Suggestions for coins in the game?

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  • Post by krazmuze ().

    This post was deleted by the author themselves ().
  • items like the toolbelt or grappling gun could be removed, so they would only be obtainable from dungeons or traders?

    I am against taking progression items away from crafting. I played SCUM a lot and the game went downhill with traders They basically made the loot and/or crafting you need to survive (like antibiotics) impossible to find so as to promote using traders. But all that meant was people found the easiest things to repeatably farm for money so they could then go to the trader and WIN the game. The devs dug even deeper into that mechanic seeing that traders where popular (only because they became necessary to survive) and extended this to every single item in the game, meaning you no longer even needed to try to survive and go exploring and learn how to craft- just exploit the one good farm spot to get junk that traders was paying way too much for to then buy what you need. The devs left it because they felt it promoted PVP as zone campers would park right outside the PVE trader zone to gank traders.


    Traders should be for unique lootboxes that are not part of survival progression that cannot be made but are valuable treasures. Like special variant procedural swords or gems or archeology artifacts. Something that nobody else is going to be able to get and might even want to get some player trading to acquire them - thus stimulating a rares economy.


    The argument that tech tier items could the even really be made on the workbench really does not fly, because it basically says the entire tech workbench should not even exist. Sure that might be OK if there is a post apocalypse distopian setting that this is lost capability, but the idea is that with 3D printers and such people will figure out how to make tech items. And same if a sci-fi tier is planned - star trek invented the 3D printer when they made replicators a thing - just like Kirk was the first one to use a motorola flip phone.

    The entire point of RW is there is no story - so forcing story with mechanics like this means every setting has to be lost technology which means some stories are simply not playable.

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