Ein etwas größeres update ist nun offiziell von mir freigegeben. Mit diesem Update wird dynamische Wirtschaft eingeführt. Spieler können über den systemshop items kaufen und verkaufen.
Admins können frei konfigurieren welche items angeboten werden. Sie können ausserdem für jeden shop eine eigene Konfiguration laden, so kann man z.b. einen Shop für Grundbedarf oder einen für Agrargüter anlegen, oder einen für Fundsachen.
Admins können dabei für jedes item verschiedene Einstellungen vornehmen, unter anderem:
- Initiale und Maximale Lagerbestände sowie Ziel-Lagerbestand
- Grundpreis (der Preis den ein Item hat wenn es sich im Ziel-Lagerbestand befindet
- Ob ein item nur von Spielern gehandelt werden kann ..
- ... oder ob das system die items bis zum zielbestand langsam auffüllt oder verbraucht.
- ob ein item nur gekauft oder nur verkauft werden kann oder beides
Known issues:
- das nachfüllen der items scheint noch nicht immer regelmäßig zu funktionieren.
## [0.2.1] - 2026-06-13 | Sword offer classification
- fix: classify and enable the common `sword2` system offer
## [0.2.0] - 2026-06-08 | Dynamic economy and shop zones
- fix: close the radial menu before building and opening the Shop overlay
- fix: mark unresolved constructionitem and clothingitem offers invalid and disabled
- build: generate the runtime system-offers.default.json from the complete offer catalog without invalid or unclassified offers
- perf: preload active system-offer icons during server startup
- change: classify invalid system offers as disabled static goods and exclude them from tier splits
- change: classify volcanic rock and sandstone as T1 basic stone resources
- change: enable all tradeable classified default system offers and price unclassified offers at 500
- build: split default system offers into always-enabled per-tier JSON files for distribution
- change: classify safe default-offer food, animal-product, small-animal, seed, and sapling families and apply tier stock defaults
- change: standardize comparable fish and meat prices by raw, cooked, dried, and burned processing state
- fix: keep system-shop stock updates, stock rules, and ticks active when dynamic stock pricing is disabled
- fix: make system-offer JSON definitions authoritative on reload while preserving DB runtime stock and counters only
- change: deprecate `/shop economy` DB definition overrides; admins should edit JSON and run `/shop reload`
- change: replace default system-offer `sellEnabled`/`buyEnabled` output with `isEnabled` and derive buy/sell capability from `stockMode`
- fix: treat `STATIC` system-shop stock as unlimited and ignore sell limits for modes that do not accept player sales
- fix: apply an effective minimum restock for unconfigured `SYSTEM_SUPPLIED` offers
- docs: add the default system-offer conversion audit under `docs/active/`
- feat: add admin-only current Shop-Zone overlay tab for area marking, zone naming, offer-file selection, systemshop mode, zone removal, and scoped stock reset
- fix: price dynamic-economy bulk system-shop trades as stepped per-item stock changes instead of one bulk multiplier
- fix: disable selected system-shop buy and sell actions for zero quantity and unavailable trades
- change: show system-shop card item names without quantity prefixes and locale-aware dynamic card unit prices with three decimals
- change: color Shop action buttons by economy meaning and avoid disabled-state hover geometry issues
- fix: use German umlauts in Shop economy labels
- fix: keep selected-offer sell button position stable when toggling disabled state
- feat: show selected system-offer buy and payout previews for the entered amount
- fix: prevent partial item removal when a system-shop sell amount exceeds matching inventory
- fix: disable selected-offer sell action when the entered amount exceeds matching inventory
- change: remove background and border from compact Shop Wallet balance chips
- fix: move Shop Wallet balances above the full overlay panel and compact the selected-offer admin controls
- fix: preview selected system-offer sell payouts for the currently entered amount
- feat: show compact Wallet currency balance chips above the Shop overlay body
- feat: add admin-only selected system-offer economy diagnostics and target-stock reset action
- change: remove redundant system-offer card select text while preserving selected-card styling
- change: require OZTools 0.21.0 for shared shortcut visibility
- feat: add a Shop overlay Sell tab for system-shop buyback offers
- feat: read default stock, drain, and refill values from system-offer JSON
- feat: persist shop zones, per-zone offer-file selection, stock, drain/refill rates, and trade stats in world-scoped SQLite
- feat: add `/shop buy <offer-id> [quantity]`, `/shop sell <offer-id> [quantity]`, `/shop zoneoffers`, `/shop stock`, and `/shop economy`
- feat: add central `systemShopCurrency` and omit legacy per-offer currency/price fields from generated default offers
- feat: add stock-based dynamic system-offer prices with min/max multipliers and enforced buy/sell spread
- fix: reject player system-shop sales before payout when the scoped stock limit would be exceeded
- fix: check dynamic system-shop stock against the full requested quantity
- feat: add additive dynamic-economy offer fields for target tick placeholders and daily sell limits
- feat: persist and enforce per-player and global daily system-shop sell limits before inventory removal and Wallet payout
- feat: apply automatic economy ticks only for `SYSTEM_SUPPLIED` and `HYBRID` stock modes
- feat: add target-stock percent/max drain and restock tick behavior with legacy hourly rates as fallback
- feat: show stock mode and daily sell-limit status on system-shop cards and selected-offer details
- feat: add system-shop offer search and keep the offer list position stable when selecting an offer
- fix: localize stock-mode labels in the Shop overlay
- fix: resolve object-kit variants, including large object kits, to concrete object names in generated exports
- change: replace default system offers with the T7/T11 base-economy offer set and reprice remaining export-default `basePrice=100` placeholders
- docs: add Shop economy classification and raw material pricing reference docs
- feat: show selected-offer economy block reasons for dynamic stock and sell-limit rules
- feat: persist scoped economy overrides for stock mode, target/max stock, dynamic price settings, target ticks, and sell limits
- fix: backfill scoped target stock and stock limits from offer defaults for existing economy rows that have no explicit economy override
- fix: synchronize default system offers with all current dynamic-economy JSON fields
- change: remove deprecated `drainRate` and `refillRate` from default system offers and generated exports
- fix: preserve default daily sell limits when system offers are reloaded and backfill unconfigured economy rows
- feat: resolve generic construction, clothing, and best-effort plant item exports to concrete definition names
- feat: let admins open the Shop radial management menu from shared shortcuts while normal players open the direct shop overlay
- feat: add player setting to hide the Shop shortcut from `/ozt` and the inventory shortcut panel
- change: remove obsolete shared escape-close registration pending future API support
- docs: update Shop Plan 04 persistence and dynamic economy documentation