Cheers Yahgiggle - works a treat.
Is there anyway you can create an equivalent of /showareas /hideareas? Probably not or I'm guessing you'd have implemented it but just throwing it out there
I know it displays the name of the owner down the bottom - but I'm in a situation of wanting to protect a bunch of different areas that were built before I installed the plugin and I have to keep backtracking to see if I've missed anything heh.
Sorry but how the database is setup i cannot do this oO maybe i could add this but you would needed to re protect the areas over ?
I am trying your plugin on single player. It seems to be working.
That is Awesome
-I remember something being said about it being able to read the area protection data base? Do I just move the data base into the world protection folder?
That's sort of right i have been adding the code for this plugin to be able to also do what the old area protection did, but once finished you will be able to copy your old area database over and this plugin will take over, but ATM its not ready.
'2-Also when you turn off the auto protection then you can set the areas by hand like the old way? also what are the commands to create the area by hand?
once the old area protection code that i am adding is working your be able to do both. ATM the button to turn off auto area just turns it off for one player the player that is using it
3-It would also be nice to have a text file in the zip folder giving instructions and the command list in it.
i don't see the point to this when it has on screen instructions just push the key p anytime oO maybe you could let me know why this text file would be good
4-I also need it to read the old data from areaprotection for me to be able to use this on my server, there are just to many claims to have to reset them all.
yep as i said above, that is the plan
5-also do we have different groups like in area protection restricting access to different objects or does this just protect land plants and blocks and we use object and furnace protection for the other stuff? and if we don't use the other protections , how do we allow access to just 1 chest or door or crafting table or furnace to others like in object and furnace protection?
ATM there is no groups everything that can be protect is protected, you have to also understand that the API has limits ATM its still been worked on and why red51 has not taken the old lua script system away, i am finding limitations just about everyday, some i work around and others i report to red51 he then has to test or look in to it and then code it too, this can take weeks oO but its realy getting there now.
6-also when you turn off the auto claiming does it stay off and is it for everybody?'
As above, its only for the one player, maybe i should add a admin button that can disable everyone, but i dont see the point in this plugin if you do this.
7-also can this be made to work with multiple worlds? It would be nice for private servers that have more then 1 world they switch between to not have the protected areas from the previous world show up.
i could do this but would need a reliable server that has good internet connection, but if that server went down everyone's areas would become unprotected oO also you would get database connection errors, so its not something im going to add because of the risks
8-and the plug in is still showing a lot of red errors on startup in the chat window.
could you please post your error log, i no longer get any errors so with your help we can find out whats going on, you can use https://pastebin.com/
9-and I agree with Sneaky_Koala that we need a /showareas and a /hideareas function to be able to see where other claims are even if you are using the auto claim function. Especially on large servers.
yes i some what agree too in hindsight i should have coded that in, but with how this is setup i cannot do this without making everyone re add there areas oO
10-some of my claims go all the way to hell and reach to the building limit in the sky. How hard is it to set such a claim that is like 180x1200x180 blocks?
very hard because this code works on chunks the game is made up of block area chunk areas and Areas areas, to make it simple for the user i took the PlayerEnterChunkEvent and turned it into a area i can protect but the area is preset by the game, you cannot change it, but it turns out a chunk area is a good size for auto area protection i think 16x64x16 x y z
11- On a survival server, with economy intended in the near future, where land becomes a commodity and the admins are basically real estate agents, removing credits from the system, manual commands, not automatic are needed.
i don't know what your mean