Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    I know this is late and all (I'm painfully exhausted, tired, and had a fever), yet came to say that your plugin is awesome. As you yourself noted, I can't wait to make use of the survival elements to make use of portals. The more you have to earn the priviledge of using the portal the more rewarding it is. Placing your portal is awesome, curious to see what options you'll give us to customize these portals.


    Thanks again!

    The Request, as follows:


    (Disclaimer: I can't code, hence the request. I'm at the mercy of whomever decides to take me up on the offer. If desiring to help, please help me immediately, do not ghost me as with Java version.)


    The request is as follows with an attempt at a GUI related pop-out window (similar to JAVA's PNB plugin appearance) allowing the user to send fictional NPCs on their way to return with loot. The GUI can be buttons and text related, as with the PNB style. Theme of the Plug-in is more of a visual thing (nothing physical, only texts & portraits) sending NPCs off for either food, ores, or various other materials while placing it in either a storage container or player inventory (or whatever is possible). The timer's could be preset, or even player specified by given default values, or allowing for custom values to be set. The longer these "NPCS" are out the better the chances of loot. When the timer has expired (completed) the "NPCs" should have their loot prompted with an 'OK', or 'Claim' button to drop their loot in either the player's inventory, or even a chest, or whatever is possible. The cycle would rinse & repeat. (Chests options was noted to be implemented a few updates after the initial API release).


    A secondary option should allow a portrait of a fictional NPC be displayed, for user customization. A set size should be demanded allowing players to place their NPC portraits to use in this GUI, if possible. If possible, having a preview of what items was obtained would be helpful before claiming them. If impossible, that's fine. (If confused, view screenshots of Azur Lane & KanColle images below). And again, nothing physical here. Everything is all GUI/HUD related. Smokes and mirrors, basically. No real NPCs, just imaginary ones behind the scenes.


    (I'm basically suggesting the Expedition system for 'Kantai Collection', Commissions from Azur Lane, Fallout Shelter's 'Exploring' element, among many other examples. Assassin's Creed: Origins was even brought up by sending assassins out on their tasks, same with Star Wars: The Old Republic.)

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    Features::!:


    - 2-3 Categories - Food, ores, Crafting, and "Random"

    - Timers: Preset between 15 min, 30 min, 1 hr, 5 hrs, & Custom.

    - Completion? Hit an 'OK' or 'Claim' prompt to claim rewards into your inventory and/or Chest (or whatever is possible).

    - NPC Portaits to attach into the the window allowing you to "choose" and "customize" what 2D 'NPC' to send out. Place images into a folder for the plugin to pic up on these portraits. Even custom names applied to them, if able.

    - Base Plugin should hold 1-3 NPC slots (3 portraits, not actual NPCs). Only Jpegs or .pngs, and possibly customizable names, nothing more.


    Bonus:

    - Inject an EXP & level system doubling EXP per level, into infinity. Not a priority, though something to inject at a later date. (Not important, until much later).

    - Adding slots external slots from 1-3 NPCs, and up to a limit a healthy 9. If there is a way to unlock these external slots via applying real world resources it should be tied to those.


    (Side-note: Food should contain any food item, ores for ores (raw preferably), 'crafting' being hemp/cloth/etc, and 'random' being everything else on a basic level. Anything high end should be a higher rarer percentage of obtaining.)


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    Examples:

    These examples are for reference, to anybody who is drawing blanks. I hope these helps in some way.


    Kantai Collection:

    https://en.kancollewiki.net/Expeditions



    (Game requires various combinations to be set, or 1 light cruiser and X amount of destroyers. Rising World should have only 1 fake NPC Portrait sent out for resources.)


    Azur Lane:

    https://azurlane.koumakan.jp/wiki/Commissions



    A visual example, similarly shown in the Kantai Collection wiki images. 1-6 vessels sent off to gather coins, exp, fuel, furniture decorations, etc.)


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    Disclaimer #2:

    I can't code for crap. I need other people's assistance to fill in the void. Every free time I get is either winding down (highly sick or insanely stressed), or playing games I've desired to play for weeks or months previous, and side modifications to other games. This is over my head, I NEED help from the community. Please help me out. I also deleted my Java request thread for this unity thread now that we have a unity section. If certain things can't be completed then try your best. Something is better than nothing. Try filling in some sort of gap over nothing. Let me know about it, update it as we go, or hand it over to someone who is able to. I had to redo this thread with how the forums changed. I'm even depressed I can't do anything on my end to improve Rising World with how "complex" everything is modding wise for Rising World. It stalls my plans out, again at the mercy of needing help from others.


    The genuine thought of this plugin came down to desiring external helping hands and being spoiled by other games, especially Japanese type games. Heck, even Fallout Shelter, among others.


    If you have any questions feel free to ping me via this thread, DM, Discord, or whatever. You know how to find me. When people care they know how to go above and beyond.

    an Elemental framework could help with magic, if we have fire, water, ice, earth, air, etc that could be used for magic, logistics, machinery, and so on

    Yeah, on a serious note this should be done in either vanilla or API format. It could be left "untapped" in vanilla form, or it can be given to us via plugin API format, or even via mod.io hosting.


    We should be given basic magic elements (even if needing a source such as books) to activate them, or not. Basically be given (as a player) to use basic magic such as fire, snow/ice, wind, healing, flying...... Basically overly basic RPG style elementals. Nothing more, just basic magic. Basically stuff you see in Skyrim, Dragon's Dogma, and every RPG out there.


    If we want to delve into technology based magic then I'm up for that. An Anime I follow deals with 'Magicology', something I'd be interested in tapping into. Making various tools and gadgets to use magic, though would have chances to destroy the tool if magic output is too great for the tool itself.


    https://www.imdb.com/title/tt22889156/


    I suggest keeping things on a basic level so we don't overcomplicate things to which nothing gets done. I wish we could focus on basic RPG elements and then go from there.

    Maybe we could train the sheep to mow the grass or lawn to make work easier? :thinking:^^

    Sure, they should 1-up the Minecraft sheep by targeting tall grass.


    I know you're joking, you're making me desire NPC companions, even hirable villagers to work in your farms to obtain food goods. Once we gain settlements there may be a chance we can outsource all our food, except for fish. I would love to do all the fishing myself. :D

    I'm sure Red51 has better plans, etc on his list. I'm only adding this just because of how tedious it is, and how I unintentionally "yelled" at a user on Steam forums years ago desiring the same thing. I didn't mean to, we however both desired the same thing. We both desire a tool allowing planting in a grid format, even mass farming. Have a tool to harvest in bigger chunks and to plant in bigger chunks. I'm sure Red51 has plans to add in combiners, etc, in his own little touch.


    - Image for Mass-harvesting (too much to gather; 1 at a time).


    - Seeds & saplings to plant, one at a time.


    I'm sure we'll get harvesters, hopefully NPCs. I hope something is considered for mass-farming.


    (Been sitting on this thread for a good few weeks now (17 days over, I guess)

    - Minecraft's Forced Realm's Subscription:


    FINALLY! I'm finally free! FREE! FREE! WOOOOOO!~


    I'm finally free from stupid Microsoft & Mojang's clutches, even when I canceled from their Realms service still paying for a service I never used since 2-3 years. I genuinely canceled the service, my roommate as my witness. I've tried searching through their main account site, their main Realms settings in Bedrock version. I was unable to fully cancel my Minecraft Realm's sub. After a card change I finally have it changed! I finally have it fully canceled! Get bent! You stole 2-3 years of my money, something I want back!


    $11.63 per month.

    $139 per Year.

    $279.12 for 2 years

    $418 for 3 years, if it went that long.


    They owe me between $279-418 Canadian dollars. Microsoft owes me back a fair amount of money, even after I was unable to fully unsubscribe from them. They forced me to be subscribed to their Minecraft Realms, even when I openly hit the cancel button.....



    Reminder: Check your bank statements! Change your cards, etc.

    Could it be possible to use it also in Rising World as example for upcoming plants or is it not compatible?

    Not sure if I understand your question.


    I'll word it this way..... If you scan plants using the WIDAR app, and if it comes out complete, you can use the API to inject it into Rising World one way or another. You can already do so in Java version, it'll be made more reliable in Unity in a few months, once Red51 is ready with the update.


    As for it's own plant stuff, hopefully. If you request it once API update releases you can hopefully get it functioning one way or another.

    Red51, you sneaky sneaky b****d haha!


    MILKA! I want to tame this cow ASAP! Please let me get it in safe keeping! I hope it's still where I left it, especially with the necessary updates needed to get them into safe keeping.




    This genuinely made me do a double and triple take. I even had to compare it with the other cows nearby. You sneaky you. Let me guide it to a cow pen for safety! :!: At least with API :wacko:

    And this is why I hate Sony, preferring Nintendo and a little bit with Microsoft. I'm aware nobody is perfect, but god damn....... Actually had a decent time on my Switch lately, even if it's not as powerful as my Steam Deck. When it doubt, appeal to PC Steam & Steam Deck, or go via DLSite next time.


    And yes, I'm aware the target audience for Rising World is different, etc....... Just give us games at their default value. Don't censor anything.



    Basically, everything is Sony's fault. Always has been ever since they've turned American.



    Why?! No, really.... Why? What's the point of adding nettings? This is like Mojang "fixing" horses hoofs turning it into something stupid. Or the Enchantment pyramid using the pillar and iron turning a cool laser into something crappy. Basically things like that. There is no real point to this "fix". PQube Asia, next time use PC Steam & DLSite, allowing he fanbase fix everything for you if things go south. Seriously can't rely on Americanized gaming.


    Rising World may have to learn this lesson the hard way also if it censors zombies by listening to the community. The compromise to zombies is to just host it on 'mod.io', done!


    When someone else says the same thing as I say say they're allegedly "correct". When I say it I'm always this "freak". Frustrating.

    I've seen one dead pig in the water. Saw it while building my tower (singleplayer) finding it strange, yet expected with the reports people have noted regarding animals and water. They should be given a swimming ability for 10 minutes allowing them to return to land. I hope it can be coded they should steer clear of water, and if they do find water to seek land ASAP, even while swimming.

    If I spot it again I'll make sure to do the report command. After a reboot of the game (next day over) it was gone. I may have to continue testing it out if it's related to tall structures or not, as shown in the images.

    Ive been watching this as it comes out. Its simple and tropey but still enjoyable enough. The light novels arnt quite as wholesome as he`s pretty much doing a lot of the girls.

    Glad at least one person enjoys this. I've finished watching the latest episode last night, yet saddened they stopped sharing floor plans for me to use in Rising World.


    Episode 8 was noted that one of their "babies" should have made an appearance by now, more so in episode 9. Who knows if they shuffled things around. Main character had to even strip after losing a gambling game to three dragons. All the girls wanted to see him strip his boxers.


    At least we have this?



    Everything is expanding smoothly. I agree mangas tend to be naughtier.

    Well, I stumbled across something strange. Not sure if it's related to me building up my viewing tower up to roughly height 200-ish, my skybox is however broken in some manner. It's always "darkened", as if in a process of lunar eclipse, or something similar.


    Skybox seems to be darker than usual.


    (This first picture also shows me failing to place blocks all in a row. It breaks in the middle and in various places after 160x blocks)



    This is where I actually noticed it..............




    The nightly skybox seems fine?


    Night sky seems fine, it's the daytime. I'm assuming it's something to do with me going up and down the ladder too much. Or I reached a certain height causing a weird mishap (200~ m). I'll fiddle with this more in a bit. I'm burnt out, even falling asleep at my keyboard.

    I can confirm that these slots are hard to reach (especially if there are already ores in the front slots). We will tweak that with the next hotfix :)

    Thanks, it helped a lot. Easy placing them on top and below now :party:



    I also ran into a similar issue with the primitive furnace. Steam, single player, iron ore. You had to stand in just the right place to put ore in. And the fuel bin was finicky, had to crouch to load wood. :crazy:

    Hope Red51 fixed that issue for you recently in the recent hotfix. If not, maybe the next? And yeah, it really does get fiddly. I find it strange though how previously the issue never happened until recently. Maybe it was the order I placed them in. :?:

    Problem:

    Bottom layer on biggest furnace.

    Can't place 4 ores on either end, unless I really angle my character.

    Ore: Tungsten



    Maybe someone shall have this same issue, I'll try to replicate this for Thursday when I have more time. For now I'll post it to see where this issue leads. Maybe it's a one-time thing, or it's tungsten related. Shall figure this out later, I timed out for the night.

    :monocle:


    Waiting for that 1 hour I have free before heading to work. I then have 1 hour tonight, and the rest of tomorrow to experiment and play with the update. Whenever I have my 3 breaks I'll be checking up on Rising World to see what Rising World has gifted us. Good luck getting everything working, Red51!

    I know this won't be a popular sentiment, but I will happily pay for DLC when it gets to that point, and I would pay for major updates too if that would help speed or even just allow for development. I've only ever paid just $15 in 2014 and have played thousands of hours! Seems like too little for the value we've all gotten out of this little pasttime.


    Also more marketing seems to be needed, and I don't imagine there is time or budget yet for that. Hopefully this npc update will give RW a little boost. Soon as I can I'll be putting up vids and tooting my horn to my minuscule following. Traveling right now ... but soon! :love:

    I would do the same. I would pay for a Rising World Modding module and/or RW Studio, or whatever Red51 decides to make on the side. Various indie developers made side projects to add onto their game to keep the funding coming in, or at least for the fun of it.

    its alarming to hear red talk about insufficient game sales. i hope the game pays off for you. you really deserve the game to do well

    Yeah, I'm hoping he can at the very least reach the 'API Plug-in & Modding' support stage which shall allow people to help him out in various ways. I'm openly seeing people gaslighting me so I hope they can put their foot where their mouth is once we gain API support to give Red51 a helping hand in a few months.


    As for Red51, I hope he can make various features open-sourced, or at least provide templates for us to work with so we can add whatever we can, even to the point a caveman can do it. If we wanted to add more food types, more objects and furniture's we could do it via the API. Same with vehicles, NPCs, among other things.


    People gaslighted me with Moose mounting and NPC companions so I'll use their weapon against the people. Once it attracts a certain group (an Anime/Japanese) group I'm sure Rising World shall gain some added attention. Confused as to why? View 'Mining Turtle' and 'Little Maids Mod' for Minecraft, then Google up 'Busou Shinki', or even 'Fate/Extella' allowing various models being added. If still confused look at the example plug-ins for Java, even one allowing you to make custom items. That needs to be made more simple then Red51 shall have less worries :D

    I do everything for science, playing the recent 1.19/1.20 update for Minecraft on my Switch is a part of that. Tried to hunt them down with a roommate finding out they spawn in new desert biome villages wishing they would have spawned naturally in deserts instead. I'm genuinely surprised with how they're treated in Minecraft (Switch/Bedrock) to the point I'm wondering if it's possible to have Camels in Rising World parallel itself, or even improve itself for Rising World.



    Minecraft behaviour:

    - Found in desert villages.

    - Can be found "laying" on the ground.

    - Mobs can't attack you on the camel, you're too high.

    - As fast as a donkey, if a bit faster. Can sprint, and is quite "tanky".

    - Has an insane amount of health (is a tank)

    - Can seat two people.


    -------


    For Rising World:

    - Laying on the ground

    - Seat's two people.

    - Being able to customize the saddle area in many more variations. More pattern variety, more storage set-ups, etc.


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    Granted, I'm overly happy with the way mounts are treated in Rising World, and this indeed isn't a competition between two games. It's just, "homely" tweaks and suggestions.