Was ich eigentlich wissen wollte red51 :
WARUM nur braucht mein Spiel so ewig lange zum beenden (unter Linux Mint, 4-5 Minuten)
[ENET CLIENT] Client disconnected - ID: 0, IP: 89.163.193.44
::::CLIENT CHANGE STATE (Connected -> Disconnected)
Network client disconnected (11 ms)
[12:52:55] ::::CLIENT DISCONNECT
[12:52:55] -> suppress disconnect
[12:52:55] [NetworkClient] Stop 15 channels...
Network client disconnect timeout (11 ms)
Reset network (4001 ms)
[12:52:59] Disable clientside plugin manager!
API: Unload asset bundle vendoricons.bundle (UnityEngine.AssetBundle) (269, e32fe80b62528f3981bb93f8b4e3afa1_233ae5f18442070c4de427f91c75a98a)
Reset clientside plugin manager (4 ms)
Reset GameServer...
Reset ServerChunkManager...
Reset ServerWaterManager...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)!
[Masterlist] Stop ping
Stopping server monitoring thread...
Reset integrated server (133 ms)
Reset render manager (0 ms)
Reset weather manager...
Reset water manager...
Reset Sky...
Reset environment manager (0 ms)
Reset region manager (0 ms)
GarbageManager: Dispose 223 objects...
Reset garbage manager (0 ms)
Reset world manager (1 ms)
Reset npc manager (4 ms)
Reset vehicle manager (0 ms)
Reset map manager (0 ms)
Reset image manager (0 ms)
Reset player manager (0 ms)
Reset progression manager (11 ms)
Reset SI manager (0 ms)
LocalPlayer set ready: False
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:385)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1066)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:385)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.Players.LocalPlayer:AssignPlayerModels() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:386)
RisingWorld.Content.Players.LocalPlayer:Initialize() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:360)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2126)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Reset local player (22 ms)
Cleanup 68 punctual lights...
Reset light manager (0 ms)
Cleanup 65 particle effects...
Reset vfx manager (0 ms)
Reset sound manager (1 ms)
Reset scene manager (8 ms)
Reset camera (0 ms)
Reset platform SDK (0 ms)
Reset native memory manager (0 ms)
Destroying 799 pooled game objects...
Pool manager disposed...
Reset pool manager (1 ms)
Reset temp vars (0 ms)
BlockTextureSelector: Found 289 textures
[Journal] Show index page
Destroy player model
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:25)
RisingWorld.Content.Players.PlayerModel:DestroyPlayerModel() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Players/PlayerModel.cs:1032)
RisingWorld.Content.UI.UIPlayerPreview:Dispose() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIPlayerPreview.cs:27)
RisingWorld.Content.UI.UIManager:Reset() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:995)
RisingWorld.Content.Game:ResetGameContext(Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:2190)
RisingWorld.Content.UI.Layers.InGameMenuLayer:<OnMainMenuButtonClick>b__46_0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InGameMenuLayer.cs:528)
RisingWorld.Common.JIWApplication:GetRunningTime() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:508)
RisingWorld.Content.UI.Layers.<>c__DisplayClass28_0:<Detach>b__0() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:259)
RisingWorld.Content.Game:get_Camera() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:57)
RisingWorld.Content.UI.Effects.Effect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:211)
RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/FadeEffect.cs:29)
RisingWorld.Content.UI.UIManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:1006)
RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1190)
RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/1/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:249)
Reset UI manager (8691 ms)
Load menu background: 5
[12:53:08] Could not get news feed: ProtocolError - HTTP/1.1 404 Not Found
Reset menu state (89 ms)
Perform incremental garbage collection (85 ms)
Game reset done after 13331 ms
[12:53:08] Enable main menu state
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
STEAM SET RICH PRESENCE: TypeInfo ->
STEAM SET RICH PRESENCE: Connect ->
Latest crash folder: C:/users/steamuser/AppData/Local/Temp/JIW-Games/Rising World/Crashes\Crash_2026-01-27_190030031
Refresh friend list: 22 ms
Refresh friend list: 30 ms
Created menu background image in 23 ms
[12:53:20] Exit (0)
[12:53:20] Q U I T R I S I N G W O R L D
Reset ChunkManager...
Clearing 0 pending chunk jobs...
Clearing 0 writable mesh data arrays...
Dispose native LOD module...
Reset GameServer...
Reset ServerChunkManager...
Reset ServerWaterManager...
Clearing 0 pending chunk water updates...
SERVER: Dispose all items (server items)...
SERVER: Item disposal done (0 ms)!
[Masterlist] Stop ping
Dispose InputManager...
InputManager: Remove all input actions
Reset weather manager...
Reset water manager...
Reset Sky...
RELEASE FMOD
STEAM SHUTDOWN
Asset manager disposed...
Destroying 0 pooled game objects...
Pool manager disposed...
[END]
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
und wo genau soll ich DAS eingeben (in Steam bei den Startoptionen?):
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.