Java Edition Modding Future Question

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Latest hotfix: 0.8.0.1 (2024-12-20)
  • Hey!


    So love the new version as well but had an idea about trying to mod the Java version since its kind of stuck in time and so provides a stable platform for ideas etc I just wanted to know is it still okay to create plugins for the Java version like from the perspective of supporting red51 with the new one? My plan would be to create stuff for this version but open source and so if people want to convert it over to the new plugin API they'd be welcome to.


    My thoughts on the matter is that even though it would be for the old version, that version is still on sale and likely if people enjoy that they'd then find the new version anyhow haha but I could flex my creative muscles... with the past one? :P


    Finally what is the stance regarding modding like using Java Assist etc, and for the sake of parity in terms of asset style using the ingame textures for modded custom items etc?


    Thanks in advance!


    CedarMan

  • Yup, no problem. And just to add to what I said either, there are plenty of people that have been working on their Java version worlds for ten years and either though the Unity version is going to be replacing the Java version as the "default" one, I'm sure many of those people will continue to play the Java version as well and would appreciate continued plug-in development for it.

  • Since the Unity version is becoming the standard version and the Java version is becoming less and less relevant, I think it would make much much more sense to develop for the new version. On the one hand, new players would benefit more and on the other hand, the developers would benefit too, as more plugins/mods would help to make the game more attractive.


    (I don't think many new players would be fond of the old version or even care about it -- that's one of the reasons the new version exists in the first place, by the way).

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