Alright, a new problem came up that I'm now trying to solve while it's still on the drawing board. The problem of "being too basic" that you might as well not have them. Here's a way to make them useful, while also being useful to the player, and to make the player be able to interact with it in a Rising World manner.
NPC Villages should be appropriate to their biome, yet should also have a standard type of 'lay-out' they would set themselves up with. They would come with some buildings, yet not the others that you would either have to search for other settlements around the map, or assist the NPC villagers in setting up a type of building they're either seeking, or missing. People would simply build stupid appearing structures, yet if they're also encouraged to build proper ones then you could have fun seeing villages turn into a town.
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NPC Village Templates:
This being a pre-placed, yet still randomly generated villages which would spawn with various buildings as a puzzle piece. You would encounter them with certain buildings, yet not others.
- Inn: A place for both the wandering NPCs & players to sleep at during a nasty storm, travel, or just a stop between other settlements. May or may not have a pub within it.
- Bar: If an Inn doesn't have a pub/bar/saloon then you would see a chance of one appearing in the village.
- Marketplace/Small Grocer: An open market place to either buy food from naturally spawned NPC traders, travelling merchants, or you may see a closed general store selling basic necessities.
- Library/Archives: A place to purchase your knowledge needs (books, scrolls, and such), to learn new book & food related recipes, cooking recipes, among others. You could learn some of the basics here, while also having to various other books to check out. Whatever they contain shall be up to Red51.
- City Hall: Something to help the villagers out with their city planning, donate supplies, assist with building structures, while also possibly tending to some basic 'quests' they might need. (Millionaire mod inspired).
- Park/Tree Lined roads: Either a park, tree-lined roads, or even both could be seen added, or missing.
- Clinic/hospital: In whatever form, they may or may not also appear. They would heal the NPCs, as well as players, back to health (depending on their tech-line also). They would attempt to cure various illnesses to the best of their abilities, yet suffer themselves also that players may also wish to assist by donating items to assist them in their healing cause.
- Entertainment Center: Something with basic board games at first, yet could eventually grow into having soccer, football, hockey, tennis, & other types of basic sports. Archery & fencing ranges.
- Spa/Hot Springs/Baths/Swimming pool: Any sort of water-related relaxing & recreation to assist the player to keep clean, ward off any environmental diseases, as well as either keeping warm or cool when depended on biome environment. This would tie in with health & weather related matters.
- Horse Steeds & vehicle garages/parking lots: It's obvious that these villages shall need a place for you to tie up your horse when staying there, as with having a place to park your vehicle also. If proper, one would probably even find a horse/vehicle dealer to allow players to travel around the map without their own personal transports.
- Train Station: Basically an unused & abandoned train station that could be used to link your settlement up to these NPC villages. They would motivate the player to connect the settlements to also see how gorgeously & formal these stations would be. They would have a place to load, unload, and even a place to wait/relax at. Anything a train needs to function, it would have a facility for it.
- Port/Docks: Fishing villages would have a place for docks to hold fishing boats at. If welcomed (by Red51), a bigger dockyards & even bigger ships would be spotted here from both the player & NPC side.
- Assassins + Village Guards: This would be more of a passive feature for when players abuse the village's system. If players steal, don't tend to loans, and such then they would warn you an assassin is coming your way with another timer set up to slay you, and to take back what's rightfully theirs. A penalty would be given to then have the village on guard, more reluctance to use their services, as well as constantly punishing the player for abusing their system. If the assassin's fail to slay you, then a new trigger would be activated to have bandits harass the player until the situation has been mended.
That's the basics, yet I'm assuming more could be added which slipped my mind. Basically trying to think what one would build in the likes of 'Rise of Nations' & Civilization games. May have missed something, or may even be complex to what Red51 may have considered. What I have listed ties in to what we know, what's planned, and a way to make NPC villages useful for food, hygiene, climate, and even general needs. A place to sleep, stay safe, as well as even services that could be used.