Unfortunately, not yet... I did exactly what you said, I even logged out and restarted the PC...
But now even the lands don't appear anymore.
I saw the same problem somewhere else on the forum: tilde, 'refreshmap' <enter> was the solution (i think)
Unfortunately, not yet... I did exactly what you said, I even logged out and restarted the PC...
But now even the lands don't appear anymore.
I saw the same problem somewhere else on the forum: tilde, 'refreshmap' <enter> was the solution (i think)
Can you add a timer for fireworks?
Oh, lol, that's weird
Does that happen in singleplayer or multiplayer? So if I understand correctly, there is no correct riding animation, instead the player is just running when riding a horse?
It's singleplayer and yes, my character is standing on top of the horse and running/walking while the horse moves xD
Edit: I just tried to make a new world for the sake of testing and the animation is correct there...that's interesting
Edit 2: I spawned a new horse by console in the affected world, the animation is now correct
Unfortunately, not yet... I did exactly what you said, I even logged out and restarted the PC...
But now even the lands don't appear anymore.
This is definitely a bug, I will try to fix it with the next hotfix ![]()
bug: The Knight armor is bugged becasue nothing can damage you if you wear it, bears and bandits do not deal 1hp damage when wearing it....
Thanks for letting me know, it's definitely something I will change, probably with one of the next hotfixes ![]()
Another observation: Entering any coordinates/x,y,z positions in the "Editnpc", "Move npc" menu, relocates the npc immediately BEFORE applying the change.
Oh, that's actually intended
This was meant was a preview of the new position (similar to hitting the move buttons in the menu)... but if you hit Cancel, the npc should go back to the original position.
Can you add a timer for fireworks?
Maybe this change makes it into one of the hotfixes, otherwise the next update will introduce that option (it will definitely be ready in time for New Year) ![]()
Edit: I just tried to make a new world for the sake of testing and the animation is correct there...that's interesting
Hehe, I found the culprit: it seems that riding a stallion, i.e a male horse causes this bug
I will fix that ASAP!
Another hotfix is now available btw, fixing a few smaller issues
This update is optional for multiplayer server, but it's still recommended to install it.
Hey red, will you ever consider making transparent chests that show the objects in the chest? Also the items(visible from the outside) would have to be small...Ya know something else that would be cool when you dive into the electricity update would be to make a chest observer with a digital screen. The screen will show what is in the chest!
Oh, that's actually intended
This was meant was a preview of the new position (similar to hitting the move buttons in the menu)... but if you hit Cancel, the npc should go back to the original position.
That is cool - but not being able to "pan around and looking" makes it a bit confusing. All good. Keep up the excellent work. Cheers!
Hehe, I found the culprit: it seems that riding a stallion, i.e a male horse causes this bug
I will fix that ASAP!
Oh that's explain it .. a circushorse ![]()
Hey red, will you ever consider making transparent chests that show the objects in the chest? Also the items(visible from the outside) would have to be small...Ya know something else that would be cool when you dive into the electricity update would be to make a chest observer with a digital screen. The screen will show what is in the chest!
I'm afraid this his might introduce a few issues... if there are lots of items in a chest, it might cause performance issues... but the biggest problem is probably to display the items properly in the chest
Some items are quite big (e.g. the scythe), and scaling it down to fit the chest might look a bit weird. And unless there are only few items in the chest, it could be a visual mess ![]()
That is cool - but not being able to "pan around and looking" makes it a bit confusing. All good. Keep up the excellent work. Cheers!
That's a good point! But on the other hand, if there is no preview of the npc position, it might be difficult to make precise adjustments (especially via the arrow keys in the menu) ![]()
I'm afraid this his might introduce a few issues... if there are lots of items in a chest, it might cause performance issues... but the biggest problem is probably to display the items properly in the chest
Some items are quite big (e.g. the scythe), and scaling it down to fit the chest might look a bit weird. And unless there are only few items in the chest, it could be a visual mess
Perhaps an option in the UI to display only a few objects? I was hoping the object(s) could appear 3D. That would be cool!
I want to put a lamp in my boat for night trips.
A bulb must be added for lighting.
More decoration items should be added.
A tool for building railways and roads should be added.
Dont know how correct place this is. But I will ask quickly. Will there be ability to hold lanterns in hand? Wanted for some time something between cheap torch and flashlight to hold in my hand in caves.
I want to put a lamp in my boat for night trips.
I know that a helmet lamp works good, but if you are just looking for aesthetics then I guess the helmet isn't much of an option...
Perhaps an option in the UI to display only a few objects? I was hoping the object(s) could appear 3D. That would be cool!
I'll have to experiment a little with that ![]()
I want to put a lamp in my boat for night trips.
This is on my to-do list, but unfortunately I have no ETA for that yet... ![]()
Dont know how correct place this is. But I will ask quickly. Will there be ability to hold lanterns in hand? Wanted for some time something between cheap torch and flashlight to hold in my hand in caves.
Hehe, it was always my intention to add this, but unfortunately it never made it into the game... the biggest issue is that it feels weird if the game constantly suggests to place the item (i.e by showing a preview of the item in front of you when looking at walls or the ground)... ideally we need a separate button for placing the item (or more precisely, for enabling the placement mode), but actually this functionality will be added with the next main update (so maybe I could also add the ability to hold lanterns in hand) ![]()
We've just released another hotfix btw
It adds a few smaller new features, but also fixes a blueprint-related crash and the broken reporting tool - so if you run into any issues now, you should be able to use the report tool properly (to send a report, open the console by pressing ~ or ` and type report).
Posters can now be turned into "Billboards", forcing them to always face towards the player. There is also an option to set a timer for firework rockets.
We've also added some settings for controllers and added a way to disable certain input devices. If you're running into any problems, please let us know ![]()
This update is optional for multiplayer servers btw, but highly recommended!
Hotfix (2025-11-04):
sorry the video is so choppy. but this is how i handled moving NPC's via plugins. maybe somehting like this would be better for moving npcs with editnpc.Oh, that's actually intended
This was meant was a preview of the new position (similar to hitting the move buttons in the menu)... but if you hit Cancel, the npc should go back to the original position.
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