Wow... if you keep this up, we might not even need the item placement feature anymore ![]()
*just kidding*
... everything looks great again! ![]()
![]()
Posts by SonoBionda
A small new update is available now!
-
-
Wie kann ich als Admin mehrere Teleport Places machen
als Admin brauchst die eigentlich nur als "Server Transporter"
setzen, dann zählen sie nicht.
Für dich als Spieler, oder andere Spieler machst Du folgendes:
auf das portal stellen
"F" klicken
auf >settings klicken
da wo der Name drin steht eine Anzahl rein schreiben
und dann auf >SetNewAllowance klicken
-
Well, large houses are just empty shells without any decoration. Therefore, decorations are a very important part of it.


-
My favorite item here is the witch's staff... brilliant ...
I'm looking forward to seeing the witch's house. 
-
Have noticed some players made self admin can i remove there permission somehow
Regarding permissions, you need to check the "Commands" section and ideally set everything to "false" there.
-
The console can always be opened. Regarding permissions, you need to check the "Commands" section and ideally set everything to "false" there.
However, the "General" section is also important, as it determines what a player can do (e.g., "changegamemode=true" allows them to switch from survival to creative mode).
-
I would suggest using F5, option 7 to select an area, then use the mouse scroll wheel to set the water to "static," confirm with the left mouse button, and then move the selection area in a different direction using the arrow keys and the Shift key. Repeat this process until the water inside and around the castle is static. After that, you can remove the water inside the castle without any more water flowing in from outside, since it should now be static.
And yes, you can delete water by pressing the "Delete" key after selecting the area.
-
These are all absolute masterpieces; so loving and detailed...




-
for some odd reason iron is not an available texture.
??? Do I see something you don't? It looks like iron/metal and sounds like it, too.
but I agree with you that it would be nice to be able to build window frames directly with other textures.
There's also a trick to changing the dimensions of a frame: build a block in the format you want the frame to have. Equip the frame and copy the dimensions from the block.
-
"image": {
"delete": false,
"deleteown": true,
"maxamount": 10,
"maxresolution": 512},
"blueprint": {
"create": false,
"createown": true,
"maxelements": 300000,
"maxsize": 1024,
"place": true,
"placelimitsession": 10,
"placeterrain": true,
"placevegetation": true}
----------------------------------------------------
These entries must be added to your permissions if they aren't already there. If they aren't the last entry in the list, a comma must be added after the last bracket.
You can then change the values according to your wishes.
-
So far, you can only spawn each individual enemy using a console command. It would be very helpful if you could also set up a respawn for this, so that a server admin doesn't have to do it manually every time... I'm optimistic that something like that will come to the game (sometime) ... just like the loot boxes I asked about.

-
greater than 5 = creative mode (up to 32 possible); only 5 = survival mode
-
Things like this can always happen; I think everyone understands, and I hope everything will be okay for red51 soon.
no matter how long it takes; I'll reset the barometer and wait patiently

-
With every day that passes without an update or announcement, my mood drops.

And when it arrives again on the last day of August, it goes into the negative range.
but I only watch morning, noon and evening

-
-
is still under creative mode, place tools ?!

-
Weiß nicht was genau Du benutzt; aber mit F7 Option 2 geht es vermutlich am schnellsten.
Du klickst mit F7 einen Punkt an, fliegst diagonal davon weg und klickst noch mal auf den Boden. Dann hast einen Bereich makiert.
Wenn der nicht groß genug ist, fliegst ein Stück weiter und klickst noch mal auf den Boden - der Bereich vergrößert sich entsprechend.
Wenn es erst mal reicht gehst mit shift + bild runter ein wenig ins Erdreich, um die Wurzeln zu erwischen und dann noch mit nur bild rauf etwas in die Höhe.
Wenn Du dann auf "entf" klickst wirst Du gefragt, ob Du xy Pflanzen löschen willst und das bestätigst Du dann.
edit: diesen Bereich kannst Du mit backspace löschen und dann anschließend neu ansetzen
-
How would a server owner find out the areas protected by F9?
I think you mean where the areas are located?
In your world folder, there's an Areas.db database. You can open/read it with an appropriate program (e.g., the DB Browser). They're listed there with names and coordinates.
-
The game is far from finished, and this is just a suggestion.
Until something else comes along, you'll just play with what you have, of course.
But you can't craft NPC clothing for the player, and survival players don't want to cheat either (playing GM1).

-
I agree with you krazmuze ... in almost every game, you can craft your first clothes with fibers and leather without a workbench.
The NPCs can keep the "rag clothes" available here in hell... I wouldn't want to craft them...
maybe a beige/white version... but it can also be a new style. 