The addition of new animations is fantastic. I’m sure even more will be included in future updates. Thank you!
Thanks
Yes, more animations will definitely come in the future^^
Sheep pregnancy does not result in lambs (tested over 10 times with different ewes; they lay down and get up, but no lambs born), but pigs/goats/cattle/horses work. Is this intentional (not yet added) or a bug?
Hmm... unfortunately I wasn't able to reproduce it (at least in single player)
Do they still have a big belly (i.e are they still pregnant) after getting up? The thing is that there are other factors that might cause a pregnant animal to get up again (e.g. if you destroy nearby structures, for example).
Only calves are maturing to adult, the rest of the animal babies do not. Is this intentional or a bug?
They should still mature, but in general, it takes a very long time (for almost all baby animals). It takes roughly 20 hours.
Newborn to juvenile (all animals) and juvenile to adult (cattle only) age-up seems to be triggered by logging in/out of the game, but does not occur while in-game.
Logging in or out can indeed trigger this, but in general, they age up relatively quickly (mostly within 1 hour) ![]()
How long are animals pregnant for?
Around 5-6 hours.
How close in proximity does a male and female have to be to breed? Want to make sure my pens aren't too big.
It was 16 blocks originally but I've increased the range to 32 with the recent hotfix. Maybe we'll still adjust this a little bit (because 32 might be a bit too much) ![]()
red51, a while back, both before previous update and after previous update, I had sent a couple of game reports where the game would crash if I picked an apple, pumpkin, cut plants or dig in and under ground in a certain area (chunks) outside my main compound.
I am happy to report that after this new update that problem no longer seems to exist, don't know why it happened before but whatever you did fixed it. Thank you.![]()
Yeah, thanks for sending the reports back then!
It was indeed an issue that was caused when calculating plant gravity (i.e to determine if a plant still has contact with the ground). I'm glad to hear the fix is apparently working, however, if you still experience any crashes, please let me know ![]()