Multi server (Kingdoms) project concept.

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  • I have been thinking about a multi server kingdoms plugin system since the java days. I had little to no coding experience back then. I feel my skills have improved enough to maybe give it a go.


    Concept:

    1. The concept is, there are multiple servers hosted by players(Kingdoms).
    2. Player characters are synced across all participating servers.
    3. Characters use an RPG based system to upgrade using experience.
    4. Players could then battle for areas in other kingdoms as well as kingdom vs kingdom events.


    Home Servers:

    1. kingdoms hosted by players could still be customized with other plugins (in theory).
    2. kingdom size would be limited to something like 3x3 sectors.
    3. Kingdoms would be arranged in a virtual grid.
    4. Players could travel from kingdom to kingdom via portals in kingdom capital cities.
    5. players could also travel from kingdom to kingdom by sailing from one grid to another (virtual grid mentioned above) relative to the position in the grid.
    6. Players declare their "Home" kingdom. this would be their main server.
    7. Kingdoms can declare war on other kingdoms.
    8. When a player travels to a rival kingdom they are put into PVP mode in that Kingdom.


    This is just a concept and would take a long time to develop. Im asking here to find out who all if anyone would be interested in something like this.


    I would love to hear anyone's input or ideas.

  • Cool idea, im excited where you end up with it. I had some similar ideas by creating a more pvp orientated version of my LandClaim Plugin, where players act in teams (call it Kingdoms) and can takeover other claims, but im not sure if there is enought interest in such a mode in the community currently.

    PS: If you use Stargates as Portals it yould also be "Planets" not Kingdoms :D would be cool to dial DHD to get to another server.

  • currently an issue I am having is keeping things fair. i want my currencies to be synced across all servers using the plugins but i see things getting out of control with it. someone could dl the plugin spawn in a bunch of stuff and sell it crashing the economy.

  • Cool idea, im excited where you end up with it. I had some similar ideas by creating a more pvp orientated version of my LandClaim Plugin, where players act in teams (call it Kingdoms) and can takeover other claims, but im not sure if there is enought interest in such a mode in the community currently.

    PS: If you use Stargates as Portals it yould also be "Planets" not Kingdoms :D would be cool to dial DHD to get to another server.

    Oh god. Please don't!!


    I like the idea of this thread. Though i wouldn't see it as competitive. More like


    1 player server with set buildings. Possibly player made poi, cities, quests, etc


    2. Server for free building


    3. Server with dungeons, quests, etc that can be traveled to via portals.


    Those 3 connected sound great to me

  • currently an issue I am having is keeping things fair. i want my currencies to be synced across all servers using the plugins but i see things getting out of control with it. someone could dl the plugin spawn in a bunch of stuff and sell it crashing the economy.

    That is indeed an issue that i was thinking of too. If you don`t have any control over all servers, there will always be some issues like that. It would be as simple as someone allows creative mode and player spawn a lot of items and then move to a survival server.

    Dont be scared, even if i would implement such a mode i would not run it on our main server, this is something for a Special-Case Server :D :D

  • this was my idea originally. i want to have quest for rpg stuff but did not want to eat up a bunch of of the map to do so. so i figure a server for building and a server for questing, then it expanded into a virtual world grid, this way other servers could add content. but again the currency/economy is a tough one. would need more control over others servers that i am comfortable asking for lol. tho i am thinking, i could build a system to monitor how much of each object/item is produced harvested and mined and have prices change dependent on the available amount. tho items would still need to be tracked to block admin/creative/bp spawned items.

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