Yes, I know it's too soon while also borrowing requested features for Minecraft into Rising World. Also wanted to post these because someone made an interesting post in how to make Rising World more appealing to unknowing gamers. I guess you could look at Stranded Deep for this one. My mindset was more on a Minecraft & Skyrim tone.
- Sea Vegetation - Adding in basic vegitation for things like sushi would go a long way. Things like corral, seaweed, kelp, and etc to line the lakes, oceans, ponds, and various water spots. Ignored in Skyrim while adding some interesting atmosphere & resourcefulness in Skyrim. Even harvesting shell-based sea-life would be interesting to spot.
- Sea life & Whales - Go crazy with adding whales, bigger fish, and even foreign water-based entities. Adding life to these would be awesome while also using as resources. Could even be tied in with boats and weaponry for another source for resources. Things like oil, meat, and exotic goods.
- Shell-Based Entities - Adding in shell-based entities to smack off submerged walls, sea-floor, and on the coastline would be handy for those sea-based survivalist. Even as an 'exotic food' for those creating cities on servers. Would have to make sure that you can harvest them to grow them, farm them, even grow them in size. Oysters being the main with less known shelled for the wall-covered blocks. if they can even attach themselves onto boats then even more respect.
- Shipwrecks - Doesn't have to be fancy, nor does it have to be shipwrecks 100%. Can be as simple as shells of ships, weapons, decayed containers, and even ships themselves. Era of shipwrecks could be randomized from wooden to iron based. Simple merchant ships & explorer ships. Anything more complex could be left for modding.
- Water-sided Natives - We should be able to find humanoid natives visibly farming, even going out boating and back. When you leave and come back they should even randomize their position. Bonus points if we can barter with them.
- Boats & Effects - During stormy conditions one should find themselves in foggy-stormy conditions that may even find themselves having their boats crystallize with ice. Knocking ice off the boats in cooler climates should be a must. Having chests in boats is a must. Being able to walk on boats should be a must.
- Modern Boats + GPS - Modern era boats should have an updating computized map of the region they visited. Merchant ships, if they shall be added, should have an interactable map by adding icons & lines. (Silent Hunter 3 as example).
- Small-to-Large bodies of water - Don't be shy. If you populate the bodies of water nicely we can tolerate Minecraft's cursed 30,000 block ocean biomes. I shall be more than happy to sail from one 'Empire' to another Village or trader's in a boat of ancient or modern era, even if it takes a day. As long as there is sea-life, and boats have chests, then I shall gladly welcome small & massive bodies of water.
- Fishing Rods + Fishing Nets - Fishing rods already confirmed so I'd suggest we should be able to craft human-sized fishing nets to gain a bonus at a penalty cost of needing boats, gear, or even needing to stay at the cost. Needing swimming gear + net could somehow balance it out with the fishing rod.
- Damaged Boats To Wrecks - Damaged boats should turn into wreckage at the bottom of the water. Could break it apart piece-by-piece to salavage, or can leave it there to see the underwater wild-life reclaim their domain.
- Boat Types - I'm expecting simple wooden boat & a luxury sail boat. Nothing too fancy from that. Anything more to be expected from mods. Even simple canoes and other types of simplistic vessels. Any 1+ person boat should also carry storage compartments, even canoes. Being able to carry goods is a must, and a gripe in Minecraft for not being able to do so.
- Submarines - Suggested this with it considered positively. With deep bodies of water one needs submarines to explore deeper, even as a diving bell to gain at the resources. No breathing potion, more of a realistic form of underwater & above water transportation. Maybe even for hostilities.
Well.....No rush. Just as long as Red shows signs of care, and when we find ourselves needing to go fishing, even setting up trade-routes using ships then that would be awesome. Also, just so you know, I'm more focused on welcoming ores now so I don't mind if this takes forever. I'm curious to know what kind of ores we're getting, other than iron, to haul and hoard. Interested in ways we can even display our hauls.