Thanks for your feedback
Forgot to share this. I'm unsure if raking & worms are broken, it however felt like it. Worms would continuously pop out of the underwater environment.
I'll take a closer look at this... maybe the spawn rate is still a bit too high. And the game should definitely prevent worms from spawning underwater
I however now wish while sitting on a boat you could bring the map out, more so when you're sitting. Hard to navigate when you're sitting and can't pull out your map.
There are plans for this in the long run, but unfortunately this requires some bigger changes to handling vehicles (and other things like mounts, too)... when using a vehicle or mount, the player has a specific animation (which usually requires one or both arms/hands - e.g. using the paddles or rudder, holding reins on a mount etc). In this state, the camera is detached from the player body (you can still look in any direction, but the player body has a fixed direction). If the player is now able to hold an item in his hands, this basically requires some restrictions to camera movement. It's not impossible, but it does take a bit more work to get it right
I wish you the best of luck for any future hotfixes and updates.
Thanks for your kind words!
I believed that the new blocks of terrain material could also be "painted" (with grasses or seagrass). Will that be possible?
Unfortunately you can't paint grass on them (but when speaking of painting, you can paint them with a paint roller ).
However, we will add a "grass patch" plant with one of the next updates. It will have the size of a single block which can then be placed anywhere
I have a doubt if there is any chance of taking screenshots with the "renderworld" command with a higher image resolution? Something like 4K at least, or a way to choose the resolution in the config file or within the game menus (personally I'd love a resolution higher than 5000x5000)
Actually the renderworld command accepts a resolution parameter: By default, the resolution is 2048, but you can pass any resolution to it, e.g. renderworld 5000 to create a 5000x5000 screenshot
The map now works well, will there be a chance to save the markers with the height coordinate? So that teleportations are 100% accurate.
That's an interesting thought. I will put this on our to-do list