Welches Menü öffnet sich nicht mehr? Das, wo du bereits hochgeladene Grafiken auswählen kannst (also das mit der linken Maustaste), oder wenn du den blauen "Neues Bild hochladen" Button drückst (und du eine Datei auf der Festplatte auswählen kannst)?
Posts by red51
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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Just to avoid confusion: you can change the language of course, but right now the game is only shipped with English and German localization - so if you want to change the language to Polish (just enter pl in the config.properties file), you will also have to add a Polish localization file to the "Data/StreamingAssetes/Languages" folder (called pt.json, which contains the localized words)
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Thanks for letting me know, I will change that with the next update
It would also be interesting if there was a term that indicated when having PVP or not and having Mods or not, it would not make a difference in the search, without a term in the field it seems like an error or it could suggest that by default it is disabled.
Good point, but I'm afraid a different term (e.g. "All" or "Ignore" etc) could also cause confusion
Maybe a tooltip could help (indicating that a "blank" field basically means that this setting is ignored)
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When you're an admin in the server.properties file, your permissions are automatically overridden - so even if you assign yourself to a permission group, this has no effect by default.
The "admin.json" permission group is basically just a permission group that's called "admin", it's not related to admins in the server.properties file.
To change this behaviour, you can open the server.properties file and set Permission_AdminsFullPermissions to False. Make sure to assign yourself to a proper permission group before doing that (e.g. the "admin" group) - then these permission will take effect
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Die Rezepte haben wir leider tatsächlich noch nicht angepasst, das kommt aber mit dem nächsten Update
Gleichzeitig werden wir auch ermöglichen, dass Ziegelsteine ebenfalls mit Sandstein hergestellt werden können (also dass sowohl normaler Stein als auch Sandstein akzeptiert wird)
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Habt ihr etwa in echt noch nie eine lila Kuh gesehen?
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Good afternoon. I'm digging through the server side files and I can't figure out where the files responsible for the characteristics of objects in the game are. For example: where is the strength of objects prescribed, their purpose, the elements used in crafting, and so on?
Does that mean you want to change these things? Unfortunately this is only possible to a limited degree: the game stores all game data in an SQLite database - it's located in the "definitions.db" file under "Data/StreamingAssets/". You will need an SQLite-Editor to view/modify this file (you can use DB Browser, for example, which is available for free).
However, some things cannot be changed this way in multiplayer. If you modify the crafting recipes, for example, this will cause desync with clients: while crafting is ultimately handled serverside, clients still use their local copy of the definitions.db to display the ingredients in the crafting menu - so if you change this serverside, these changes will not be reflected in the crafting menu (causing confusion for players). You can only change things which are entirely handled serverside (e.g. biomes, object strength, npc health etc).
Having said that, we want to sync the definitions.db between clients and servers automatically in the future, so serverside changes to this file will also be visible for clients (mainly relevant for crafting recipes)
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So kann ich, natürlich nur wenn das in Ordnung ist, die Musik für meine Videos gezielter einzusetzen.
Ich habe mir das schon lange gewünscht und natürlich habe ich es mir gleich mal gekauft.
Vielen Dank!
Natürlich ist das absolut in Ordnung
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Gibt's den auch im store auf der Website? Würde ihn lieber da kaufen
Sorry, hat leider etwas gedauert, aber der Soundtrack ist jetzt auch auf der Webseite verfügbar
Übrigens red51 - ich hätte die Info zum Soundtrack fast überlesen. Willst du das nicht irgendwo anpinnen? Wie ein blaues Banner oder so?
Danke für den Hinweis, das macht Sinn, ich habe jetzt erstmal einen Banner hinzugefügt
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Um die Textur zu übernehmen, musst du im Creative-Modus sein und die mittlere Maustate drücken, wie Kryssi_79 schon sagt - das fügt einen Block mit der anvisierten Textur deinem Inventar hinzu und rüstet ihn aus
Anschließend kannst du mit EINFG dann noch die Größe kopieren, wie von Hans Alfson erwähnt.
Die Textur kann im Survival-Modus allerdings nicht kopiert werden (da man ja sonst die Werkbank bzw. das Crafting umgehen könnte)... wenn du aber bereits einen Block mit der Zieltextur im Inventar hast, wird er beim Druck auf die mittlere Maustaste automatisch ausgerüstet^^
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if new music is added to the game (with new biomes or whatever for example), will this soundtrack also be updated for free? i already bought it and i don't mind either way, but i'm just curious.
Thanks
Yes, that will be mostly covered by volume 3 (which will be added for free)
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Wird das Lied aus dem Hauptmenü, das während der Weihnachtszeit abgespielt wird, mit dem Volume 3 kommen?
Ansonsten vielen Dank für den Soundtrack
Hehe, ja, das Weihnachtsstück wird auf jeden Fall noch in absehbarer Zeit kommen
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Hey folks!
We're happy to announce that the Rising World Soundtrack is now available on Steam!
It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack free of charge!
Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game.
Stay tuned!
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Hey Leute!
Wir freuen uns euch mitzuteilen, dass der Rising World Soundtrack nun auf Steam verfügbar ist!
Er enthält zwei Volumes, welche die Musik des Spiels als herunterladbare Audio-Dateien enthalten. Volume 3 ist bereits in Arbeit und wird natürlich kostenlos zum Soundtrack hinzugefügt.
Bitte beachte: Hierbei handelt es sich nur um den Soundtrack, d.h. herunterladbare mp3/flac Dateien. Es hat keinen Einfluss auf das Hauptspiel, ebenso wenig wird es zum Spielen von Rising World benötigt.
Bleibt gespannt!
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I understand about the computer, thanks. Here's the problem: the plugins on the host don't want to load (Everything works fine on the local machine. Now I'll try separately, what was said above=)
If plugins don't load, the server log will most likely contain more information about what's going on (even if the server/API runs out of memory, for example)
You can find the server logs in the "Logs" folder in the server directory. Feel free to create a new topic about this issue.
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Thanks for your feedback
The dedicated server is available for Linux and it definitely works there - we have tested it with Debian, Ubuntu and Mint.
This topic contains more information about setting up a dedicated server: Dedicated Server Setup [New Version]
On Linux, it might be necessary to set up the LD_LIBRARY_PATH. To do that, you could set up a small executable sh script and add this content:
Then launch the server through this script
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icon58 Thanks for the log, but probably the Player-prev.log would contain the relevant information
However, if it's the same issue as noci is having, then it indicates that you are launching the .exe directly, i.e. not through Steam? Is that correct?
The game previously shipped a steam_appid.txt file, but Valve doesn't want that such a file is shipped (so we've removed it for the store page update). However, without this file, Steam is unable to determine the AppID of the game, so it quits the game and launches it again through Steam. This is intended behaviour of Steam (but IMHO it's no good behaviour).
You can fix this issue by downloading the attached file and put it into your game directory (where the .exe is located), that should do the trick
We'll also consider to ship this file again in future updates (or maybe implement a different solution).
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Unfortunately this functionality isn't available yet
But it's on our to-do list and hopefully we'll be able to add this with one of the next updates
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I believe if affects everyone when this happens.
If it really affects everyone, it indicates that either the server isn't added to the Steam masterlist (that would be a Steam related issue, or more precisely, it would indicate that the Steam masterserver is unreliable), or there might be a problem with the built-in webserver (so the server no longer responds to queries from the clients)
If it doesn't show up in the API response https://api.rising-world.net/v5/serverlist , it's most likely related to the Steam masterserver (that would tell me that we have to get rid of it in order to fix this issue). If it shows up there, but queries to http://188.74.121.175:4153/ (for MR) are unsuccessful, it indicates that the built-in webserver is apparently broken (no longer responds etc).
It has impacted different servers for me, without much rhyme or reason. Other servers show up and work just fine. Connecting via IP works on the missing server. And it doesn't seem like they recover without a restart... ie. any time I've seen a missing server after it comes back I've always heard from other players that there was a restart.
Do you mind sending a report if this happens again?
I.e. if you can't find the server anymore, but you can still connect to it (just send the report after being able to successfully connect to the server, while the server didn't show up in the list). It would help me to find out if the server is either missing in the master list (i.e. a serverside or Steam-related issue), or if the client cannot query the server data.