Port Range is incorrect.
Needs to be 4255 to 4259.
Port Range is incorrect.
Needs to be 4255 to 4259.
Display Moreok thanks! yea im in my singleplayer world yes
Use UPnP:No
Use Extended Security:Yes
Game or ApplicationDeviceLog
Rising WorldAdmin-PCOff
You may need to enable UPnP.
Thanks. You don't use the '25565' port in the IP by the way, the default port for Rising World is 4255, so it would be IPHere:4255.
I can't connect currently, are you definitely in the game?
so i start singleplayer now and they should be able to join? can you help test it? my friends not on atm
Sure, send me a Private Message with your IP and I'll take a look (don't post it public).
ok so do i do now :)?
Once you've added it, hit apply, etc. Then you can give your IP to your friend and they should be able to connect.
http://gyazo.com/fe0113b61865bebff75faca65b44818e so thats it? press add now?
Yep, that should work. You may not even need anything in Trigger Port, but we'll see.
@red51 here you are:
It looks fine there, but I noticed a bit of lag loading the collision for the wood planks.
for protocol i can only choose TCP or UDP <> http://gyazo.com/858ab460e9cdd109d681b0b8721e5314 <>
what port range should i put in?
in order what should i put in
Okay, try leaving Trigger Protocol at Any.
For the port range, in the top range box, put 4255, in the bottom one put 4259.
Then click Add.
I'd like to have achievements, honestly. It would make the game more enticing and enjoyable, even though it already is!
No, with wood planks as construction element I meant those thin planks, craftable at sawbench, which can be rotated and scaled and freely placed in the world You are talking about the blocks, aren't you?
Oh Yes.
I'm rendering a video now showing the collision wireframe for you.
But you only used wood blocks? Or also those real wood planks (as construction element)?
Real wood planks - the 3rd one down in the crafting list under 'woodplanks'.
First we will release a bugfix shortly, solving the multiplayer related issues. After that, we bring another update, containing new objects and perhaps (so no guarantee for that feature) tree replanting^^
Grass please! I need to be able to replace grass.
1. Planned
2. Naturally flowing water is a really hard task, especially traveling larger distances (like for rivers). I'd be glad when we have flowing water, or water at all in the game
3. Yes we can do that^^
4. Fire is coming soon, as well as firewood
You can do swings? You're a genius. Well, you already are, I mean eh, you created this amazing game, right?
Is it always the same location?
About the goto and mark commands: They we're not officially working yet, so they may cause you fall through the ground often. It is only strange when collision never loads for an area, i.e. returning to surface by using F2 and still falling through ground.
It's only ever where I have placed those wood planks, if you notice, when I fall underneath, you can't actually see the wood planks, but you can see everything else, when I fly up, you see the wood planks, but then I can fall through them again.
im logged in my thomson gateway now what?
Okay, click 'Toolbox' at the side, then click Game & Application Sharing, followed by Create a New Game or Application, in the Name box, enter RisingWorld.
In Manual Entry of Port Maps, put a dot.
Click Next.
For the Trigger Protocol, choose TCP and UDP.
Port range: 4255 to 4259
Trigger port: 4255
Click Apply.
That should then work!
Thanks for the video! This is a different "falling through ground bug" than most others (which are mostly caused by pressing yourself through small tunnels, or because world generation is not fast enough).
I was hoping that this kind of bug you have was already fixed. Is collision always missing for this location? Or does reloading the world fixes the error? If it is always unplayable, please send me your world, that helps finding that issue (but only if collision is always missing at that location)!
If the error just occurs sometimes, at random locations, you can fix collision for that area by editing the border of the neighbour chunk (destroy or place a block and/or edit terrain).
You can also see when collision is missing by typing "collision" in the console (really only a debugging command).
If I restart my game, then it is fine for a little bit, however, it will come back again eventually. Sometimes setting a 'mark' in that area, then walking off, and using the 'mark' to get back also makes me fall through the ground in that area.
But you placed it that way on purpose? Perhaps we will restrict object overlapping in the future.
Actually I didn't, like, I couldn't tell if it was going through or not, so I placed it and it did
Thanks! just how do i find out what router i use? and how do i port forward?
Go to the router itself in your house, there should be a label/sticker on it, write down the name and the model number, then tell me what it is.
To port-forward you have to log-in to your routers control panel, which again, depends on which router you have.