Hello ! Just want to give more feedback after 10h of gameplay in this update and with a new start in singleplayer. the game have a really nice progression from the beginning and now with the weather and hostiles, we need to use every workbench quickly (and adding iron plate for some workench add some challenge for finding iron quickly). this update give us some danger in cave (spiders hit hard and they sound creepy af ) and dungeons are much much more fun now. well, fun isn't the right word when you have to face a samourai skeleton, he is very tanky :p
I take a night for hunting bandits in a forest : 3 encounters in a night, but each time, only 1 bandit. I find them little too easy to kill (one shot with a bow seems weak, they give us big loot.
Animals move a lot now, it's nice. I saw girafes climbing a mountain, that was something !
So, I thought some suggestions for NPCs :
- skeleton could be looted and have bones on them (head, chest and or bones). it would take less time than pick the ones on the ground, and maybe they would be useful (magic spell for creating squeletton, undead or npc ??? )
- bandits more tanky, stay the day (I know they do now but perhaps not for ever) and perhaps randomly spawning in abandonned cabin (like rats)
- we have information ingame of armor/clothes (protection and isolation), could we have some info for weapons (damages). also we cannot block with morningstar, so this weapon seem less useful than swords now.
- also, weather can be really hard for us (if you're cold, you are checky as hell) but we don't have any status indicator (except the hot/cold) on our character. some informations in the profile (effect increasing/decreasing, malus) could be useful.
That's it. but this message is most of all for congrats your team for the great job. your game rocks and deserve much more visibility. hope with the hostile, you'll have tons of new players.