Looks amazing
Posts by RobertL
A new update is now available, introducing seasons and more!
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The chandelier is excellent.
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Excellent new workbench
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Excellent
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Excellent update
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Male, 53. (But I accidentally put 52 in the survey form without thinking because it only went up recently.)
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For sure water is a pain in the ass in any game. So honestly I would be fine with static bodies of water with maybe a small wave animation on the top. Can have ponds, lakes and oceans with that system. Still want to possibly see fish swimming around which we can catch with that fishing rod idea and spear fishing.
Everquest Next, you meant this: The Workshop Show #31: Building Qeynos?
But yeah if flowing water can be done in RW that doesn't lag like hell... yay!
Yeah Notch has got some full pockets for sure. I guess he has no regrets for leaving Wurm Online haha
Maybe slightly off-topic, but the new city builder Cities:Skylines does decent flowing water with no problems. Just don't dam rivers in the wrong place
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I think removing and replacing furniture and similar items is fine, and should definitely be implemented. I feel we should also be able to remove blocks once placed but they should either remain as the same block that can be re-placed somewhere else, or possibly broken down to recover some fraction of the resource that went into them. I don't think we should get the full resources back from deconstructing items, there should be some sort of wastage involved in the process.
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Red has already said horses are planned from the game. (Suggestion, ). I have a vague idea I read on here that he intended for us to be able to travel on them also, but can't find that post.
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As it is we spend a lot of time with a rake just getting rid of the grass to make a road , we do not need it to grow back LOL. Our fingers are to the bone as it is
This is a very good point. I think that if we remove grass it should only regrow if we explicitly want it to. ie, we place something like "grass seeds" in an area.
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Nice update, thanks
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My hopes for electricity in the game is that you would need to build some sort of generator and connect it to whatever you need to be powered. Things that were not connected would not be powered. I would not want this electricity to flow through just any old stone or wood block, either. For electricity to pass through a block, some sort of "cable" item would need to be added to it.
I would like to see the ability to have switches for lights and other things.
Finally, I would want to have to supply the generator with some sort of fuel on a regular basis, not just place it and have it generate power for free for ever.
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I think in order to work properly in the game, any banking / economy system will have to have a way of controlling the value of all things. The use of a specific thing (possibly Gold in the form of Coins) would work for this, however in a procedurally generated world that is possibly infinite, there would have to be a fixed amount of this one item at the start of the world that would never change. This would mean that there would never be any new gold in new areas of the map, or else the relative value of everyones current holding of coins would continually decrease over time. This would lead to the first people to join a new world owning all the land where the wealth was, and people joining later on struggling to have anything. I imagine it would be difficult for the devs to implement an effective economy unless it became a central feature of the game, which I don't believe is their aim.
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Right on track with ya Geneo, most people on here are here to play creative mode, build a house, have a tiny piece of land..
Witch will eventually change anyhow since "Devs" mentionned that nothing will be free on the game.... Sure hope this game
don't end up a Pay to play game and have the same effect as other games witch you need to pay for a place to build
your house and there is nowhere to built in fact...
Fail...I believe that when they said "nothing will be free", what they meant was that things like the iron stuff we can currently make without mining ores beforehand are what is not going to be free, and that will be once those ores have been implemented in the game. Nowhere have I seen any suggestion that we may actually have to pay real money to take part in the game.
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Some interesting ideas there. I believe the most primitive implementation of a train would be wheeled wagons pulled along rails by horses or some other livestock. (See http://en.wikipedia.org/wiki/Wagonway). Hopefully something like this will be possible.
As for roads, I am hoping some way of including curves and more gentle gradients than the 45 degree slope will be implemented when they are added.
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Nice work.
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2 - We have been told by the developers that anything in the way of monsters will be optional, so they can be turned off in the setting if you want a more realistic game.
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When the time comes for water to be added into the game, I am curious as to how it will be implemented for existing worlds.
I am presuming that firstly there will be no water added close to parts of the world we have already been building on, and secondly that once it has been added we will need to drink water for the survival aspect of the game. If this is the case, then obviously we will need to be travelling a long way regularly in order to survive.
Therefore, I have the following suggestions...
1. Make it to be possible for us to create a channel which the water could flow into, therefore bringing it to our built up areas.
2. Failing the water being able to flow by itself, some sort of pumping mechanism (and possibly pipes) would need to be implemented to bring distant water closer.
3. If there will also be underground bodies of water, allow these to be created under areas we have already worked on, as long as we have not already dug too close to them.
4. If there is underground water and we dig wells, there will also be a need for some mechanism for getting water to the surface.A related suggestion - At some point can some of the items like sinks work in some way. (ie, could you connect a water source to a sink (via pipes / pumping / some other means) and obtain drinking water from it?)
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Going through the Steam forums I read that we'll eventually have functional computers and TVs. If so, that be interesting. I'm as stumped as the developers so I"ll at the very least try some brainstorming to see what could be done.
- TV Wise: Add in some pre-made clips as basics while even accepting .gifs. Allow people to upload .avi files onto their server (host side) so people can watch certain things. It should be up to them how much they should be able to stream while only capping the speed and size to something semi-bandwidth friendly. SP should be fine as it's straight on the computer, though sized down. Loosely thinking GTAO here with how you can view pre-recorded videos.
- Computer wise: Allow for cached bookmarked pages to appear. Something like copying a bookmark into a folder for the game to read, maybe double-check, and even make use of. Even give it the ability to read from the screenshot folders (A seperate option for online servers) to view images. People could place their own images if desired. Can also use .gifs, and maybe even .avi files. Should be able to stream/play music files also. Even .FLAC & .ogg files.
I'm sure you guys shall figure something out. Basically summed up the GMod stuff, and very loosely on the Minecraft mod stuff. It's only a spark in thought.
I think maybe if an in game camera was implemented, the proposed TV could be used as a monitor in a CCTV like set up. (Like the camera system from Space Engineers).