Stone Pathways & Garden Stepping Stones pathways

  • While rebuilding Niska Village in the new water update I've come to desire a more 'non-intrusive' stone block type. Basically ones similar to half-slabs, yet something which behaves like 'pile of leave patches' in other games which simply sits above dirt, yet doesn't hide anything. Something behaving like posters, yet not really.


    I'm seeking these types of pathway stone decorations because there's just too much road to build, and shall simply escalate in requirement with each coming update. More so with horses, camels, & similar. I'm basically 'pre-planning', while trying to make use of current & future use. I now want to keep my 'Poi!' world without having to restart in it either until dynamic water :P


    - The Main one: http://www.hss.com/blog/wp-con…13/06/stepping-stones.jpg


    - http://japanesegardening.org/r…/walkways/KotoEn_Roji.png
    - http://www.the-landscape-desig…panese-garden-path-41.jpg
    - http://img1.sunset.timeinc.net…-path-m.jpg?itok=OOJnjm2m
    - http://www.zenjapaneselandscap…rock-stone03garden_fs.jpg
    - http://www.rapples.com/riverhe…es11/11-08-walkways-7.jpg
    - http://inlandnwgardening.com/gallery2/d/24557-2/1203254.jpg


    - Bonus: http://cdn.earthporm.com/wp-co…pebble-stone-paths-14.jpg


    Ya, I'm not wanting to build a full-out road because I can simply trim grass to have dirt pathways, as well as this game having the ability to make use use of these garden stepping stones. I'm seeking more 'Ancient Roman' types' where you can make roads with curves, or just one after another to make a loose roadway while not interfering with the terrain around you, much. You can make the odd tweak, just nothing major. THis isn't Minecraft so I'm desiring more detailing here while being able to slip past certain stresses & time-consuming matters. Oh, how I wish these types to be added in.


    As for the 'bonus' above, who knows what people might build if you also give us small stone stepping stone types to play with. We might make emblems, and similar. Might even use them for wall decoration builds, or whatever. What I'm thinking of is however more like pre-made stone patterns to simply place on the terrain with transparency so myself & horses could traverse on it. So much distance needing to be covered while not becoming lost.


    I don't want to pressure, just that the need & desire for this is fairly high. It's as high thirst need & making necessary dirt pathways.

  • I guess it would allow for personal customization, and it would be much welcomed, yet isn't something you could spam into your inventory to just quick-build from one settlement to the next. I would then hope you could dump resources into blueprints as to not get out of it like a cheapskate in survive. Never played with blueprints, yet thinking of doing such.

  • I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.

  • You don't have to make complicated things.
    You can do that with a PNG with transparent background. Just Upload image.
    That's one of the great things about this game blueprints and custom images. You also can stretch it or resize it.
    Or simply lay stone / ore in the grass
    Examples you can download/import into your game:
    http://www.ced.ltd.uk/img/Silv…ey_Granite_Cobble_Dry.png



    Code
    http://www.imarvintpa.com/Mapping/Terrain/Stones/Moria Stone-d.png


    http://www.fabistone.com/en/wp…2013/06/passo_japones.png

  • Transparency works on posters? That's good to know. I'll have to mess with those some more.


    Yeah, I thought you were on Freaks UR Us server zfoxfire? If you logged on you should of noticed PNG all over the place with transparent backgrounds.
    The only problem with posters is some if high def or over lap other textures flicker on screen. I try to put boards or glass down then lay image on board then break the board to avoid that flicker. Also I think might have something to do with file size of image. Anyways you can do transparent backgrounds with PNG.

  • Yeah I noticed your name a few weeks ago. Well at the beginning you should of seen floating signs with transparent backgrounds. I think off to the side as you walk down mountain. Also plenty of builds have it.

  • The game currently can't do custom 3d objects but anything 2D is easily customized. And when the 3d object in real life would be virtually flat like a RUG. POSTER is very useful. Sometimes I need it to stretch bigger so has limits. Also it's hard to keep aspect ration reset if you mess it up by stretching it. I once wanted my whole ceiling of the sixteen chapel but wouldn't stretch as big as my ceiling. There was a work around of cutting images outside of game / pasting multiple posters but not worth the effort if end result doesn't look good.

  • I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.


    Fox/Zork, I just feel like you're complicating things when I'm just trying to suggest a 'half-slab' (think Minecraft if it helps, or half-block, yet thinner in Rising World's logic) to be placed. Something simple, premade, and with something you could just spam over & over again without needing anything detailed, or fancy.. I'm trying to keep things simple & easy to use, yet you're trying to now complicate it by saying I should place each & every little piece, or something which would complicate things. That, and bringing blueprints into the mix.


    I wanted to show you what it's like in Minecraft's mods, yet can't get the name out of it. It's what I've shown above in the first post. Also, I want to shy away from posters from the world transfer error I had where when you carry over the world the posters would be empty & invisible. I want it all to be pure RW type blocks which won't complicate anything in the long term. I wouldn't mind a variations, or auto-generation for randomly placed blocks in stepping stones which give you such option.

  • Yeah images are not a truly not transportable like an object would be. But a lot of things aren't land manipulation extra is not either. I don't know the status of that never had any reason for world transfer, I consider it alpha it's all just sand in the wind. By time it's released there be so many more bricks conversions and rewrites I don't expect any of my worlds to last from Jan 2015 up to release date just end up trashed or broken. I got very old worlds now having gaps in it I don't expect to get those back. As far as stepping stones it wouldn't be any more complicated than any other 3d Object, I expect if Red has an import similar to image imports you could load 3d objects but since your worried about PNG not being saved perhaps your also worried about that. I think if blue prints saved images inside them via attachment encoded, it fix your issue too. If you want that you could hand create it in 3d format the game is using submit it in forum maybe red would load it as an object if you truly made it from scratch in 3d. If we had broken stones or semi stones as a brick type would also do what you want. So for example a partial broken on edges brick with any normal stone textures for other bricks.

  • Removing those restrictions is the way to go. I feel so limited again, even if we have these many block types. There's not enough to compliment the ones we already have to smooth out corners & the like. I also went back to see what Red51 'might' see when he Googles "stepping stones" to see there's more decorative types we could make use of, similar to what you would playfully use to make a pathway to a pool, bath, or similar.


    - Shell Stepping Stone:
    http://www.minimalisti.com/wp-…g-stones-design-ideas.jpg


    - Uneven blocks (not all that important, yet noteworthy):
    http://www.stoneandbrickwork.co.uk/USERIMAGES/stepping stones3.JPG
    (This one being more rough for those garden types, or to be freely placed.)


    - DIY Molding:
    http://www.instructables.com/i…-To-Make-Stepping-Stones/
    (Give the players themselves the ability to save stepping stone patterns in game by making textures & putting it on various block shapes of stepping stones. It could be treated similar to what's in 'Animal Crossing: New Leaf' & the poster system.)


    Decorative stepping stone:
    http://www.geocities.ws/xpf51/…STEPPING_STONES_GROUP.jpg
    (I spy a Trillium stepping stone. Canadian Ontario hype! :P)


    But in the end, I simply want this one to speed up road building:
    http://www.interlock-concrete.…nes/stepping-stones-1.jpg
    (It's simple, it's effective, and you can just build it as quickly as making a dirt pathway. Nothing complex. It's best used for horses & people alike. )


    Yet here's something we can do currently:
    https://upload.wikimedia.org/w…le,_Box_Hill,_Dorking.jpg

  • There's currently a restriction that Red needs to address. Essentially each block shape and rotation has its own id number in a database table and we cant store any more variations. This is why certain blocks cant be rotated and also why additional shapes are not possible at this time. Database schema changes are never to be taken lightly and would require a conversion script (just like with the biomes update and such). I imagine some other changes will be bundled with that update, whenever it may be planned.


    And that's so lovely of a picture for a place called Dorking

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