You simply need to attach the blueprint, not insert it into the text – then these values will be displayed.
Posts by SonoBionda
The next update will be available on Thursday, April 30, around the evening (GMT+2)!
-
-
Kann man abstellen, dass das NPC hit im Chat ausgegeben wird - das nervt ein wenig.

Das lese ich auch grad öfter in meinen unzähligen Logs:
[WARNING] [22:21:59] PlayerSync: Mount npc is null!
Heute auch das Schlafen/Nichtschlafen mit Kick ausprobiert.
Nur ich konnte die Warnung sehen, aber es lagen auch alle im Bett (vielleicht soll die ja nur jemand sehen der nicht im Bett liegt - und der Admin?)

-
der log ist nach fertigmeldung server gestartet - aber die startsektion ist ganz normal
Es hört immer plötzlich auf - ohne ersichtlichen Grund in den Logs - gerade eben auch wieder - davor lief er aber mal rund 2 Stunden, sogar mit 6 spielern online
Bin echt genervt

Das kommt auch total oft vor(beim Laden von Weltparts):
[WARNING] [22:14:12] ChunkMultiRequest: Unable to create chunk!
-
Seit gestern häufen sich die Timeouts zu einem unerträglichen Ausmaß.
Ich habe beim Anbieter nachgefragt, ob es ein Problem seitens des Hosters ist (Antwort steht noch aus)
Gerade eben erst war der Server keine 5 Minuten online und ist wieder gecrasht ... kann jemand im folgenden Log erkennen was das Fass zum überlaufen bringt?
Sind es evtl. die vielen NPCs? (meine Welt hat 9 Sektoren / ich habe die Spawnrate der Tiere halbiert) red51
Load sector from db (0, 0)
Loaded 5569 caves from stored sector data...
Loaded 466 POIs from stored sector data...
SERVER: Send init spawn packet 10879
-> serialized 10879 npcs (10879)
[STEAM] Validate auth ticket (76561198194665247) -> k_EAuthSessionResponseOK
WorldPart (6,
generated (77 ms)WorldPart (5, 9) generated (59 ms)
WorldPart (5, 7) generated (52 ms)
WorldPart (5,
generated (52 ms)WorldPart (4, 7) generated (78 ms)
WorldPart (4, 9) generated (62 ms)
WorldPart (4,
generated (83 ms)[19:00:15] CREATE NEW STORAGE 22809394 (68|0|133)
Create new JNIEnv (handle: 140430666888368, thread: 13)
[19:00:15] CREATE NEW STORAGE 22809416 (70|0|140)
Create new JNIEnv (handle: 140430935305200, thread: 11)
[19:00:15] CREATE NEW STORAGE 22809445 (70|0|125)
[19:00:15] CREATE NEW STORAGE 22809455 (69|0|150)
WorldPart (3, 7) generated (54 ms)
WorldPart (3, 9) generated (44 ms)
WorldPart (3,
generated (61 ms)[19:00:16] CREATE NEW STORAGE 22809490 (58|0|136)
Player XYZ (0) spawned at (2458.79, 100.98, 4406.84)... (Name geändert)
[19:00:21] [DB] Saved 1 players in database (6 ms)
[19:00:21] [DB] Saved 5 storages in database (0 ms)
[19:00:22] [DB] Saved 12 npcs in database (10 ms)
Create new JNIEnv (handle: 140430129766592, thread: 20)
[19:00:32] [DB] Saved 1 players in database (0 ms)
[19:00:32] [DB] Saved 5 storages in database (0 ms)
[19:00:33] CREATE NEW STORAGE 22810341 (84|0|116)
WorldPart (6, 7) generated (80 ms)
[19:00:43] [DB] Saved 1 players in database (0 ms)
[19:00:43] [DB] Saved 6 storages in database (0 ms)
[19:00:43] CREATE NEW STORAGE 22810431 (66|0|114)
Create new JNIEnv (handle: 140430733749424, thread: 12)
[19:00:45] [DB] Saved 14 npcs in database (6 ms)
WorldPart (5, 6) generated (77 ms)
WorldPart (4, 6) generated (66 ms)
[19:00:51] CREATE NEW STORAGE 22810488 (92|0|117)
Create new JNIEnv (handle: 140431539491696, thread: 9)
Skip spawn in chunk 78 125 125
Skip spawn in chunk 78 125 125
Skip spawn in chunk 78 125 125
[19:00:54] [DB] Saved 1 players in database (0 ms)
[19:00:54] [DB] Saved 8 storages in database (0 ms)
[19:01:05] [DB] Saved 1 players in database (0 ms)
[19:01:05] [DB] Saved 8 storages in database (0 ms)
[19:01:08] [DB] Saved 6 npcs in database (8 ms)
Create new JNIEnv (handle: 140430263983440, thread: 18)
Create new JNIEnv (handle: 140429391567744, thread: 29)
[19:01:16] [DB] Saved 1 players in database (0 ms)
[19:01:16] [DB] Saved 8 storages in database (0 ms)
[19:01:27] [DB] Saved 1 players in database (0 ms)
[19:01:27] [DB] Saved 8 storages in database (0 ms)
Create new JNIEnv (handle: 140428519156112, thread: 46)
[19:01:31] [DB] Saved 1 npcs in database (5 ms)
[19:01:38] [DB] Saved 1 players in database (0 ms)
[19:01:38] [DB] Saved 8 storages in database (0 ms)
Create new JNIEnv (handle: 140430465310976, thread: 17)
[19:01:49] [DB] Saved 1 players in database (0 ms)
[19:01:49] [DB] Saved 8 storages in database (0 ms)
WorldPart (6,
generated (72 ms)Skip spawn in chunk 82 127 160
Skip spawn in chunk 82 127 160
Skip spawn in chunk 82 127 160
Skip spawn in chunk 82 126 301
Skip spawn in chunk 82 126 301
Skip spawn in chunk 82 126 301
[19:01:54] [DB] Saved 1 npcs in database (7 ms)
[19:02:00] [DB] Saved 1 players in database (0 ms)
[19:02:00] [DB] Saved 8 storages in database (0 ms)
[19:02:11] [DB] Saved 1 players in database (0 ms)
[19:02:11] [DB] Saved 8 storages in database (0 ms)
[19:02:17] [DB] Saved 10866 npcs in database (81 ms)
[19:02:22] [DB] Saved 1 players in database (0 ms)
[19:02:22] [DB] Saved 8 storages in database (0 ms)
[19:02:33] [DB] Saved 1 players in database (0 ms)
[19:02:33] [DB] Saved 8 storages in database (0 ms)
[19:02:40] [DB] Saved 9 npcs in database (5 ms)
[19:02:44] [DB] Saved 1 players in database (0 ms)
[19:02:44] [DB] Saved 8 storages in database (0 ms)
WorldPart (4, 6) generated (70 ms)
WorldPart (3, 7) generated (58 ms)
[19:02:55] [DB] Saved 1 players in database (0 ms)
[19:02:55] [DB] Saved 8 storages in database (0 ms)
[19:03:03] [DB] Saved 8 npcs in database (5 ms)
WorldPart (6, 7) generated (76 ms)
WorldPart (5, 7) generated (49 ms)
[19:03:06] [DB] Saved 1 players in database (0 ms)
[19:03:06] [DB] Saved 8 storages in database (0 ms)
[19:03:17] [DB] Saved 1 players in database (0 ms)
[19:03:17] [DB] Saved 8 storages in database (0 ms)
[19:03:26] [DB] Saved 3 npcs in database (4 ms)
[19:03:28] [DB] Saved 1 players in database (0 ms)
[19:03:28] [DB] Saved 8 storages in database (0 ms)
[19:03:39] [DB] Saved 1 players in database (0 ms)
[19:03:39] [DB] Saved 8 storages in database (0 ms)
[19:03:49] [DB] Saved 1 npcs in database (5 ms)
[19:03:50] [DB] Saved 1 players in database (0 ms)
[19:03:50] [DB] Saved 8 storages in database (0 ms)
[19:04:01] [DB] Saved 1 players in database (0 ms)
[19:04:01] [DB] Saved 8 storages in database (0 ms)
[19:04:12] [DB] Saved 10864 npcs in database (79 ms)
[19:04:12] [DB] Saved 1 players in database (0 ms)
[19:04:12] [DB] Saved 8 storages in database (0 ms)
[19:04:23] [DB] Saved 1 players in database (0 ms)
[19:04:23] [DB] Saved 8 storages in database (0 ms)
WorldPart (5, 7) generated (53 ms)
[19:04:34] [DB] Saved 1 players in database (0 ms)
[19:04:34] [DB] Saved 8 storages in database (0 ms)
[19:04:35] [DB] Saved 3 npcs in database (5 ms)
[19:04:45] [DB] Saved 1 players in database (0 ms)
[19:04:45] [DB] Saved 8 storages in database (0 ms)
[19:04:56] [DB] Saved 1 players in database (0 ms)
[19:04:56] [DB] Saved 8 storages in database (0 ms)
[19:04:58] [DB] Saved 11 npcs in database (7 ms)
[19:05:07] [DB] Saved 1 players in database (0 ms)
[19:05:07] [DB] Saved 8 storages in database (0 ms)
-
Ja - cool - das müsste dann ja seine eigene Area oder die von einem Freund sein - würde es schon mal eingrenzen wenn man die Tierchen erst nach Hause reiten muss

-
scheint zu gehen mit einem Chunk / vor dem claimen hatte ich 23 von 50 / danach 24 von 55 / aber gibt es nicht nur einen chunk pro Spielzeit?
-
nd auf dem dev server gepackt den fix, kann aber erst heute abend testen
mal sehen, ob ich nachher mal buddeln geh ... ein kleines Minus müsste ja schon reichen

-
Kann es sein, dass, wenn man einen Bereich in einer Tiefe von -490 claimen möchte man sehr viele Chunks benötigt, weil das Plugin bis zur Oberfläche will?
Ich wollte es mir da unten "gemütlich" machen - aber eben nur in diesem einen Chunk - habe 8 freie und er lässt mich nicht claimen

-
Es setzt sich fort, sonst wäre es zu milde

Find ich vollkommen o.k.
... mir fällt grad ein: kann man auch eine Obergrenze an Pferden einfügen die in Besitz genommen werden können?Kommt vor, dass jemand mit nem Sattel reist und sich unterwegs ein Pferd nimmt welches dann wieder frei gelassen wird. Oder auch damit niemand durch die Gegend läuft und mal eben alle Pferde für sich beansprucht.
-
Mir war, als hieß Dein Paul nur Paul
- achso, noch eine Frage: setzt sich das "Strafregister" fort, oder fängt es bei jedem neuen Diebstahl (also anderes Pferd) von vorne an? -
-
Devi - der Link geht zu OZ LandClaim 0.6.0
-
Eben noch mal geschaut - war in gleicher Steamsitzung im Einzelspiel - klick auf beenden und es geht.
Anschließend neu gestartet -Server besucht - klick auf beenden und es geht nicht.
In der Log Datei wird das END bereits ausgegeben ... jetzt ganz neu sehe ich nach einer Wartezeit, dass die Steam App 324080 nicht antwortet und ob ich warten will oder den Abbruch erzwingen möchte ...
kann aber keinen der Button anklicken .. habe im Steamfenster auf Anhalten geklickt
-
Ich kann da leider kein Muster erkennen - nach einem frischen Neustart habe ich 3 mal hintereinander das Spiel schnell beenden können mit der Einstellung auf "false"
(2 x aus dem Spiel direkt und 1 x aus dem Hauptmenü des Spiels) ... oder doch? 1 x Beenden über das Hauptmenü schnell und danach nur noch langsam? ... ich schaue ob ich 4 x aus dem Spiel schnell beenden kann ...
edit:
kein Muster - geht - geht nicht
geht geht nicht [15:07:41] ::::CLIENT DISCONNECT [15:07:41] [NetworkClient] Stop 1 channels...
::::CLIENT CHANGE STATE (Connected -> Disconnecting)
::::CLIENT CHANGE STATE (Disconnecting -> Disconnected)
Reset ChunkManager...
Stopping 6 chunk worker threads...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Clearing 0 pending chunk jobs...
Clearing 1000 writable mesh data arrays...
Dispose native LOD module...
Reset GameServer...
Reset ServerChunkManager...
Stopping 2 server chunk worker threads...
DISPOSE SECTOR 0 0 Close SQLite databases...
Stopping npc manager thread...
...abort npc manager thread...
Reset ServerWaterManager...
Stopping 1 server water worker threads...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)! Reset JavaRuntime...
Create new JNIEnv (handle: 22569121968, thread: 1)
[Java] Classloader.unload: RuntimeClassLoader
[Masterlist] Stop ping Stopping server monitoring thread...
Dispose InputManager...
InputManager: Remove all input actions Reset weather manager...
Reset water manager...
Reset Sky...
RELEASE FMOD STEAM SHUTDOWN Asset manager disposed...
NativeMemoryManager: Free 552 memory pointers (474697546 B)...
Destroying 799 pooled game objects...
Pool manager disposed... [END][15:48:00] ::::CLIENT DISCONNECT [15:48:00]
[NetworkClient] Stop 15 channels...
Network client disconnect timeout (25 ms) Reset ChunkManager...
Stopping 6 chunk worker threads...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Dispose native MC module...
Clearing 0 pending chunk jobs...
Clearing 1000 writable mesh data arrays...
Dispose native LOD module...
Reset GameServer...
Reset ServerChunkManager...
Reset ServerWaterManager...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)! [Masterlist] Stop ping Stopping server monitoring thread...
Dispose InputManager...
InputManager: Remove all input actions Reset weather manager...
Reset water manager...
Reset Sky...
RELEASE FMOD STEAM SHUTDOWN Asset manager disposed...
Destroying 799 pooled game objects...
Pool manager disposed... [END]selbständig beendet Abbruch durch mich -
Wenn es aber mit True nicht klappt, probiere einmal, es explizit auf False zu stellen

Sehr seltsam - nach der ersten Eingabe von False bin ich in ein Einzelspiel, von da ins Hauptmenü und über den Beenden Button hat es super schnell beendet.
Danach mit False in den Multiplayer auf einen Server, ins Hauptmenü, Beenden Button geklickt - hat nicht beendet.
Um auszuschließen, dass ein Einzelspiel schon immer schnell beendet wurde habe ich den Eintrag noch mal auf True gestellt - wieder in ein Einzelspiel, zurück ins Hauptmenü, Beenden Button geklickt - aber nein - Probleme beim Beenden.
Also noch mal auf False gestellt - Einzelspiel - Hauptmenü - Beenden und wieder Probleme beim Beenden ... scheint also eine einmalige Nummer gewesen zu sein.
Ich werd nachher noch mal ein paar Versuche machen (Steam beenden, Rechner neu starten) und schauen ob irgendwas das schnelle Beenden noch mal auslösen kann.
-
Hast du mal die Game_NoAbort Option für die config.properties ausprobiert?
steht in der config mit True drin - muss das auf False stehen?
edit: könnte es auch etwas mit der Cloud zu tun haben? Ständig lese ich beim Starten, dass die Cloud aktualisiert wird - dabei habe ich sie abgeschaltet.
Wenigstens braucht es beim Starten keinen extra-Klick mehr und geht sofort ins Hauptmenü. Und ich hatte die leise Hoffnung, dass es sich dann auch
wieder schneller beendet.
Nun gut, ich kann beim Beenden in das SteamFenster wechseln und dort auf Anhalten klicken - das kommt aufs Selbe raus und geht schneller.
-
Was ich eigentlich wissen wollte red51 :
WARUM nur braucht mein Spiel so ewig lange zum beenden (unter Linux Mint, 4-5 Minuten)
[ENET CLIENT] Client disconnected - ID: 0, IP: 89.163.193.44
::::CLIENT CHANGE STATE (Connected -> Disconnected)
Network client disconnected (11 ms)
[12:52:55] ::::CLIENT DISCONNECT
[12:52:55] -> suppress disconnect
[12:52:55] [NetworkClient] Stop 15 channels...
Network client disconnect timeout (11 ms)
Reset network (4001 ms)
[12:52:59] Disable clientside plugin manager!
API: Unload asset bundle vendoricons.bundle (UnityEngine.AssetBundle) (269, e32fe80b62528f3981bb93f8b4e3afa1_233ae5f18442070c4de427f91c75a98a)
Reset clientside plugin manager (4 ms)
Reset GameServer...
Reset ServerChunkManager...
Reset ServerWaterManager...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)!
[Masterlist] Stop ping
Stopping server monitoring thread...
Reset integrated server (133 ms)
Reset render manager (0 ms)
Reset weather manager...
Reset water manager...
Reset Sky...
Reset environment manager (0 ms)
Reset region manager (0 ms)
GarbageManager: Dispose 223 objects...
Reset garbage manager (0 ms)
Reset world manager (1 ms)
Reset npc manager (4 ms)
Reset vehicle manager (0 ms)
Reset map manager (0 ms)
Reset image manager (0 ms)
Reset player manager (0 ms)
Reset progression manager (11 ms)
Reset SI manager (0 ms)
LocalPlayer set ready: False
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:385)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1066)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:385)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:386)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Reset local player (22 ms)
Cleanup 68 punctual lights...
Reset light manager (0 ms)
Cleanup 65 particle effects...
Reset vfx manager (0 ms)
Reset sound manager (1 ms)
Reset scene manager (8 ms)
Reset camera (0 ms)
Reset platform SDK (0 ms)
Reset native memory manager (0 ms)
Destroying 799 pooled game objects...
Pool manager disposed...
Reset pool manager (1 ms)
Reset temp vars (0 ms)
BlockTextureSelector: Found 289 textures
[Journal] Show index page
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.UI.UIPlayerPreview:Dispose() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIPlayerPreview.cs:27)
RisingWorld.Content.UI.UIManager:Reset() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:995)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2190)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Reset UI manager (8691 ms)
Load menu background: 5
[12:53:08] Could not get news feed: ProtocolError - HTTP/1.1 404 Not Found
Reset menu state (89 ms)
Perform incremental garbage collection (85 ms)
Game reset done after 13331 ms
[12:53:08] Enable main menu state
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
STEAM SET RICH PRESENCE: TypeInfo ->
STEAM SET RICH PRESENCE: Connect ->
Latest crash folder: C:/users/steamuser/AppData/Local/Temp/JIW-Games/Rising World/Crashes\Crash_2026-01-27_190030031
Refresh friend list: 22 ms
Refresh friend list: 30 ms
Created menu background image in 23 ms
[12:53:20] Exit (0)
[12:53:20] Q U I T R I S I N G W O R L D
Reset ChunkManager...
Clearing 0 pending chunk jobs...
Clearing 0 writable mesh data arrays...
Dispose native LOD module...
Reset GameServer...
Reset ServerChunkManager...
Reset ServerWaterManager...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)!
[Masterlist] Stop ping
Dispose InputManager...
InputManager: Remove all input actions
Reset weather manager...
Reset water manager...
Reset Sky...
RELEASE FMOD
STEAM SHUTDOWN
Asset manager disposed...
Destroying 0 pooled game objects...
Pool manager disposed...
[END]
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
und wo genau soll ich DAS eingeben (in Steam bei den Startoptionen?):
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
-
Tja, was soll ich sagen - bin halt nen Profi

-
An Exception was thrown while handling an Exception:
wcf\system\exception\ErrorException: file_put_contents(): write of 5196 bytes failed with errno=28 No space left on device in /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/WCF.class.php:343
Stack trace:
#0 [internal function]: wcf\system\WCF::handleError()
#1 /mnt/www/rising-world.net/www.rising-world.net/www/lib/core.functions.php(172): file_put_contents()
#2 /mnt/www/rising-world.net/www.rising-world.net/www/lib/core.functions.php(188): wcf\functions\exception\logThrowable()
#3 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/WCF.class.php(318): wcf\functions\exception\printThrowable()
#4 [internal function]: wcf\system\WCF::handleException()
#5 {main}was thrown while:
wcf\system\exception\ErrorException: rename(): write of 224 bytes failed with errno=28 No space left on device in /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/WCF.class.php:343
Stack trace:
#0 [internal function]: wcf\system\WCF::handleError()
#1 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/io/AtomicWriter.class.php(95): rename()
#2 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/cache/source/DiskCacheSource.class.php(71): wcf\system\io\AtomicWriter->flush()
#3 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/cache/CacheHandler.class.php(86): wcf\system\cache\source\DiskCacheSource->set()
#4 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/cache/builder/AbstractCacheBuilder.class.php(41): wcf\system\cache\CacheHandler->set()
#5 /mnt/www/rising-world.net/www.rising-world.net/www/forum/lib/data/thread/CacheBuilderThreadList.class.php(82): wcf\system\cache\builder\AbstractCacheBuilder->getData()
#6 /mnt/www/rising-world.net/www.rising-world.net/www/forum/lib/data/thread/ViewableThreadList.class.php(92): wbb\data\thread\CacheBuilderThreadList->readObjectIDs()
#7 /mnt/www/rising-world.net/www.rising-world.net/www/forum/lib/data/thread/CacheBuilderThreadList.class.php(136): wbb\data\thread\ViewableThreadList->readObjects()
#8 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/box/AbstractDatabaseObjectListBoxController.class.php(352): wbb\data\thread\CacheBuilderThreadList->readObjects()
#9 /mnt/www/rising-world.net/www.rising-world.net/www/forum/lib/system/box/ThreadListBoxController.class.php(139): wcf\system\box\AbstractDatabaseObjectListBoxController->readObjects()
#10 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/box/AbstractDatabaseObjectListBoxController.class.php(326): wbb\system\box\ThreadListBoxController->readObjects()
#11 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/box/AbstractDatabaseObjectListBoxController.class.php(293): wcf\system\box\AbstractDatabaseObjectListBoxController->loadContent()
#12 /mnt/www/rising-world.net/www.rising-world.net/www/lib/data/box/Box.class.php(295): wcf\system\box\AbstractDatabaseObjectListBoxController->hasContent()
#13 /mnt/www/rising-world.net/www.rising-world.net/www/lib/data/box/Box.class.php(280): wcf\data\box\Box->hasContent()
#14 /mnt/www/rising-world.net/www.rising-world.net/www/templates/compiled/2_wbb_1_board.php(3756): wcf\data\box\Box->render()
#15 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/template/TemplateEngine.class.php(334): include('/mnt/www/rising...')
#16 /mnt/www/rising-world.net/www.rising-world.net/www/lib/page/AbstractPage.class.php(323): wcf\system\template\TemplateEngine->display()
#17 /mnt/www/rising-world.net/www.rising-world.net/www/lib/page/AbstractPage.class.php(114): wcf\page\AbstractPage->show()
#18 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/request/Request.class.php(83): wcf\page\AbstractPage->__run()
#19 /mnt/www/rising-world.net/www.rising-world.net/www/lib/system/request/RequestHandler.class.php(107): wcf\system\request\Request->execute()
#20 /mnt/www/rising-world.net/www.rising-world.net/www/forum/index.php(9): wcf\system\request\RequestHandler->handle()
#21 {main}was handled.
-
Dann wird es eine echte Vielfalt geben.
Hast Du da nicht noch ein Geschlecht vergessen?
wieso nur männliche Vielfalt? 
Was soll's - Adam wurde hier lange vor Eva erschaffen und die Jeanshose sitzt bei den Damen immer noch nicht richtig
