i keep getting an error when trying to use the color picker. Unknown packet response in callback: RisingWorld.Network.Packets.General.ShowCustomMessageDialogResponse
even tried the basic code above with the same issue!
i keep getting an error when trying to use the color picker. Unknown packet response in callback: RisingWorld.Network.Packets.General.ShowCustomMessageDialogResponse
even tried the basic code above with the same issue!
Thanks for sharing this. I tried to make mine Purple (for F/GO Scathach), it's however stuck at default.
i need to rework the color setting the color should still work but you have to click set twice.
I agree with this POV. I'm not against it, though have seen people able to do certain small things with it. Even if it's small and minor, it's still helpful in the whole grand scheme of things. And yeah, everything takes time. Everything indeed takes a lot of time.
Alright, then we shall wait for a more fleshed out API system. Keep in mind I mean well for Rising World so I hope people wont' view me in a negative light some more. Red51 keeps noting he keeps struggling in the background and I simply want to help out where I can, even covertly and in the background. The things I see people do for VRChat is something I hope they can carry over, or even assist with in Rising World.
Hope we can see Rising World pushed to its intended state.
lol i just released a wisp plugins about 30 minutes ago1
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My Very Serious 100% Request to the Plug-in Unity community:
Please, for the love of god, start accepting other people's Plug-ins requests. Red51 is struggling, he's however being chill about it. The more we support this game, and the more we make plug-ins for, the more attention this game shall received. More support for it. Stop villainizing me, stop villainizing other people, and please make plugin for the sake of Red51 and his game. If you're here for Rising World then for the love of god start creating more plugins.
(I've already explained myself in another thread how people always want to spit and throw me under the bus in a server request thread.)
Yes, people hate me for a trivial reason, but you also need to get around to my 'NPC Expedition' plugin. You can hold grudges as much as you desire, this is all for Red51 and Rising World.
If you're going to tantrum by allegedly claiming everything is my fault, or Rising World is dead in the next few months (or a year) then everything is in fact your fault. I've warned you. I've warned people numerous times. I gave people numerous heads up, yet people always want to gaslight and look the other way. If you care about Rising World then create more API plugins and accept more of people's requests for 100% sake of Rising World. Red51 needs all the help he can get!
If you can create more API plugins, then please do so. Red51 and Rising World needs all the help it can get.
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People noted how we were supposed to get a World generation plugin (External Map renderer). They even noted how they were going to create daily login plugins, and etc. Where are they? Make them available (public) for the health and benefit of Rising World. If you can make it, then make it public for Red51 & Rising World.
the only way a plugin will get made is if the person making it wants to make it. as for not alot of plugins atm...alot of ppl are working on things but waiting for a more fleshed out api.
version 1.1 is now available!
v1.1 added wisp scale and wisp name scale options.
type /wisp help for help
type /wisp settings to open the settings UI.
currently can set the name, light color, light intensity, light range, Wisp scale and wisp name scale. .
it fallows you around providing light. when underground it fallows more closely.
future plans:
ability to spawn at the wisp after death or teleport it to you.
elemental wisps (once there are proper biomes) that can give you a small buff of some sort when in that biome.
a small 3 or 4 slot inventory.
attack/defense modes to help fight other players/npc's.
also tossing around the idea of master elemental wisps you have to fight to get the corresponding wisp pet?
you can find a video Here
Terms of use.
1. Do not edit my code.
2. You are free to use any of my plugins.
3. You may list my plugins in server presentations on the rising-world forums with no mention.
4. You May NOT integrate instructions, images, ect for my plugins on your own websites/forums if,
A. Your website/forum has direct links to E-commerce.
B. Your website/forum advertises rising world server hosting services.
5. You CAN integrate instructions, images, ect for my plugins on your own websites/Forums if,
A. Your website/forum has no direct links to E-commerce.
B. Your website/forum does NOT advertise rising world server hosting services.
C. You Must mention my name(James1Bow) OR make available a direct link to the download(Rising world forum link).
6. You can NOT offer/host downloads of my plugins.
Note:
I design/code plugins for the fun and joy of learning. I have NEVER asked asked for compensation.
I cannot allow people to make money from my works. Sorry to everyone this may effect.
Is simple building strength physics possible with the API? As in, if the materials aren't strong enough, they collapse from the weight. A metal beam would be stronger and lighter than a wood beam.
no
If a SFF PC is "too big" the only other option is a MFF, or as mentioned - a Pi. But I'm not sure that would be powerful enough? (I may be wrong - would love someone to prove this!)
something like this can run a Minecraft server. dont see why it couldnt run an rw server. https://www.raspberrypi.com/tu…er-raspberry-pi-tutorial/
ive been toying with a few hp/dell soc thin clients. got them for 10 usd and they only draw 10 watts. they leave alot to be desired tho. but if its only for a private server for yourself it should be ok.
Redeye: Take a look at WTGPortals, there is a small authorization system. I can't say to what extent the plugin is finished or needs to be further developed.
sorry for the late reply, nursing a wrist injury atm. ill get back to updating the plugins when it gets better. indeed there is a setting to set the portals public/private. when a portal is set to private it is ignored and not synced to the player on connect. this way its as if the portal doesnt even exist if its set to private.
The problem indeed appears to be happening in the Portals plugin, as mentioned by yahwho , but in fact that seems to be just a follow-up error
According to the report you've sent, there is an error in the UnityBundleLoader plugin. This apparently causes issues when using the reloadplugins command.
According to the log, an old version of the UnityBundleLoader plugin was used (0.0.1). I was able to reproduce the issue with that version, but it seems to be fixed with the latest version (0.0.2), so I would recommend to install the latest version of that plugin
the reload plugins command has always crashed my server. it works fine in single player tho.
Who also uses Windows as a server system??? You can only use Windows for gaming but not for working with it...
windows is all i use except for my pfsense box. i use windows hyper visor for all my vm stuff.
I have the plugin on my server and it's running fine so far.
My question would be whether the area for querying whether someone is in the portal could be expanded?
It seems to me to be very small and that you have to enter exactly a certain point
as soon as creating areas via api work correctly i will change how its triggered. for now i added the portal assist witch add a small collider to the portal. just walk into it until it stops you and your in the center.
That's weird, I'll take a closer look at this issue
Thanks for the log!
With restart, do you mean an actual server restart? Or reloading the plugins via "reloadplugins" or "rp" command?
the reloadplugins command has no effect, i have to restart the actual server,game for sp for it to work if it would help i can get you a cleaner log
also if i list areas before restart with an api created area i get a game crash!
seems areas created using the api always returns the same areaId
both methods return same id for api areas until the sp game/server is restarted
, areas created with creative mode return the correct areaId.
i tried verifying files but it didnt help. so i copied steamclient, steamclient64, tier0, teir064 from my test server and it started working
error and server crash after update!
THIS PLUGIN IS JUST FOR FUN!!!! YOU CAN USE IT ON YOUR SERVER BUT I WOULD NOT!!!
was bored so made a small gravity plugin.
/gravity default sets your gravity
/gravity VALUE value has to be a float (-5.0f) default gravity is -9.81f.
/gravity all default sets all players on the server gravity to default
/gravity all VALUE sets all players on the server gravity
entering other commands that start with /gravity can/will cause an error!
again just for fun i would only use on single player worlds!
ps.
if you dare enter /gravity 999.99f.