CVE-2025-59489 by any chance?
Yes exactly
CVE-2025-59489 by any chance?
Yes exactly
Das ist merkwürdig Eigentlich sollten die Tooltips vom Rand des Bildschirms weggedrückt werden... generell scheint auf dem Bild aber die UI etwas gestaucht zu sein (also die Breite stimmt nicht)
Laut dem letzten Report verwendest du als Auflösung 1920x1200? Ist das gewollt bzw. ist das die Auflösung des Monitors? Üblicher ist meist 1920x1080, bitte schaue einmal in die Grafikeinstellungen. Bei der Auflösung sollte das Spiel auch die Desktop-Auflösung anzeigen (idealerweise sollte diese ausgewählt werden)
You can get the chunk through the World.getChunk() method (using the Player.getChunkPosition()) method, but such a method would still be convenient I will add a new Player.getChunk() and Player.getChunkPart() method with the next update
Das war die Fehlermeldung, die ich erhalten hab. Und weil in der ersten Zeile "during studio update" stand, dachte ich halt das das Update jetzt kommt.
Oh, so ein Fehler sollte nicht auftreten Wenn das nochmal passieren sollte, sende bitte einen Report, damit wir genauer schauen können, warum das auftrat
Das hätte red doch nicht einfach so gedroppt.
Nee, da werden wir tatsächlich auf jeden Fall zeitgleich eine Ankündigung schreiben
We've just released a minor security update which fixes a recently discovered security vulnerability in the Unity engine. The security vulnerability affects all Unity games released after 2017/2018.
In case of Rising World, the overall risk was low, but we're releasing this update as a precaution.
We're still working on the actual content update, which should be ready very soon. It will introduce Points-of-Interest and many more features, so stay tuned
Wir haben soeben ein kleines Sicherheits-Update veröffentlicht, welches eine kürzlich entdeckte Sicherheitslücke in der Unity-Engine behebt. Die Sicherheitslücke betrifft alle Unity Spiele welche nach 2017/2018 veröffentlicht wurden.
Im Fall von Rising World war das Risiko durch die Sicherheitslücke gering, aber wir veröffentlichen dieses Update als reine Vorsichtsmaßnahme.
Wir arbeiten weiterhin am eigentlichen Content-Update, welches sehr bald verfügbar sein wird. Damit werden "Points-of-Interest" und viele weitere Features ins Spiel kommen, also bleibt gespannt
I'm glad to hear it works now!
Sorry for my late response! But "item placement" is definitely still planned and probably we'll add it with the update after next It will enable you to place any item (e.g. tools, weapons, food, resources etc) persistently in the world without despawning. There will be a new key to enable the "placement mode" for your currently equipped item (it will then work similar to placing objects or blocks).
2. will rw ever be able to being played on other platforms as Playstation and X-box?
Yes, console support is planned in the long run, but first the game has to leave Early Access on PC
3. the npc trader also got off the roadmap... What about this one? npc traders Would be a really cool thing...
Hmm... I can't remember removing anything in this regard, but there is still a card which covers this (but unfortunately it contains no real information). However, a new card will be added once we have an ETA for traders
4.will in the future maybe more hostile human npc's come? so somethin glike pirates and wizzards or something...
Yes, more hostile human npcs are definitely planned
If I resize to 3x3x3 it is 1 voxel but if I drag out to 3x3x3 it is 27 voxels? So people should resize as much as possible rather than drag to make walls and floors?
Yes, using larger blocks (i.e less elements) results in better performance Although I wouldn't focus too much on this kind of optimization... the game handles lots of blocks very efficiently, so I'd only try to reduce elements when working with a very high level of detail, for example (e.g when working with tiny blocks, much smaller than 1x1x1), or when having tens of thousands of blocks in a single chunk etc.
Is it possible to increase the max size of blocks? I ran into an issue that I wasn't able to load my world due to too many blocks in a certain area.
Right now the max size in survival mode is 5x5x5, while in creative mode, it is 32x32x32, as mentioned by ROEN_44 ... there had been considerations to change the limit in survival mode, but I'm curious about the world loading issue I remember you sent me your world back then due to a loading issue (although IIRC that was fixed in the meantime)... but was there still an unresolved issue?
Hehe, kein Problem, freut mich, dass das Rätsel gelöst ist
wäre ist ... aber auch nicht schlimm da es durchs wasser eh zu ... kommen kann ( wenn man nicht grade dickes bult hat ) entwickelt sich ja auch so ne art see um einen rum 😮💨
Meinst du damit, dass der Spieler eine Blutspur hinter sich herziehen sollte?
You can't get existing UI elements directly, but you can still add UI elements to existing elements You'll have to use the Internals class for this. By default you'd use the Player.addUIElement() method to add the element to a player screen. This method also has an overload which accepts a UITarget, but this only supports a few, pre-defined targets.
However, if you want to add a UI element to an arbitrary existing element, you should use the Internals.addUIElementToPlayer() method instead to add the element to the player screen. Just provide the path of the target element as parameter Example:
But the location label is a tricky UI element... not sure if you will get satisfying results when attaching childs to it...
Wenn ich das richtig sehe sind es derzeit 90 Sekunden, bis die Blutung von alleine stoppt
Eigentlich sollte der "Nass-Zustand" des Spielers keinen Einfluss auf Blutungen (oder andere Statuseffekte haben)... ich konnte es zumindest selbst nicht auf Anhieb reproduzieren (habe Blutung erst durch eine Bärenfalle verursacht, dann durch einen Kaktus)
I'm happy to hear the workaround worked But I'd also suggest to change that once the new API is available
Actually this had been on our to-do list for a long time already, but it will finally be added with the next update
Thanks for your feedback! More clothes, including exclusive female clothes (skirts, dresses etc), are actually in the works
We've prepared tons of new clothes, but unfortunately I can't say for sure which of them will make it into the upcoming update...
Sorry for the late response! But it's seems you're playing the Java version? Otherwise the "commons.jar" file is not the correct one (it's a file from the Java version)... If you're playing the new version, the "definitions.db" file is located under "Data/StreamingAssets"
I see The next update will have a new, optional "instant" parameter for the "setStatus()" method: if set to true, the new status will be set immediately (no animation, not getting blocked etc), and if you set it to false, the game will smoothly open the door (plays the animation and the door will also be blocked by obstacles)
But calling "setStatus()" through the API will always work with the next update, even if the door is locked.
Thanks for the suggestion! Honestly I have no idea why there is apparently no event for item placement But I will put this on my to-do list. Not sure though if they will make it into the next update
Guter Hinweis, das werde ich mit dem kommenden Update ändern