Posts by Avanar

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    i would suggest to look into the other F keys. One has a water Symbol on the UI. That might be a hint für a water tool.


    But who am i to know such things :D

    btw you can shrink blueprints even more. Just shrink them as much as possible, they blueprint it again and et voila, you can start again shrinking with the new blueprint



    Awesome ones btw. Love the singer

    wie nomja schon schrieb...ist viel luft nach oben...leider für jemanden, der es allein wopp nicht machtbar...ich weiß das Red sein bestes gibt es jeden gerecht zu machen...es wird immer was auf der strecke bleiben...

    Zum Glück ist er nicht alleine und schon ein gutes Stück vorangekommen. Bewegliche teile, ein Rohrleitungssystem, Elektrizität, usw sind in der Planung

    ne...leider nicht...haben ein gefängnis gebaut...die eine steht die andere ging und ist ausgerissen...musste ich töten aufm dach:(:crazy::thinking:

    es war alles zu

    Ja, im Haus ist schwierig. Für npc sind früher in Höhlen verschwunden, daher haben sie jetzt einen Mechanismus, der sie an die Oberfläche befördert, wenn sie irgendwo drunter sind.

    Bei Häusern leider ganz schlecht

    dummy npc kannst du spawnen


    Spawnnpc dummy 1


    Müsste der Befehl sein. Und mit locknpc, während du ihn ansiehst, setzt du den lümmel fest, um ihn anzuziehen.


    Editnpc



    Rund bauen ist in der unity Version schon super easy.guck mal Videos. Z.b. die von OpaZeron


    Dafür solltest du das raster aus und das magnet tool einschalten. Und dann mit den pivot Punkten arbeiten. Diese dienen als rotationspunkt für deine bauteile

    As I said it was much better when the reason was keep digging you might get lucky. If I want to go to foreign lands it is because I want to go to foreign lands and want to experience a new setting - and not because gold is illogically in the desert just because it was a rare and the desert needed a rare (when IRL gold is found where water left deposits). Certainly it makes sense for unique flora/fauna/minerals in different biomes, but they need to make logical sense. You would not put zebras and lions in the artic just because they lacked a feline and equus.

    That counts for you, not for everyone. The setting alone is not reason enough for most people to travel. The game is a huge time sink for creative builders but not for other play styles. Those who prefer to play survival or explore want a reason to go somewhere else. A need in order to advance. For now the game doesn´t offer much ofthese reasons, therfore it had to be artificial. I dont mind that too much as i dont need gold and aluminium for many things. I just hoard them and while digging for them i also get other ores. Its not a big thing tbh.

    I get though what you mean. And i am sure the game will at some point meet your expectations in this regard :)

    That is indeed what is happening. Kinda ruins the feel of gold fever knowing IRL it is found in california hills and in alaska wilds - but in RW it is only found in the south biome. Was much more fun motivation to keep on digging hoping to strike gold in the old version.


    It is nothing now but illogical gate keeping.

    It's a reason to travel to foreign lands and subject to changes in the future, when more ores and more content arrives

    Not enough keys, i get it. Maybe alt Gr? But i think it's a German key, not available internationally.


    is there a difference between left and right ctrl key maybe?


    or maybe a key that is toggling the function of either shift or ctrl key

    wait youre saying its possible now?

    Yes and no.


    1. With the blocks we have er hab cold everything. Even ships. But they are not able to move


    2. Some small boats are already in the game.


    3. What you asked for is technically impossible yet for today's hardware. Imagine a huge ship, made from thousands of blocks, and the game would have to calculate each voxel and its position again and again while you steer it across the ocean. not to mention the information stored for each block how is connected to other pieces, the size, texture, etc.

    That's an insane amount of calculation


    But there is hope and the dev is working on that.

    Premade modules that you can individually put together to create your own ship or boat.


    It's in the making ;)