Posts by ArcticuKitsu

    Not sure about the anime stuffs... don't watch it myself.


    I'm hoping for deciduous trees (changing leaf colour and they fall off before winter, tree goes into a dormant state) and evergreens (green needles all year round...), jungle and tropical trees which are deciduous but never lose their leaves since it never gets that cold near the equator, and some fantasy type trees which provide more of a magical atmosphere with more colours etc..


    Come to think of it, it would be nice to have some biomes in a fantasy style.


    It appears I screwed up my wordings by trying to get all detailed about it. Was trying to say that that anime I mentioned showed red trees lining a roadway that I started 'daydreaming' about how to do such in Rising World. If there will be trees in Rising World that'll go red, or stay red, as in the link I posted above then that be awesome on a scenic level of things heh. Guess I didn't need to clarify, though I guess it's better to do so.


    And same. I'm hoping there'll be trees that shall change colour, lose their leaves, and such. That is if it isn't overly complicated. The evergreens, tropical, and jungles might end up being Red's favourite type for being the less complex to deal with in coding and such.


    I'm also agreeing with the fantasy stuff. Was thinking how interesting it might be to have mutli-coloured trees, blue trees, purple trees, and all that to add onto the variety. People keep harping on reality so I guess it might be more of a mod thing. Even looking at our typical orange and yellow ones. I'd love to see blue trees, purple ones, and similar to add onto that sci-fi type appearance. It isn't all that far-fetched and unrealistic when you eventually stumble across all the "stunning scenery" images on the web. Japan has crazy scenic places you could mistake for an alien planet, as with South America, America, and Asia of course. Europe was also added in there. I guess all this would be done through modding though, or after the game is done, for the 'fantasy' bits. It's hard finding those specific images because they're treated as "exotic".


    Im hoping we can choose red ones so I can make a 'Crimson roadway', not because of the anime (though it did spark it) but because it's what I wanted to do in Minecraft with Sakura trees being mentioned then withdrawn frustratingly. I was wanting to get fancy and was denied.


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    I had to Google up Red tide to see why you were snickering. That's brutal. If it's added then imagine all the headaches to look forward to heh. And ya, I now want to revive my seafood shop in this game when it's added. I'd love to go all Eastern-Canada on Rising World heh.

    Crappy deal... well do what you can. Food etc.. comes first! I know rough times, trust me.


    Indeed. Food always comes first, which is also appropriate for this update that I'm finding delicious.


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    Was thinking back to Minecraft's FTB modpack with the extra biomes, one of which was the autumn biome with me now seeing autumn red. I'm now curious if they'll add trees that change per season, or if we can get trees that stay pink, red, white, and blue for decorational-scenic purposes. Both? Also had my creativity resparked by Anime (Dog Days S3 ep - ep 05; Crimson Pathway; or those that watch anime) with their "Crimson Road" with fancy bridges that I can easily replicate in Rising World. All those roads you see in both real & games where people line their high-class fancy roads with fancy coloured trees. I can even mention a street (Prince of Whales Drive - Experimental Farm on it's garden side) in my city that looks interesting with crab apple trees turning pink VERY briefly during the spring season.


    Curious about white snow & ice covered trees. It be interesting to see snow and ice covered trees, if they want to go that far, for festivities and all that. Locally (Ottawa), you can expect to see white shiny auras after freezing rain that it makes for some interesting perspectives. You can see the light and ice crystals still freshly floating in the sky, especially when the sun its them just the right way. I'd however have to say that Sweden, Finland, and northern parts of Europe would be more appropriate places to gain inspiration from, if they do plan to add stuff snow-based and seasonal heh.


    -> Red tree road; Crimson road - http://www.chipphillipsphotogr…JL#!i=222416813&k=8TvSCJL


    Would be glorious to line railways and roadways with those trees, if the saplings aren't rare. Or if they're seasonal just imagine having red trees for a good week, or half a week (whatever the season length shall be) to see it being a yearly thing on your map. I'd try and have mine alternate between red and pink for Spring and autumn. :thumbup:


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    Edit: Oh, bloody hell. I just had to see that *stomach growling*. (*/me staring at twitter image of someone grilling giant sea-food oysters and such*)


    Well, I'm now hoping we can catch varying sized oysters, clams and all that. I just saw an image of some Japanese dude grilling up oysters, salmon, clams, and all that I'm now hoping to be able to later down the line. Giant expensive ones that would be as much as a computer. I know fishing is planned. I'd bet you'd have to go to specific places to even fish up specific fish types. We now have grills that fishing and catching would be interesting. We also have grills, fireplaces, and all that so would be appropriate.


    I also need to learn patience, which I do have. I'm glad I'm curious. Maybe I should burn out so I can allow this game to mature some more heh.

    Need to look into how you post? You on a mobile or wireless?


    I'm only using Dragon's Dogma as an example. I needed examples & DD had it. I only used it about 2-3 times as such. And ya, no floating souls in Hell because I rarely visit it in games anyways. It wouldn't miss my anyways so it would need a strong bait or lure to bait myself and others who are 'afraid' of it within. I only went into the nether in Minecraft for the quartz so I could build my home. I haven't even been down there for Terraria, nor Starbound. Maybe once, but I didn't even need to be there.


    Edit: Floaty.......Ghosts......lava.....Ya. I wouldn't want to see 'soul swarming' in the lava. I guess I'm now starting (continuing) to start picking and choosing that I should just wait and see what happens instead. I'm going to now bow out of any monster topics. I'll stick to the over-world stuff.

    I dislike the idea of Monsters to be in the game. However, I do not mind if Monsters, to be in Dungeons/Hell so that the people who want them can be satisfied, and the realistic animals to be on the surface such as Bears, Wolves and more so that the people who want realistic animals/predators can be happy too. You understand that, right?


    It appears we might have a war brewing on the horizon. If they do it the way I'm imagining in a similar style of seriousness to Dragon's Dogma then that be interesting


    <--


    :27 - 1 minute, minus the head-grapling. Basically being foggy entities moving about while having a good chance of being hostile when lingering in the area too long. That would be most ideal for the villages that have a graveyard that want to be left alone, or have some form of regrets to take out on players.


    And I understand why you want it to be realistic. Just check out that Dragon's Dogma trailer for a moment to see how it 'could' be done. Not everywhere, just spaced out enough. VIllager ghosts from graveyards being one realistic spot to do so. I guess I should also suggest that they should be insanely hostile and aggressive down in Hell due to how much suffering is down there. There they can be brutally hostile.


    How to deal with ghosts? I'd say torches. Just holding it should be enough, no?


    (EDit: I don't know anymore. I'm simply loosely brainstorming at this point.)

    Sweet! Making me hungry just looking at it. :thumbsup:


    Loving what you did from the get-go what Mojang refused to do from a long-run. Adding in that BBQ-fireplace thing is one of such things. Cooking them on that grill, making sure they don't burn is a nice touch. I love that. Looking forward to when apples get their apple trees. I'm loving this.


    Wish I could jump in and test it myself. Awesome work!

    I think you're meaning how when crafting a stone block to use there are arrows right and left to change the texture? Currently it is like that because the different stone types etc.. are not in the game, not there to be mined yet.


    I hope later these arrows could be used for different texture packs we install. Something like that. So you mine some granite and when crafting usable blocks from it you can choose from the different texture packs you have installed. If none then you have the default texture that comes with the game... Would be great! Same for wood etc..


    You gotta find a way to play... simple as that. Watching a vid is only so good for having an idea about the gameplay etc..


    Ya, those texture options with arrows. Then there's those below them in the drop-down list also in variety. And I'm sure Red, or whoever, just saw you mentioning those textures being added onto the arrows so I'm sure he'll now be smart enough to add in that suggestion with textures heh.


    And yes, I do need to find a way to play because there are other resource intensive games I want to play, yet can't. This new update with the food also hit a nice sweet spot of mine that I mentioned in another thread. I want to now fiddle around with Rising World, yet can't. If I try buying a computer I'd be out on the street. I'm pretty much locked in place right now that I can't even get a job due to all the lay-offs and all that crap in my area. Want a job? Well too bad.....No spots. It's frustrating. Asking someone for a computer is a taboo so I can't do that either. I'm stuck with XP game things. I have to rely on Let's Plays and with what people mentioned and discovered in games. :S

    I'm loving this new update from what I'm seeing in the changelog and such.


    http://steamcommunity.com/game…detail/225513892314956099


    Hunger, food thirst, adding apples onto trees (changed to actual apple trees later), grilling on a fireplace/BBQ style, and finally getting food from the animals. It's all awesome.


    I see three four main differences from Minecraft that I'm now cheering Rising World for:
    - Apples on Apple trees (screw that randomized Oak Tree crap).
    - The thirst level being quenched by both water & fruits.
    - The grilling part. I nagged and tweet-spammed Mojang to add a BBQ spit to only be ignored. I'm glad Red and the gang added this in from the get-go.
    - A chance to burn the food/meat when you leave it on too long. Nice small touch.


    :thumbsup:


    Now if only 'boats' can get fixed :evil: (A jab at Mojang here for purposely leaving boats unfixed.)

    Vortac: Enjoying your casually recorded videos after finding Rising World through Blockscape when trying to find an open-world that would allow 'followers' in them. Loving the builds and all that on your end, and with Weems. Hopefully you can keep it up for a long while longer heh.


    Eagerly awaiting your next one to see what this delayed food update shall contain in detail :)

    Thought I'd try making a thread to compile a list of new items and features that may or may not find themselves into the game. Read into this very loosely as they may simply be of interest that may need mods to add them in, or time not permitting. Expect errors and corrections from Red. I'm only compiling stuff that I have 'researched' and semi-obnoxiously questioned Red over, both directly and indirectly. Some were simply jokes. :thumbup:


    - Planned Features: https://www.rising-world.net/en/page/more/features.html
    - Thread Wiki: New Player Reference - Commands and Basics - Updated Jan 18
    - Part 2: "On The List"


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    (Note: I'm only posting what was hinted, teased, and sourced by Red through our and other conversations. Don't expect them 100% as there may also be errors on my part.)

    • Age Teching - This game shall have you tech up from Medieval era to Modern era by allowing you to lock into one or the other. There may only be 2 ages, yet may add more as time may pass. Only 2 known, yet possibilities of 'expansion' later, if very rare.
    • Biomes - Various types you would expect: plains, swampland, deserts, and etc. Planned to be next monthly update. [Keeping it here for swamp & etc]
    • Weather & Seasons - Even though it's mentioned in the Features, you can expect snow to be in. Seasons and snow to have fun with. (Give developers time on this.)
    • Monsters [Realistic] - Patience is also needed, as with ores, on this one. They shall come around eventually in a more realistic manner with no zombies to be found. They'll mostly be found in dungeons & hell, with some even popping up in a possible 'fantasy' biome.
    • Monster Toggle - You can toggle monsters off, though you can't do so once you start the server. You can choose to go all 'peaceful' with only animals, or go all in with monsters with no chance of removal, or so said by Red.
    • Ghost Mobs - Interest was shown that they may eventually find themselves in. As to their appearance, location, and style is yet to be known.
    • Zombie Dogs - They're the only zombies you shall find on the map in and around the hell region.
    • Birds & Flying entities - They shall happily fly about in the open sky while making use of the vast world above your head.
    • Food Thirst - As long as the fruits & veggies are juicy you'll be able to quench your first from them. Things like Watermelons, apples, oranges, and etc shall do so nicely. Recipes to help you make such possible. Water also being looked into being the main thirst quencher with fruits being secondary. (They're in, just simply waiting for water to cross this out fully.)
    • Diseases & Hypothermia - It is planned to have the player feel the effects of diseases & hypothermia. All sorts of environmental threats that would harm the player. Best to keep warm when you can!
    • Baking/Cooking - You shall be able to bake & cook various food types in this game. Things from bread, soup, donuts (?), and etc
    • Donuts & Coffee - These are to be now expected (Thanks to this joke) in your game. Feel free to mimic your favourite donut-coffee brand in your local region.
    • Maple Syrup - Syrup, or maple syrup was thought of as neat so you shall 'possibly' find it in the game on specific trees.
    • Beer & Wine - Was joked that it was going to be added as the first hostile mob. Reconfirmed with Wine.
    • Tea - This drink is now added onto the list. I'm a tea person so drinking this over coffee shall be preferable for myself and other tea drinkers.
    • Cars/Vehicles: Loosely thought about with the intention of adding roads and traffic lights. Most likely going to see cars, but something that's prebuilt.
    • Boats - You can customize them, though they'll be pre-built for you so as to make sense as to why they would float.
    • Water [Dynamic] - First it'll be static, being more physics like later. Simple at first with it going complex and more detailed later, such as waterfalls & water wheels.
    • Hot Air Balloons - Someone asked red if we can have some for this game and he said he'd look into it, but with other vehicles being looking into first.
    • Submarines - Way far into the future you'll MAY (50/50) chance to go underwater. It was positively received.
    • Horses & Camels - Found a thread with Red wanting to add Horses and camels. They're on the list with either or both being late additions after animal updates. Shall come after some animations & 3rd person camera additions. Donkeys also.
    • Bows & Arrows - They shall be in for those that prefer a more 'traditional' past-time, also for hunting and keeping you safe from the elements.
    • Guns - Things like muskets and revolvers shall be in. Anything other was given the implied meaning of keeping it 'low-tech' and 'primitive'. Don't expect Battlefield style weaponry. No rocket-launchers, nukes, or anything or the kids to go crazy with in a mindless manner. [Desiring low-tech on weaponry on dev & community side.]
    • AI/NPC Villages - There will be villages dotting the terrain similar to temples & Dungeons. In what variety, complexity, and such is yet to be fully known.
    • Customizable Statues - Said to be a good idea that would copy the player's appearance. Was noted happily which may or may not find itself having an articulated form. Statue variety may even be a thing.
    • Player Customization - Players shall eventually be given a better player model to customize. Head presets, clothing, hair options & etc. Even able to change gender from male to female, or at the very least pick which one to start off as.
    • NPC Traders - This was said to be given to the admin to set up RPGish shops (Think Pokemon Gameboy merchants) for you to sell stuff. Can be interacted with and sold in a very basic manner. Don't expect followers or pets either, for now. ("Trade, talk, fight, walk, & etc")
    • Computers & TVs - They are planned to be added as actual functioning devices. No actual function yet as they're being looked into with priority currently not being that high for them.
    • Locked Chests - Something is planned to allow chests to stay locked so intruders won't steal your goods.
    • Decayed Blocks - May find blocks in their decayed form to use as building material once dungeons are added.
    • Fantasy Biome - Unsure when, or how...Just that Red wants to try fiddling with a fantasy biomes. I do hope Red goes complicated fantasy, not your typical fantasy base.
    • Maps - They are a feature wanting to be added in to help guide the players around their world. Adding basic labels & GPS is also something being considered.
    • Tool & Armour Durability - Tools will lose their durability, just won't be lost. (I wish they were less effective and/or lost completely.)
    • Tool Variety & Advancement - There are plans to add electric tools (Mining drill & Chainsaw style).
    • Display Objects - Things like store shelves, food trays, and similar to keep objects seen when you press 'Q'. As for style, unsure. A tool-rack to display your tools however is confirmed to be something to display your tools. Same with food containers, like plates and similar.
    • Physics - Removing a floor would cause tables & furniture to fall into the pit. Unsure if blocks themselves would be affected by such. It's an intended feature.
    • Skills & EXP System - A skill system is planned, but only after the main features and necessary item are placed into the game. Same with experience gained to possibly level.
    • Underground Water Pockets - Underwater pockets, tunnels, and similar being positively considered. When water is implemented you can expect a fair chance to see these pockets & areas. Rivers, not so much with coding complexities.
    • Wind Strength - To be tweaked and propped at in later updates to give a more natural feel of windy/gusty conditions in day & night cycles.
    • Ore Plates - Metallic plates to be inserted & also behave as 'beams' for building.
    • Steam Achievements - Self explanatory.
    • Oil - To be found in deserts (For car & other uses)
    • Coloured Glass - Tainted Glass/coloured glass for buildings.

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    Alright, I shall come back to this thread occasionally once I gain wind of new features and such. I'll edit new ones while removing old ones.

    I'm sure there will be some basic block for building that you can colour however you want. Like painting.


    Oh so you haven't played RW yet? And you're a guy? haha, fooled me!


    We shall see about the RW world generation. As of now, who knows?


    From what I'm seeing it appears that you can paint them. Wondering if it'll keep its simplicity in variety or if we'll have to fetch every little ingredient to do that though.


    Not yet, but I'm wanting to. I'm wanting to mess with it but I don't hit the minimum requirements with XP & 2 gigs of ram. I'd love to so I can also experiment a tad bit. I also tend to do as much research about a game as possible while trying to take into account people's experiences. It helps when you're trying to help Youtubers who are also trying to set up a shop by pressing "G" to place onto shelves but can't place onto shelves. The thrill of the game now is teching up so that's where most of my 'stress' and attention shall go heh.


    Ya, guess I'll have to allow myself to be patient in how the world shall appear in the future while wishing for Fox pets & modded humanoid partners :whistling:

    Not just "important" ghosts. All ghosts. So they really have the feeling of being people from the village who died before.


    Alright, noted then. I dont' know anymore. So little information to now work with that I'll just follow your lead in thoughts :P. I'm curious about the food update that I'm wanting to see some info about it, even on Vortac's videos. Him even being spooked by the ghosts we're talking about would be comical of them even keeping their earthly appearances. Implied ties to villages, as you said.

    Red has stated that he plans to add a musket and an old pistol. Along with bows and crossbows... ;)


    I'm curious if there'll be variety in crossbows and such. Different bows & arrows done for cosmetic nature. If for blocks be interesting to have fancy designs and such. From Native American, European variants, to African, Russian, Asian, and all that. Would be interesting seeing fur-covered ones, decorational, and such. Maybe that's now asking too much. Only saying that because it's fun with the variety we're now seeing to also try mounting it up on the wall in some form of pride :thumbup:


    I haven't been able to do such really in real life so I'd love to be a bit proud of such in game.

    No. Please, I dislike this idea. Let player's create their own community's. It was a bad idea in Minecraft and it is an even worse one here, no offense but no thanks!


    If it's done the Mojang way then of course it's going to be shit. If it's done the Millienaire mod way it'll be more worthwhile. I do understand your fear though. We'll obviously create ours while stumbling across other random ones. Let's just hope the trios don't pull a Mojang while asking for templates, designs, and maybe even designs and such. People could do the structures, they could do the AI.


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    Would be an interesting feature. The ghost this is something I'd love to see from the graveyards and dead corpses at night. The 'important' ones obtaining their earthly appearances eh? Be interesting. Friendlies stalk their bodies, graveyard wanders outwards, and hostiles spawn off in the forest or just out of your view inward towards you. No random shadow-spawning MC style crap. Hmm.....I'd accept the body-stalking bit. (Again. this all can be 'over-ridden' by the devs) as I'm just letting loose thoughts.Treating AI Villagers as 'pets' is something I'm seeking hoping I can mod in my OCs. If that's not going to be in then at the very least allow item trading through tasks. You give them their resources requested while you get something you're interested in for what they asked you to get. That's the least i'm going to expect from the villages. If it wants to go "Millionaire" then I guess I'll expect more when game is completed.

    Interesting. Ya, whatever way it adds it I'll be after the white blocks for my buildings. Red and white blocks for that Canadian touch, maybe Japanese if you count the flag, figure designs, and similar. But ya, I'll be trying to rebuild what I lost on Minecraft while trying to hunt them down in Rising World. I'll obviously building new things in new styles for this said game with how it does things.


    That whole globe thing was a thought about how people might want their maps. I'm going to throw a loose guess here so I'll assume that all biomes should be there but it should take about 5 hours to reach each edge. North, south, East, and west. North Pole loops up north and south loops down below. I haven't been to hell as I can't run it with my XP Machine (*gets his gun ready for anybody telling him to upgrade, stating the retardly obvious recommendation*) so I saw it in Vortac's videos. I saw it it in his and Weemcast's videos while relaying information to him. I'm hoping I'm giving Vortac proper information because this game looks; I don't want to be the obnoxious fool :P. The oceans would do well as trade routes and as a 'simple fix' to things.


    Alright, guess I guess in the right ball park. I now want to see what the actual length is because a week would be fitting. Alright, then let's have a scale set in the options for random and specific days. Would be more handy on multi-servers where the server just runs on its own time when idling and etc.

    Now curious what those sub-biomes shall look like. Should be interesting seeing all those changes in variety as you move around. Having them organized like Earth would also be interesting, somewhat with how Minecraft tried to do things. Appealing. Someone even mentioned to round the world, though not sure how one would do that. Maybe cheat with bodies of oceans that you'd spend 1 hour crossing as to hide the sea-bed below for lines. For one, you'd have endless, for another you'd have a rounded world (possibly modded) with hell being the center of it all.


    Those would be very long trips. It would take ages to build railways, maybe not so much in RW terms. You could build roads, supply lines, and all that just to get from Point A -> B -> C and back. It'd be somewhat like Euro Truck SImulator 2 + Railway Sim. If appealing enough I could see people jumping on as 'truck drivers' and 'train pilots' to haul renewable goods around. That's what I did in Minecraft, and that's what may be expanded on here. The most appealling part of this game being the whole "Click&drag thing simplifying the builds a hell of a lot.


    Ya, I'd agree that trees materials, ores, and such would be the same in the basics. For fun though, there should be variety in gems and such that you can only get in certain spots. I'm however curious about marble, and all that. All those variety in blocks would have you flying all over the map trying to acquire enough to build with. Imagine all the expansions, travels, and such.


    Someone mentioned that the season should last for quite a while. How about something that lasts you a week in game time? An actual week? This would go quicker on SMP with 168 hours needing to be spent in SP, normally flowing untouched in SMP of RW. I'm looking forward to how it's done.


    So what you are saying is. Have Realistic Creatures on the surface and unrealistic ones in Hell and in Dungeons?


    Roughly put, yes.


    Not sure what the devs are thinking, but that would seem to be the 'best' way to do it. Have overworld spawning be similar to how those Phantoms are spawned in Dragons Dogma in dense forest and ghosts in graveyard type thing, but able to freely wander around to suit their desire and needs until dawn arrives. No monster should spawn in the shadows of a home, cave, or the like unless absolutely necessary. It can do whatever it wants in hell in my preference, but the devs can easily over-ride that easily. My 2 cents though XD.


    ---(Edit: Ya, I have to agree with ZaCormyr below. Options were limiting and with what he said before. Still wanted to say the above.)---

    I voted for the second - "monsters everywhere" - because I'm thinking more on the Minecraft + Dragon's Dogma line of thinking. Maybe not exactly everywhere, just in a way that makes them realistically plausible. If there was a shadow they wouldn't really pop out from there, only in places somewhat away from the player. Real creatures should roam around everywhere, day and night. Monsters should be able to pop up (naturally) from their given surroundings during the night, but not from any random shadow. We won't have zombies or mutants so that's a breath of fresh air.


    Dragon's Dogma had night creatures done interestingly, though stupidly kept them in predictable places. Phantoms would roam dense forests, ghosts for graveyards (idea from this forum), and anything else that I can't think of being in their other areas. They shouldn't pop out from the shadow, or darkness, like mobs in Minecraft do. I wonder if it sounds contradictory because certain conditions have to be met from what I'm suggesting because that doesn't really give them many places to spawn, which also might be what some people are seeking.


    I'll still love to see the natural animal predators roaming about. I'd also love to see monsters 'everywhere' in that they come out of random, yet semi-specific places. Some even to their biome.


    (editing out retarded typos.)

    I didn't know you could add polls so I inserted one now. There, you don't have to say anything. Just vote if you feel 'safer' doing so, but I'd love to hear your opinion now. I'll lurk along with you folks now that I don't have to chime in obnoxiously. Hope you can chime in every now and again through posting.


    I agree that they should be fed every now and again, just on the basics while eventually given purpose that you speak of. On the same page :thumbup:


    [*Still wishing for fox and Arctic Fox to be tamable, even if obvious by now.]

    Too soon...............And welcome. Hoping the trio devs and us, as the community, help shape Rising World into a game that we actually desire :)


    Minecraft's updates were actually updating it for the better, just that everything after 1.8 (second time around) killed any fun it had left. Everything Minecraft added from the beginning till now is worthwhile. What it didn't add or fix speaks volumes as to why I'm wanting to jump ship. Boats purposely being left untouched, paintings not being made custom paintings (like in this game), while also making Minecraft Realms overly basic in nature. You can't upload what others would consider a standard map of 2-5 gigs. You have to magically keep it under 500-800 mb, or 1 Gig. Anything else is just "too big" with the limit being too small. As nice as it is up to 1.8, the mods is where the fun is at on the Feed The Beast side of things. Vanilla is still awesome, the mods are also just as awesome. My praises still going to Minecraft because it was actually worthwhile, fun, entertaining, and had loads of fun memories in it.


    We simply 'grew out' of Minecraft that we're now seeing more details here. I'd say review Rising World in about 1-2 years, or so.


    (I caught the game as it was switching from late alpha into beta then into the full release. I built up insane things and went almost all out on it. 1.8 (2nd) killed it through chunk loading errors, switching to Microsoft, and, and leaving things that should be fix (boats) untouched.)