Basically there will be 3 types of Area Protection:
- The standard way is that the admin creates areas, defines permissions for them and assigns players manually. This is what's basically already implemented^^
- Alternatively the admin could pre-define areas and mark them "claimable", so any eligible player could claim this area. It's up to the admin to decide which permission the player should get automatically then. The setting in the radial menu is already there (as shown by yahwho ), but unfortunately this isn't fully implemented yet...
- The last option will be a way for players to create their own areas. The admin can decide how many areas a player can create, determine the max size etc. This is still on our to-do list
It will be up to the admin to decide what type of AP he wants on his server
Ofc all 3 options could be used at the same time - for example, the admin could set up a big "city" area containing several smaller areas / plots that would be claimable by players. Outside the city (in the wilderness), players could be allowed to set up their own areas instead etc.
It would be indeed quite helpful if players get removed from an area automatically after a longer period of inactivity (or for self-created areas, that would also include the removal of the area, optionally with all the stuff that was built inside this area). We will put that on our to-do list ![]()