Changelog 2017-11-30: New playermodels, new items and more!

  • gleiches problem hier
    kein eimer zum Wasser in die Papierpresse zu kippen
    keine Hoe um Felder zu pflügen


    hab jetzt alle werkbänkle beisammen und alles durchgecheckt, keine Rezepte für eimer und hoe :)


    Aber sonst funzt bis jetzt alles prächtig.
    hab auch schon paar tiere erschossen xD


    zwar bis jetzt nur mit der Armbrust, aber es klappt ;)
    Leder läuft,
    aber auch mit der Feldflasche und der Lederflasche bekomm ich kein Wasser in die Papierpresse und ohne karte kann ich nicht reisen :D


    edit, is ja schon gefixed, hammer geile sache Red
    also ich bin baff was du da für ein geniales Game ablieferst
    war ich vorher schon, aber ich werd immer baffer :D

    Edited once, last by reydelreyes: alles cool, is ja schon gefixed :D vergiss den Post, good word Red51 echt krass wie du dich reinhängst, hat du die Nacht jetzt durchgemacht? ().

  • Mac OS X 10.13.1 Java: 1.8.0_121 x86_64 0.9_37 -H:3072 -D:3072 (Steam)
    ______________________________________________________________________
    Error occurred during application-update (25)
    com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at content.Materials.loadTexture(SourceFile:1398)
    at content.Materials.loadTexture(SourceFile:1379)
    at ai.o.a(SourceFile:190)
    at H.m.l(SourceFile:1279)
    at H.m.a(SourceFile:797)
    at H.m.a(SourceFile:710)
    at H.n.onSelectionChangeEvent(SourceFile:220)
    at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
    at com.jme3.input.InputManager.processQueue(InputManager.java:831)
    at com.jme3.input.InputManager.update(InputManager.java:907)
    at commons.JIWApplication.update(SourceFile:299)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)

  • after playing for 15 minutes my sound dissapeared in game. I dont know if this is my machine or a guhh-glitch. Never happened before this update.

    That's really strange... we have to keep a close eye on this!


    Woodbeam and Woodplank Bugs

    Yes, it's an issue in the way how these elements are rendered. Will be fixed shortly!


    kein eimer zum Wasser in die Papierpresse zu kippen
    keine Hoe um Felder zu pflügen

    Mit dem letzten Hotfix sollten die beiden eigentlich an der Werkbank verfügbar sein ;) Es scheint aber noch Probleme zu geben, Wasser mit dem Eimer in die Papierpresse zu füllen :S Wird schleunigst gefixed!



    Mac OS X 10.13.1 Java: 1.8.0_121 x86_64 0.9_37 -H:3072 -D:3072 (Steam)
    ______________________________________________________________________
    Error occurred during application-update (25)

    Did this error occur after the latest hotfix? Maybe you have to restart your Steam client in order to get the latest update :)

  • Quote

    Es scheint aber noch Probleme zu geben, Wasser mit dem Eimer in die Papierpresse zu füllen Wird schleunigst gefixed!

    jetzt wo dus sagst rich ichs auch :D
    dem Wasser will da nicht rein, aber alles cool.
    was du da ablieferst is hammer und wie du dich reinhängst ist nen dicken Daumen hoch wert.
    die Problemchen sind halt da und du kümmerst dich da echt mehr als vorbildlich.
    hast du da jetzt echt die Nacht durchgemacht?
    gönn dir ne Pause, die problemchen können problemlos bis morgen warten.
    wer unbedingt weiterspielen will wie bisher, ohne bugs, kann auf die letzte stable zurückgreifen,
    ansonsten liefern dir genug beseelte user genug rückmeldungen für Error fixing.
    aber hau dich aufs Ohr bevor du so umkippst :D

  • Fantastic.


    Everything now works on my setup apart from window creation. (I craft type 'd', it shows up as just a cross in inventory, and is placed as type 'a').


    Game seems to run much smoother with my old 7790 GPU too. And loving the new moon phases and the way rain is presented.


    Kudos.


  • I agree. He must have been awake for over 24 hours now. True dedication :)

  • btw, been looking everywhere. where did the torch mounts go?

    They've gone the way of the dinosaurs atm :)


    I think they're focusing on core issues like the now fixed rendering problem in preview panels, and people who are having crashing problems rather than things we can do without for now.


    I'm using the cheat key ('l') for mining instead of placing torches.. the new gravel textures look great when digging through it.

  • Is there a way to turn of the avatar image when you go into your inventory? Don't really want to see a half naked man each time I go in there =O



    Also: don't know if this is supposed to happen, I usually use creative mode, but is the light facility (L Key) supposed to work in survival? Feels like I'm able to cheat. . . and I'm a sucker for temptation.


  • Is there a way to turn of the avatar image when you go into your inventory? Don't really want to see a half naked man each time I go in there =O



    Also: don't know if this is supposed to happen, I usually use creative mode, but is the light facility (L Key) supposed to work in survival? Feels like I'm able to cheat. . . and I'm a sucker for temptation.


    Yeah you can use the L key in survival. I cheat too while we can't place torches.


    I don't even notice the half naked guy when inventory is brought up.. it's kinda like how I tune out automatically during ads on tv.. I don't even notice it :)

  • Tried to change grapich settings since i keep getting fatal error reports that freeze so i cant copy them. And when saveing the new grapichsettings game crash and this message appeare


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
    Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz, CM6630_CM6730_CM6830., 8174 MB (3186 MB Heap)
    NVIDIA GeForce GT 530 20170916000000.000000-000 22.21.13.8569
    ______________________________________________________________________
    Error while swapping buffers
    java.lang.IllegalStateException: Display not created
    at org.lwjgl.opengl.Display.update(Display.java:641)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:162)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)






    New error after changing grapichs and running the game again


    ___________________________________________________________________________


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:3072 -D:3072 (Steam)
    Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz, CM6630_CM6730_CM6830., 8174 MB (3186 MB Heap)
    NVIDIA GeForce GT 530 20170916000000.000000-000 22.21.13.8569
    ______________________________________________________________________
    Error occurred during application-update (25)
    com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at content.Materials.loadTexture(SourceFile:1398)
    at content.Materials.loadTexture(SourceFile:1379)
    at ai.o.a(SourceFile:190)
    at H.m.l(SourceFile:1279)
    at H.m.a(SourceFile:797)
    at H.m.a(SourceFile:710)
    at H.n.onSelectionChangeEvent(SourceFile:220)
    at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(ElementSet.java:888)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1690)
    at com.jme3.input.InputManager.processQueue(InputManager.java:831)
    at com.jme3.input.InputManager.update(InputManager.java:907)
    at commons.JIWApplication.update(SourceFile:299)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

  • That's really strange... we have to keep a close eye on this!

    Yes, it's an issue in the way how these elements are rendered. Will be fixed shortly!

    Mit dem letzten Hotfix sollten die beiden eigentlich an der Werkbank verfügbar sein ;) Es scheint aber noch Probleme zu geben, Wasser mit dem Eimer in die Papierpresse zu füllen :S Wird schleunigst gefixed!


    Did this error occur after the latest hotfix? Maybe you have to restart your Steam client in order to get the latest update :)

    After the hotfix the game wouldn't even start with the following error:


    java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
    at steamloader.SteamLoader.loadGame(SteamLoader.java:135)
    at steamloader.SteamLoader.<init>(SteamLoader.java:38)
    at steamloader.SteamLoader.main(SteamLoader.java:27)
    Caused by: com.codedisaster.steamworks.SteamException: Error initializing Steam API
    at content.j.a(SourceFile:71)
    at content.Launcher.<init>(SourceFile:43)
    ... 7 more



    After restarting Steam, the following error occurred:


    Mac OS X 10.13.1 Java: 1.8.0_91 x86_64 0.8.2.4_36 -H:1024 -D:768 (Steam)
    ______________________________________________________________________
    LoadingState: Error while loading singleplayer game
    java.util.concurrent.RejectedExecutionException: Task java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask@4bfde219 rejected from java.util.concurrent.ScheduledThreadPoolExecutor@693f3921[Shutting down, pool size = 1, active threads = 1, queued tasks = 0, completed tasks = 0]
    at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(ThreadPoolExecutor.java:2047)
    at java.util.concurrent.ThreadPoolExecutor.reject(ThreadPoolExecutor.java:823)
    at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(ScheduledThreadPoolExecutor.java:326)
    at java.util.concurrent.ScheduledThreadPoolExecutor.scheduleWithFixedDelay(ScheduledThreadPoolExecutor.java:597)
    at server.e.a(SourceFile:794)
    at u.q.a(SourceFile:175)
    at u.h.b(SourceFile:195)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    at java.lang.Thread.run(Thread.java:745)

  • So, after tinkering around a bit, this is looking pretty cool, but I could not find if this question was answered, are clothes not present in this patch? They are referenced in the change log, but not how to create them. Couldn't find them as a loom option and looked at all the other crafting tables I could think of and came up empty.

Participate now!

Don’t have an account yet? Create a new account now and be part of our community!