Announcement Changelog 2017-11-30: New playermodels, new items and more!

We've posted an important announcement regarding the current situation and the future of the game: Announcement

  • Error-Meldung PC-Windows 7

    Error while loading the game
    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
    at L.O.d(SourceFile:141)
    at L.O.<init>(SourceFile:107)
    at content.Game.initGui(SourceFile:2660)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)
  • Palacost1 wrote:

    This is not being nice to a Mac User


    Mac OS X 10.13.1 Java: 1.8.0_121 x86_64 0.9_37 -H:3072 -D:3072 (Steam)
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(ResourceBundle.java:450)
    at java.util.ResourceBundle.getString(ResourceBundle.java:407)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)
    This seems to happen to me as well, on Windows 10 Professional 64 bit.
    The launcher froze so I couldn't copy the error log, so here's a screenshot.

    Nightly 0.9 startup error log
    Rising World Server: Yokohama
    Server discord: discord.gg/BQ7J7EM
  • Usiemon wrote:

    Palacost1 wrote:

    This is not being nice to a Mac User


    Mac OS X 10.13.1 Java: 1.8.0_121 x86_64 0.9_37 -H:3072 -D:3072 (Steam)
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(ResourceBundle.java:450)
    at java.util.ResourceBundle.getString(ResourceBundle.java:407)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)
    This seems to happen to me as well, on Windows 10 Professional 64 bit.The launcher froze so I couldn't copy the error log, so here's a screenshot.

    Nightly 0.9 startup error log
    Same happen to me, couldnt copy or anything. And same error code, W10 here aswell
  • Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, ABRA A5 V11.1, 16238 MB (4225 MB Heap)
    Intel(R) HD Graphics 630 20170517000000.000000-000 21.20.16.4678
    NVIDIA GeForce GTX 1050 20171114000000.000000-000 23.21.13.8831
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)
  • Also getting an error on startup at the JIW logo screen. Congratulations on the result of your hard work, looking forward to playing when the issues are fixed.

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, Z270 GAMING M3 (MS-7A62), 16341 MB (4225 MB Heap)
    NVIDIA GeForce GTX 1060 6GB 20171027000000.000000-000 23.21.13.8813
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)
  • While loading an old world:

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
    Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz, Z87-G55 (MS-7821), 8136 MB (3186 MB Heap)
    NVIDIA GeForce GTX 660 20171027000000.000000-000 23.21.13.8813
    ______________________________________________________________________
    Error converting byte[] to ClientInventory/Chest (Item: hoe 34)
    java.lang.NullPointerException
    at content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:886)
    at content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:854)
    at aJ.o.a(SourceFile:541)
    at commons.JIWApplication.update(SourceFile:286)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)
  • In Linux:

    Linux 4.13.0-1-amd64 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    ______________________________________________________________________
    Error while loading the game
    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
    at L.O.d(SourceFile:141)
    at L.O.<init>(SourceFile:107)
    at content.Game.initGui(SourceFile:2660)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:748)
  • Doesnt like 1024x768 resolution.


    Also preview issue for lumber


    Also the list in the bottom right corner that shows what you added to inventroy has a "missing image" placeholder for lumber


    Preview of torch looks like a chair but blown up


    Torch holder seems to be missing.
    Images
    • rw-gui.png

      1.5 MB, 1,028×800, viewed 162 times
    • 20171130190353_1.jpg

      834.97 kB, 1,920×1,080, viewed 114 times
    • 20171130190751_1.jpg

      326.94 kB, 1,920×1,080, viewed 130 times

    The post was edited 1 time, last by zfoxfire ().

  • Reposted from Steam update 0.9 notes



    Changelog
    • [New] Added several new items:
      • Ranged weapons: Crossbow, musket and repeater and related ammunition
      • New electric tool: Miningdrill
      • New pickaxes and axes (iron and steel version)
      • New primitive stone axe
      • Two new compasses and clocks (modern/old version)
      • Two new swords
      • Properly animated canteen/waterskin
    • [New] New character models, including male and female character
    • [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
    • [New] New animations for nearly all items and movements (still work in progress)
    • [New] Finally visible hands for first-person view (can be disabled in config file)
    • [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
    • [New] New variations for bear, goat and cow
    • [New] New object: primitive smelting furnace
    • [New] New statue (decoration) of the old player model
    • [New] Added different moon phases
    • [New] Added detection for speed hacks (multiplayer only)
    • [New] Added removal tools for plants, constructions and objects in creative mode
    • [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
    • [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
    • [New] A marker will be created on your map upon death (showing the location of your dead body)
    • [New] A preview will now be visible when placing dirt, sand etc.
    • [New] Added command "size" to set the size of a construction element manually
    • [New] When placing a construction element you'll see the texture id of the element you're currently looking at
    • [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
    • [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
    • [New] Added API support for custom sounds (see API changelog)
    • [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
    • [Change] Improved world generation speed, especially in cases where lots of lights were used
    • [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
    • [Change] Increased walk and sprint speed
    • [Change] Reduced memory consumption
    • [Change] Backside of images is now flipped horizontally
    • [Change] Elements can now be placed on other objects (e.g. furniture)
    • [Change] Changed male sounds and added new female sounds
    • [Change] You can see your character now when opening the inventory
    • [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
    • [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
    • [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
    • [Change] Increased minimum spawn rate of acacia saplings
    • [Change] Animals now run away from nearby gunshots or explosions
    • [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
    • [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
    • [Change] Placement collision detection improved when placing ores in the furnace
    • [Change] Ore orientation has small variation now when placing in furnace
    • [Change] "Armor" slots in inventory were replaced by "Ammo" slots
    • [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
    • [Change] A proper message will be shown now if the Steam API could not be initialized
    • [Change] Slightly increased transparency of rain
    • [Change] If the inventory data gets corrupted, players can still join the server/load the world now
    • [Change] Added detection for outdated Intel HD Graphics driver
    • [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
    • [Bugfix] Saloon doors finally work properly now
    • [Bugfix] Animals can no longer run on water surfaces
    • [Bugfix] Fixed broken position of dead player bodies
    • [Bugfix] Fixed broken hitbox of other players
    • [Bugfix] Grid (G) is now displayed correctly on construction elements
    • [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
    • [Bugfix] Fixed wrong image position when placing a poster on a table
    • [Bugfix] Fixed overlapping text in journal/blueprints-section
    • [Bugfix] Fixed "chatnamecolor" in permissions
    • [Bugfix] Objects can now also be placed on the small garden table
    • [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
    • [Bugfix] Fixed plugins not being loaded properly in rare cases
    • [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
  • Got through to loading a new world and now another error before brand new world loads:

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, Z270 GAMING M3 (MS-7A62), 16341 MB (4225 MB Heap)
    NVIDIA GeForce GTX 1060 6GB 20171027000000.000000-000 23.21.13.8813
    ______________________________________________________________________
    (SQLite) Cannot load world db 'Beta 09 Test Nov 30th '
    java.sql.SQLException: opening db: '/D:\Gaming & Gaming Software\Steam\steamapps\common\RisingWorld/Worlds/Beta 09 Test Nov 30th /Beta 09 Test Nov 30th .db': The system cannot find the path specified
    at org.sqlite.core.CoreConnection.open(CoreConnection.java:203)
    at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
    at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:26)
    at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:24)
    at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
    at org.sqlite.JDBC.createConnection(JDBC.java:114)
    at org.sqlite.JDBC.connect(JDBC.java:88)
    at java.sql.DriverManager.getConnection(Unknown Source)
    at java.sql.DriverManager.getConnection(Unknown Source)
    at e.a.a(SourceFile:39)
    at aQ.b.a(SourceFile:43)
    at aL.b.a(SourceFile:75)
    at server.e.b(SourceFile:1130)
    at w.q.a(SourceFile:285)
    at w.q.a(SourceFile:149)
    at w.i.b(SourceFile:200)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)