More danger, More things trying to kill you!

  • I recently got Rising World and I am really enjoying it so far, I play all the time with my sister and we both love the game. But i found that it lacks a certain difficulty to it. The game turns into just gathering and building once you get settled in and all the while becomes less interesting. I understand the game is still deep in alpha and given that there is an armor slot but no armor, they are most likely looking into a combat update sometime down the line. I just think it would be nice to have to have some kind of antagonists in the game other than bears and tigers which can easily be avoided just by staying out of the forest/Savannah. Another thing is more abundant and longer, larger cave systems, and maybe dangerous dungeons to accompany them. Basically a combat/adventure update to please those who want to do more than just build.

    "Don't ever, for any reason, do anything, to anyone, for any reason, ever, no matter what, no matter where, or who, or who you are with, or where you are going, or where you've been, ever, for any reason whatsoever." - Michael Scott

    Edited once, last by Nwsrocks ().

  • I recently got Rising World and I am really enjoying it so far, I play all the time with my sister and we both love the game. But i found that it lacks a certain difficulty to it. The game turns into just gathering and building once you get settled in and all the while becomes less interesting. I understand the game is still deep in alpha and given that there is an armor slot but no armor, they are most likely looking into a combat update sometime down the line. I just think it would be nice to have to have some kind of antagonists in the game other than bears and tigers which can easily be avoided just by staying out of the forest/Savannah. Another thing is more abundant and longer, larger cave systems, and maybe dangerous dungeons to accompany them. Basically a combat/adventure update to please those who want to do more than just build.



    This is indeed a plan they have been talking about, but if and when it is added we cant say ;-D

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  • This is indeed a plan they have been talking about, but if and when it is added we cant say ;-D



    That's Awesome! I can't wait to see what they come up with.

    "Don't ever, for any reason, do anything, to anyone, for any reason, ever, no matter what, no matter where, or who, or who you are with, or where you are going, or where you've been, ever, for any reason whatsoever." - Michael Scott

  • The server I played on had some very dangerous foe, the sneaky ninja bear who break in when you re-spawn in your house (of course all door are closed so you can't run out). What can be worse that a mob camping your spawn?

  • I agree with a larger caving system also, though it's pretty big already. I don't think this could ever be to big. I've bin digging for days and haven't see the surface in a longtime

  • There'll be more added to the hostile animal list - (think wolves, sharks, and the like) - Along with humanoid bandits. We shall also gain dungeons to seek out danger in ruins. They'll all be contained, yet I'm strongly pushing for roaming NPCs because Rising World would be a 'lesser-game' otherwise.


    I've been trying to push for roaming bandits & such, but whiny & moaning people keep pushing it back because they want to "build in peace", which is something they still can do if they could actually think & adapt. They need to use the hostile entity's weakness against them. If I can do it in various other games, including Minecraft, then you can do it in Rising World also. Just as long as these hostile enemies react to their various weaknesses then we should be able to find ways to make clever (or crude) protection zones from them. [I don't want to scare players away that want to build in peace, yet it's also ruining games to be as dull as 'Star Wars Battlefront', or that shitty 'Simcity' MMO thing in lacking features when don't push a game to its full survival potential.]


    For example:
    -> Using your urine to keep hostile predators away. If we have a toilet then it should be used to collect your character's urine so you can create an 'invisible wall' against hostile animal threats. Not 100% defensive, yet something along the 60% safety mark to deter them from attacking you. [Watched an Alaska survival movie that had this.]
    -> Roaming bandits would fear you (or attack you less) when you are armed. The stronger the weapon & armor then the less likely they'll attack you, unless in high numbers.
    -> Sharks should only attack you if you're injured & bleeding.
    -> Bears should only attack you if you startle them, or if you have food on your person (as in raw & cooked meats).
    -> & etc.


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    Ya, I really do wish Red51 makes bandits roaming, even seeking you out on those rare occassions. Not like what 'Forest' does with the NPCs there hunting you down in waves, just in a lighter 'patrol' type thing. Something like an ingame week or month type frequency. They even should be allowed to spawn in & out of chunks at will. I feel that not adding this sort of behavior to bandits (and other hostile NPCs) would make Rising World a 'lesser game'. Need to nudge it to its full potential. Don't bend to fear & laziness in gaming. Not even "hardcore", as one person told me this was when surviving.

  • I definitely think that if they make the game more hostile they will add in a option to disable them in the world creation screen, much like minecraft's peaceful mode, just to satisfy those types of people. I feel like the only way to truly satisfy everyone's play styles is to offer customization, especially in a sandbox.

    "Don't ever, for any reason, do anything, to anyone, for any reason, ever, no matter what, no matter where, or who, or who you are with, or where you are going, or where you've been, ever, for any reason whatsoever." - Michael Scott

  • Ya, we'll get those options to tick on & off. It's disappointing though that I have to be almost hostile about this because people want a watered down Rising World. They keep insulting Minecraft the other quarter or half the time when we bring up survival because they lack the patience & common sense & such. I don't want to be hostile, yet wanting to see Rising World be a great detailed game similar to Skyrim in ways. Guess I'll just leave it at that now just to be 'polite'. :huh:


    We'll see........But ya, those options shall play a major role here.

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