Today some of us logged onto fox box and the map was broken! It happened right after the server was updated to the latest hotfix. It seems a new world is spawning right above the existing one in some places. Sorry to ruin your day, Red, but hey! Thats what developers are for! ;P
Broken Map! (foxbox)
- DaBoiye
- Closed
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Wow, that's brutal. Thankfully we're still in a test world (or so we should be) when it comes to testing this out, but damn...That's just brutal. You guys got a massive taste of the small pyramid trouble I had to deal with......
I wish you guys the best in getting that restored.
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That's really brutal Looks like the world conversion failed... did you maybe skip the world conversion process, or did you delete any files in the "Worlds" folder? Maybe send me the latest log files from the "Logs" folder, probably they contain a hint about what happened
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I did wipe the Worlds folder because I didn't know it was necessary as the game is using mysql. Normally backups of the game folder average about 45MB compressed. The last backup was nearly 1/2 GB so I thought they might be temp files (normally I exclude cache from backups). But those files were generated from the last version 0.8.2.0 so I assumed (famous last words) that they were old temp files from the last world conversion and not important since everything is in mysql. Has this behavior changed? That Worlds folder has always been empty for me in the past.
Anyways, I took a full backup (including Worlds) since I wasn't sure so I'll recover from that and see what happens
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Ok, that was the problem then. I recovered and the server looks fine now. So has the functionality of World folder changed recently ?
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Glad to hear the issue is solved The functionality of the World folder didn't change, but it always stores the "additional world data" if a world gets converted (unfortunately that's unavoidable... even though theses files are relatively big, they're still much smaller than storing the chunks). Even if you use MySQL, these files will still be stored in the Worlds folder (same as the custom images).
If you created the world after the water update, you never had to deal with these files before^^
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