Posts by SonoBionda
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Da wir ab heute Abend Tiere einfangen können teile ich mit Euch ein paar Ställe. Since we can start catching animals from this evening onwards, I'm sharing a few stables with you. also dann wünsche ich euch ein fröhliches Tiere einfangen und hier folgt noch ein Bild, um die Größenverhältnisse besser darzustellen
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So, I wish you all happy animal catching, and here's another picture to better illustrate the size proportions. -
Nooooo - not the Toolbelt! Waaahh.

this

I think things like pumpkin lanterns and/or New Year's Eve rockets could be added to the shop... or seasonally to the POIs.
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aber Skelette brauche ich doch dann nicht. Auf diese kann man doch im friedlichen Modus verzichten.
Du kannst aber auch die Skelette da lassen, wo sie hingehören ... in den Untergrund. Die spawnen doch nur an der Oberfläche, wenn das entsprechend eingestellt ist.
Diesen Knopf habe ich dann auch mal ausprobiert und ganz schnell wieder abgestellt ... es ist fast in jedem Chunk ein Skelett gespawnt ... von oben betrachtet sah es aber trotzdem schon ein wenig lustig aus

In Anbetracht dessen, dass bald die Dungeons kommen sollten da auch Monster spawnen, selbst wenn die Welt auf friedlich/neutral ist ... wären sonst sehr leblose Orte

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Nach tagelanger Sucherei von Banditen auf der Startinsel bin ich jetzt dahinter gekommen, warum ich keine finden konnte:
Ich habe sowohl im Einzelspiel als auch auf einem Server den friedlichen Modus deaktiviert und auf einmal klappt es mit dem Banditenspawn.
Aber das ist für mich total unlogisch, da mit dem friedlichen Modus z.B. auch Barbaren in der Wüste gespawnt sind ... also ist es ein Bug oder so gewollt (wegen Startinsel)?
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the new version on the plugin you will be able to create a vendor with a settings file so you will be able to theme them how you like.
Hmm... I have the file that can be downloaded here, and it also contains a file called "Vendors.properties".
But it's and remains empty (so the existing themes are not included either). What do I need to enter in the properties file so that new theme types are displayed in the selection ingame?
If I understand correctly, the existing vendor types are included in a bundle... and I can't edit something like that.
Thank you in advance for your help... I'm excited to see what happens next with this great plugin.
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Was lange währt, wird endlich gut .... Danke für das Datum! ... jetzt muss ich schon mal ein Freudentänzchen machen .....


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do you mean chatting, or how to write a sign?

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everything will be in 1 plugin including my area protection when it is ready. tho you will be able to disable parts of it.
That sounds good... I'll replace the barbarian vendor... Having a druid in the selection would still be nice (at some point we might have healing potions too)... at least he could sell herbs and bandages
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Will area protection no longer appear as part of the plugins? So, only in the complete package?
I just downloaded the plugins today (except for the backpack), and as for the vendors, I'm still missing a druid (who sells weird things);

I used a barbarian instead. However, I set the currency to coins in the settings (for barbarians and bandits).
If I click "X" on him after setup and opening, my character freezes, and I can only leave the game/server.
I've set up three vendors, some with the option to sell. However, I'm missing the sell button when I click inspect. Or do you only see other buttons if you're not an admin?
The following error message appeared in the server window
[19:45:07] [JNI exception] java.lang.NullPointerException: Cannot invoke "java.util.HashMap.get(Object)" because the return value of "java.util.HashMap.get(Object)" is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
JIW.JNI.Wrapper.Env.JNIEnv:CheckException() (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Plugins/Java/Scripts/JNI/Env/JNIEnv.Utils.cs:205)
RisingWorld.PluginAPI.Types.JCallback:OnCall(JNIEnv, JObject) (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Scripts/PluginAPI/Types/JCallback.cs:71)
RisingWorld.PluginAPI.Objects.<>c__DisplayClass397_0:<ShowContextMenu>b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Scripts/PluginAPI/Objects/PlayerAPI.cs:2747)
RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48)
JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168)
JIW.Network.Core.Common.Event.NetworkEvent:Execute(AbstractNetworkServer, AbstractNetworkClient) (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Common/Event/NetworkEvent.cs:150)
JIW.Network.Core.Common.Channel:Run() (at C:/GitLab-Runner/builds/jxpAq3Km/3/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Common/Channel.cs:150)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Anyway... I really like what I saw today
... Thanks for working on this and sharing 
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... tja, die hat er nun mal -
Learn by doing... find a picture of a figure as a template, look at the shapes... build it large first (can be reduced in size later)... the figures mainly consist of cylinders (arms, legs, eyes), half hollow cylinders (cape, eyebrows), cylinder corners (shoulders, elbows), spheres (head, chin, nose), half spheres (eyelids), columns (for beard/hair)... sometimes I start with the head; sometimes with the feet/shoes. It's pure fiddly work; you need an eye for proportions and a lot of patience... sometimes it works; sometimes it doesn't.
A Fred Flintstone has been standing around without arms for ages; but I haven't given up on him yet (I like his face)

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lernen durch machen ... Bild einer Figur als Vorlage suchen, sich die Formen anschauen ... erst mal großformatig bauen (kann hinterher verkleinert werden) ... hauptsächlich bestehen die Figuren aus Zylinder (Arme, Beine, Augen), halber, hohler Zylinder (Umhang, Augenbrauen), Zylinderecke (Schulter, Ellenbogen), Kugel (Kopf, Kinn, Nase), halbe Kugeln (Augenlid), Säule (für Bart/Haar) ... mal fange ich mit dem Kopf an; mal mit den Füßen/Schuhen. Es ist die reinste Fummelarbeit; man braucht eine Auge für Proportionen und viel Geduld ... manchmal klappt es; manchmal nicht.
Ein Fred Feuerstein steht schon ewig ohne Arme in der Gegend rum; aber ich habe ihn noch nicht aufgegeben (mir gefällt sein Gesicht)

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Well, that's architecturally outstanding... whoever doesn't see that has no eye for style


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I went senile waiting, now i can't recall what I was waiting for
Hmm, maybe Santa Claus?

... Well, unlike the update, it's already clear when that is...I'd also like a concrete date now.
Checking every day to see when "little longer" or "very soon" will be over is no fun. 
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It is best to go to the relevant subforum before searching so that you only get results from there
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can we make glass?
Put sand in the furnace instead of ore and you get glass
The glasshouse looks particularly beautiful at night

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Ich bin auch sowas von bereit ... Red laß uns noch ein paar Bugs übrig! ... die sind auch so eine Art POI ...


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Needless to say, everything is fixed now, and running as it should.
I'm glad to hear that ...


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Well, I don't know what to do (Superficially, I see no difference to my files) ... I'm attaching my default.json file, which loads without any problems;
Since your default.json is also on the list, you can replace it in the main permissions directory and see what happens
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I did some testing; this is what happens when I try to start your permission with my server:
[31m[10:14:44] [EXCEPTION] Error while loading permission 'delta'
[31mInvalidCastException: Unable to cast object of type 'Int32' to type 'Single'.
at RisingWorld.Common.Permissions.Permission+PermissionKey`1[T].Set (System.Object value) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.Permissions.Permission.Parse (System.String json) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Managers.ServerPermissionManager.InitializePermissions (System.String permissionFolder, RisingWorld.Common.Permissions.PermissionType permissionType, RisingWorld.Common.Utility.ArrayList`1[T] storeTo) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Managers.ServerPermissionManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.GameServer.LoadWorld (System.String worldname) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.InitServerWorld () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.InitServerContext () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.OnPostInitialize () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0
RisingWorld.Server.Managers.ServerPermissionManager:InitializePermissions(String, PermissionType, ArrayList`1)
RisingWorld.Server.Managers.ServerPermissionManager:Initialize()
RisingWorld.Server.GameServer:LoadWorld(String)
RisingWorld.Server.Main:InitServerWorld()
RisingWorld.Server.Main:InitServerContext()
RisingWorld.Server.Main:OnPostInitialize()
RisingWorld.Common.JIWApplication:Update()
I'll try something else again... I'll get back to you... but maybe someone else already knows what this means or where the error lies.