Interesting...I didn't know you could do that with the API, thanks red
Posts by Minotorious
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ok I checked in game and:
1) If you press Esc and Settings you can see most controls there, also if you go to the Miscellaneous tab you can see some advanced settings.
2) There are a lot of console commands available in game (console opens with the ~ key on most pcs but depends on your keyboard, eitherway it is always the key next to 1 and below Esc). For these you have to find them scattered all across the forums unfortunately. Some important ones are:
gm 1 to set creative mode (gm 0 to set back to survival mode)
setr N to set plank/beam/log etc. rotation precision (where N a number, unit in degrees)
setp N to set plank/beam/log etc. positioning precision (where N a number, no unit as far as I know)
setl N to set plank/beam/log etc. resizing precision (where N a number, no unit as far as I know)
item woodplank/woodlog/woodbeam etc. N T (N number you want T texture you want them in) This applies to all other items too if you want to spawn them.
object Name N T (N number you want T texture you want them in) This applies to all objects if you want to spawn them.
3) If you press F1 while holding a beam for instance it will give you all the info on how to resize/place etc. -
If I knew how to take screenshots in the game.
if you have the steam version hit F12 (you can then view them by scrolling down in the steam library page for RW) else the game has a standalone screenshot system by hitting PrtScr (no idea where this saves them though tbh)
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It took me awhile to mine without trapping myself inside the mine.
In case you get trapped hit F2 twice and you will get teleported to the surface (that is if you have flight mode disabled in your word if it is enabled you hit F2 once and then you can freely move to wherever you want through the terrain)
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Thank you
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I would like to see a PlayerPermissionGroupChangeEvent called when the permission group of a player is changed (i.e. by the setplayergroup console command in game or the player.setPermissionGroup method).
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ok while doing some testing I noticed that all objects when placed in the player's inventory are called objectkit (when calling Item.getName()). Is there a way to identify the actual object name (since if I tell my plugin to do something to all objectkits then well that will definitely end badly).
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My point exactly:
or in a chest.
the Invetory.removeItem method wouldn't work if the item is in a chest yet, but I talked with red and he said he is probably adding it in the next update so it's just a matter of waiting a bit
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well played fox...you broke the game again hahaha
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hmm yes I was looking for a method to delete the item in the chest but as you said there isn't one yet. haha 2 second timer nice workaround but if they know and manage to move it before the timer hits then we get a null pointer exception and they keep the dynamite
I would like an Item.destroy() method like for the WorldItems if possible to tackle this better (as expressed here: Item.destroy() method similar to WorldItem.destroy()) or the chest specific methods when you create them
my current workaround will probably be to cancel the event and if they try to destroy the chest to pick up the item use the PlayerInvetoryAddEvent to remove the item completely.
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i tried that but then the item remains in the chest, while I want to make it disappear.
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Is there any chance we could get an Item.destroy() method similar to the WorldItem.destroy() one?
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I have this very simple set of java commands to delete any dynamite upon pickup from chests (i.e. to avoid getting dynamite in the server through the shack chests) but it is not really working, I can just pick the dynamite and place it in my inventory without any problems, in spite of that I get the message I have set for it to send "tnt removed!", any thoughts
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Is it possible for one plugin to somehow trigger a command from another plugin?
e.g. I have a plugin that sends a message upon a player typing /msg blabla (using the playerCommandEvent) can I make another plugin trigger that command? I was looking for a method like sendCommand but I couldn't find anything relevant in the API doc. -
are you sure your inventory wasn't full? in that case the copper/iron ores would have been dropped a bit behind/under your character. Never had that problem but I don't do a lot of mining tbh.
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never seen that before :O looks like the princess' cell tbh XD
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what about if i make it that you only see the message once when you very first join ?
that works for me (good thought tbh @yahgiggle +1 )
though an option in a txt file would be better imo to let people choose between "one", "onlogin", or "off" options
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small comment, could there be an option to remove the onlogin messages from your plugins? The server chat gets full with them (even more when we have more than 1 of your plugins installed) and especially admins get twice the messages containing almost the same information.
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Update, Info from Red51: once your servers restart they should reappear in the server list, this was most likely caused by the HIVE downtime/maintenance earlier today.
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random question but what would happen if I placed a chest through a blueprint? will the plugin recognise that I am placing a chest and mark me as owner or not?