Posts by Devidian
A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)
Latest Hotfix: 0.9.2.1 (2026-05-13)
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In the currently released shop version this is not implemented, but in the current shop version, that is beeing tested on our development and testing server, there is currently a chat command /shop zoneoffers <file> to set the file differently from the default
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There is an input for values to buy and sell. If you used the marketplace instead, that is player driven trades, you cant just get a piece of it.
This is a german screenshot but just to show how it looks like on the dev server currently. You wont find it looking like that on our main server btw. as its currently in development.
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Hey guys, currently im testing a new big feature for my shop plugin.
Admins can add several new configurations for each item, for example items can be defined as player supplied, which means players MUST sell items to the system, so other players can buy them.
Then there is a posibillity to set an item to supplied by system which means the system will add up new items to a defined level if they are sold to players and they will be removed from stock until this certain level by time.
Another feature is dynamic prices, with that feature items have a base price at a target stock, if the stock goes up because players sell more to the system, the price goes down and if the stock goes below the target stock the prices will go up..
Examples:
Stones are player supplied, they cost 1 coin per stone at a target stock of 10000. If the stock value goes down because players buy more stone then they sell, the price goes up. If the stock only goes up, the price will go down. There is also a stock limit for stones of 100000 after which no more stones can be sold to the system. An admin can also define daylie sell limits by player and global.
With an empty stock players will get 3 coins per stone, buying would cost 5 per stone if there were any left. There is also a limit per player of 5000 per day and a total limit of 20.000 per day.
Map items are hybrid, the system stocks them up to a certain target stock, admins can define the rate but players can also sell them to the system
The target stock is 10 but with only 1 available buy price goes up to 180 and sell price to 140. There are no limits in selling them to the system but the limit is 100 in stock.
Another new feature is a search bar
NOW I NEED YOU !
I would like to have some people testing the prices on the shop, how it feels, is it to expensive, to cheap. I let the AI create some basic prices and calculate prices from products by their recipe + worktime and fuel % on top.
Currently its the best time to add some more requests, suggestions or feedback until the next release!
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There was atleast one other i think 😅🤣🤣
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if you are on a hill it might be just the top of the chunk that you have claimed. A chunk is defined by the game itself, its not like "where you stand 50m up 25m down and 15m around" there is an option to show the current chunk with a yellow border, so you know what you will claim.
Another option is to expand this claim UP so you claim the chunk above too.
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For example my Shop-Plugin Overlay-Panel
if i hit esc it just opens the main menu but doesn't close the shop. Its almost meant to be a layer like inventory that closes on escape before opening the main menu. Players complaining that they cant close all the plugin overlays with escape, so i tried a key watch but that did not work, it still opens the main menu and did not close anything. "Smoother" in terms of "as native overlays react, like inventory or scoreboard"
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Hast du mal einen Docker Container probiert?
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Ah achso ja für den chat gab es schon immer 2 commands, sorry. Daher hab ich den default da auch nicht geändert,
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Sollte eigentlich beides dann als Einstieg im Raster landen. Wenn dem nicht so ist sag bescheid prüfe ich. Ich verwende für gps meist den command der direkt ins raster geht oder das ozt radial menü
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1. That would fit and great!
2. Exactly, so i can add elements to that custom layer and on escape they all disappear.
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Hey i have 2 Questions:
- is there any way to have "tooltips" on custom UI elements? Im mean element.onHoverShowText("Something like that")
- any chance we get a new UI Layer next to the defaults with a CUSTOM_ prefix, so if escape is hit they close? Im currently implementing a workaround by listening to escape key but native would be much smoother. Or Maybe im just thinking the wrong way here and a custom layer wont help.
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*loud thinking* a plugin would be nice to have own vinyl sounds by just uploading mp3 as admin.
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The horse protection is a Admin Utils thing. I had this bug once too when i used editnpc to add the saddlebag, I removed it and made a new one by hand and it worked fine. As nobody else mentioned that bug on my server, i think its an editnpc admin bug (game bug), but i can not tell you 100%.
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Ah okay, das werde ich mir mal ansehen. Und ja eine Methode bei der man die Sprache übergibt ist ausreichend, ich habe meine Plugins auch ja auch immer übersetzt mit Sprachdateien und da nutze ich auch immer die player language.
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Strato hat auch Windows V-Server, die sind halt nur teurer und ich würde dann eine Nummer höher für 26€/Monat empfehlen, ich glaub Strato hat auch 30 Tage Geld zurück Garantie, war zumindest mal so.
Ich hab bisher alle Server über Linux laufen lassen, selbst wenn die eigentlich reine Windows Server sind, SpaceEngineers ist da bestes Beispiel. Mit Docker Containern ist alles möglich
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OK also suchst du eher einen Full-Managed Spieleserver? Dann kann ich dir leider nicht weiter helfen, von denen halte ich nicht viel 😅 (Zuhause nutze ich auch Win11, aber für Server gehört sich Linux)
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OK welchen Skilllevel und welche Kosten willst du denn Investieren?
Wenn du dich etwas mit Linux/Docker/ssh auskennst, kann ich dir einen Strato V-Server empfehlen, da bekommst du schon einen monatlich kündbaren für 6€ im Monat mit 4 vCPU und 8GB ram, es gibt auch noch kleinere aber wenn du wie ich denke einen RW Server oder andere Spiele laufen lassen willst empfehle ich mindestens den. Ich selbst habe einen eine Klasse höher für 11€/m mi6 6vCPU und 12G Ram und einen großen mit 16vCores und 64G ram für 40€/m und die laufen bei mir schon sehr viele Jahre. Auf dem großen habe ich gleichzeitig 2xRW und meist noch 1-2 andere Spiele parallel laufen z.b. Space Engineers, Icarus, Enshrouded, ... und bisher lief es immer 1A, auf dem kleinen hab ich auch Icarus und RW parallel laufen, wobei ich dort RW nur als stresstest konfiguriert habe.
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Creating a shop area is indeed a bit hidden currently. you have to use /ozt open and the shop button there to open the shop radial menu instead of the shop. I have to fix that next time /shop should open radial menu first
There is no add option because you as admin have to edit the json file in the plugin directory to enable or disable items. There are more than 6000 entries so i do not want to create an ingame admin shop management for that. Maybe if the request is big, i could imagine creating a web tool to have a config gui for shops but no ingame setup currently.
A Server Info panel is something i could add to AdminUtils plugin in the future, i put it on the list.
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Shop is more System to Player and Marketplace is more Player to Player Economy. Two different approaches. There will be a Marketplace thread too but currently IT has the most To-Do 's open.
Ill Check the minus thing, of you dont have enougth money the transaction should be canceled normally but i will improove visuals more with the next Version, including wallet Balance Display in Shop and market.
And about the Hover Thing, i would too Like tooltips but im not sure if there are any helpers or if i have to implement my own toolti currently.