ArcticuKitsu's Wishlist/Suggestion

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    • There's something about boats making me love them. I recently saw Vortac's video of Atlas and boats doing things I love that I'm going to make note of them here.


      - Rising World - Boats & Shipping:

      We already have a few boats to play with, and I love it. Bigger boats are being considered, and I'm happy with that thought. I'm however wanting to note HOW the boats are being built in Atlas making me want to further suggest and nudge ways for bigger boats to go that route in Rising World, if Red51 feels the desire to do so. It would make boating in Rising World highly awesome, similar to how it's done in Ylands, Wurm Online/Unlimited, & Atlas. They feel weighted, they feel personalized, and they can even be specialized for whatever you need them to do while also outdoing whatever Minecraft provides their players. The boats in Wurm, Ylands, & Atlas are perfect!

      Rising World's boats are to be more modular, thus the blueprints given. I would however suggest the blueprints be separated into their own crafting components to individually build blueprints instead of gaining them in bulk. The thrill comes from building the ship piece-by-piece, something I loved doing from Wurm, and such. Look at how much Vortac struggled, and that in itself is the fun of the game. The "weight" of building these ships is what makes them stand out being a game in its own. The accomplishment you gain out of that. Once you gain a ship to sail the next "thrill" comes from upkeep by maintaining it, having it occasionally docked for repairs, and treating your vessel like a loved one in the sense that it becomes your home on waters. You treat it with the utmost respect. The vessel even becomes personalized by adding colours, components, visible name of the ship, and such.

      This is probably too much for Red51, yet when able, I would love to see these things added because it would make Rising World the "go to" game. Having an actual ocean to explore would be awesome by weaving past islands, encountering hostile pirates, and just shipping cargo around. If we can't have planes then boats shall be fun.



      For when Red51 looks into modern era shipping for Rising World it would be interesting if we were to gain something similar to SS Nomadic in style. The olden 1900's era steam ship vessels because of their unrivaled beauty. SS Nomadic is small enough for Rising World's rendering, can act as housing, while also carrying massive amounts of cargo while also behaving as 'late-game' content, or close to it. Could be the gap/bridge between Medieval and modern era shipping. Having a ship just like (or similar) to Nomadic would be awesome for Rising World on many levels, more so when we can the actual ocean.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]

      The post was edited 2 times, last by ArcticuKitsu ().

    • - NPC - Importing Models/NPC Templates - Basic Behavior & Importing:

      Tower Unite showed me something interesting, something I wish to see in Rising World in some point in the future. Would love to see the ability to have a template for NPCS to then attach other models on top of them so they can then use default animations & stances, among other things. Some basic animation sets should be applied to them, similar to how I've also seen them applied in +18 'Illusion' made games from the Japanese Hentai games. The program may be converted, though you can still set various preset animations onto them, or even various parts of the body to get them into poses, and etc. To get a good grasp someone needs to play Koikatsu & Emotion Creator by Illusion, or even play Tower Unite by fiddling with the NPC Templates. Torrent the Illusion games if you have to, it's the only way to grab them, though it's not fully suggested because of anti-piracy and legal reason. If you can legally purchase them, do so.

      What Tower Unite does is allow you to buy NPC templates, set them in place (like you would with furniture in Rising World), right click to edit, choose an appearance, choose a stance, name them, and give then NPC type dialogue. As you can see, I attached 'Little Bel' from Azur Lane game as an NPC in a relaxed pose, bed pose for Bismarck (KanColle), and relaxed pose for Scathach.

      Little Bel was my test NPC allowing me to learn more about it handles in Tower Unite, something I find awesome. I love it! This is what I seek in Rising World because I want them to be my companions in that game. I want to adventure with them, and etc. Having seen that, I also went full nerd mode (I nerded out) by adding my VRchat buddies in the livingroom area to just chill.

      Maya, Delta, myself, Kobi, Hawk, and Hunt. They use models from the Steam Workshop found in the system.... I placed them as if they were real people, gave them dialogue for when you talk to them....... I would spend hours, upon hours making NPCs a part of the world they're in. Because of how it is connected to the Steam Workshop it works nicely.

      If we see this level of customization in Rising World you'd bet I'd be playing Rising World a hell of a lot. We can already loosely do this currently with the various 'example plugins' we see, though would love to see something more on the level of Tower Unite's NPC template, yet more. If we could turn them into personal companions, randomly spawning NPCs, and etc, Rising World would be one hell of a powerful game. If we can emulate VRchat's avatar importing, Tower Unite's NPC Template (Steam Workshop) Rising World would be in a whole new ball game........

      We already see how powerful Rising World can be with how you can already import items. People even made Chicken Coop plugins.........
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]