The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Currently you only get damage from fire, but since the fire in the smelter is basically out of reach, this isn't implemented for furnaces yet... but it's true that the exhaust gases would be extremely hot in reality, so it makes sense that the player gets damage if he stands right on top of a furnace. We will change that with the next update
Yup, I tried to get burned by the fire in the primitive smelter but couldn't get inside Standing on top is worthy of a third degree burn if only for being so stupid!!
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Maybe put two handed tools in one hand while actually climbing and back to two hands when stationary? Or perhaps the player should have an automatically deployed carabiner or ladder harness when using a tool when on a ladder?!!
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One thing that could be quite handy would be shift+click on the +/- buttons incrementing/decrementing the count in intervals of 10 (regardless of how shift+click on the item should be treated)
This. Lots of games implement similar schemes - shift or control while clicking on the +/- buttons adds or subtracts 10 or 100 to the required amount. Adding more than can be made from materials in inventory is equivalent to clicking 'max'.
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Just an observation: I get burned if I step on a campfire but can happily spend all day standing on a smelter (which would be considerably hotter in reality)!
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It doesn't seem as if shift+click or ctrl+click for creating say 10 or 100 of an item is available when crafting - is this a possibility as it's quicker and less hit and miss than holding down the +/- buttons?
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Not sure if it's intended behaviour but it's possible to climb ladders that are on a face perpendicular to the player as per this screenshot. Seems a bit odd but weirder still is the fact that hands holding tools are still visible while climbing!
Maybe some animation is planned (or actually happens in multiplayer??) but hiding hands/putting away tools while on a ladder would seem more realistic!
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However, there is still a use case for it: The new version allows you to equip any item from your inventory directly (either by pressing the mouse wheel while hovering an item, or by rightclicking on it -> equip), so the currently equipped item isn't necessarily in the quickslots^^ The 'active item' in the top right corner is the only way to see the item in this case.
Ah, I didn't know that.
Other than that, I'm not sure if it's really useful at all (at least if quickslots are set to permanently visible)... but there is a setting to hide the 'active item' - it's "HUD: Show Selected Item" in the Misc settings
...and I hadn't spotted that either Ooops
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if there is an empty space in the hotbar a crafted item will automatically be dropped in the hotbar. in crafting you double click the item you like (+the shape in case of building elements) and then its in your inventory. afaik there is no drag&drop. so even if you can open the inventory while in crafting menu you still can´t place a crafted item where you like and still have to go to the inventory to do that.
Yeah I know but getting to the inventory via a single keypress has to be better than going the long way round ie close crafting window->open inventory. I imagine most people will regularly want to craft at least two different building items at once, eg a cube and some associated shape in the same material. With the limited number of hotbar slots and the different tools regularly required, I imagine most people won't have space on the hotbar so the items will go to inventory. If you habitually empty enough hotbar slots before you start crafting I guess it doesn't matter.
red51 Personally I think it would be better if the crafting and inventory windows were amalgamated in some way - it would save you having to remember how many more of an item (or items) you might need to craft and you could see the result of your crafting immediately. Also, you could see if you have enough free slots in inventory to craft different items and the whole thing would be reduced to a single keypress. But I can see that would involve quite a bit of work
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At the risk of spamming the forum with suggestions (), is there any point in showing the 'active item' at top right if the quickslot bar is set to permanently visible (ie not autohide) as there's already an indicator on the bar itself so it's just duplication? Or is there some other case I'm missing where it's necessary/useful?
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Currently it's indeed not possible to switch from inventory to crafting (or vice-versa) by using the hotkeys while either the inventory or crafting screen is visible, so it's necessary to press ESC first (to close the window), then use the hotkey to switch to the inventory/crafting menu, as mentioned by Avanar
However, I guess it's not a bad idea if the inventory/crafting hotkeys also work while the according menus are visible (so pressing the inventory key while you're in crafting menu would switch to the inventory, and pressing the crafting key while you're in inventory would bring up the crafting menu). We will change that with the next update
Excellent! For a game that is pretty heavy on keyboard use it seems to make sense especially when crafted items will often need to be transferred immediately to the hotbar, it's just one less step.
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The rake is indeed very difficult to see in this case Unfortunately you can't change the color or opacity of the quickslots atm, but you can change their size (in settings -> miscellaneous -> "HUD: Quickslot Size" under "General") - but I guess that will only slightly improve the situation in this case...
We could add an option to increase the opacity of the quickslots with the next update, but I guess some item icons (like the rake icon) could also use a small overhaul
Yeah, an opacity option would be ideal... a simple opaque/translucent option would be easiest I guess but then what color background to use?! Maybe it would be easier if the icon images had a fixed background color rather than having an alpha channel?
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OK, I'm getting good performance with clouds off (grass and some fancy effects on) if I reduce the resolution to 720p (HD). It'll probably be acceptable at slightly higher res if I tone down some of the effects. The mousewheel is an issue though - I have to rotate it all the way to get the hotbar item to change and as mentioned, it's unusable in menus eg settings, crafting blocks etc
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Will there be an option to set the background opacity of the quickslot/hotbar (or is it there already and I just missed it?). There's a rake in slot 5 in this screenshot but it's incredibly difficult to see.
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No. But simply pressing esc solves the problem. Not a big deal imo
You mean pressing 'esc' and then the inventory key surely?
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My inventory opens with "E" and my crafting menu with "V". I changed the original settings into my personal favorite keys. You can change the settings under controls.
I also removed the side fold-out tabs.
Yes but when you're in the crafting menu you can't press 'E' to go directly to inventory... can you?
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Would it be possible to between the crafting and inventory screens using the relevant key rather than having to click the 'tab' at the side of the screen? For example I have 'i' set to open inventory from world view but can't use it while the crafting window is visible.
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Thanks again for the detailed reply. I'll adjust some settings later, see what happens and send a report when I run into the issue. As I mentioned, I'm not really concerned about the cloud issue but I'll fiddle around with that too.
As per my OP I'm running MX Linux without any particular issues running native games or Windows games via Proton. Once I've got RW running at a reasonable level I'll try it with Proton and the same settings for comparison.
Now you mention it, I'm wondering if it could be some input issue. There doesn't seem to be particular lag with in game movement or in the menus except the scroll-wheel is exceptionally laggy when used to traverse the hotbar and, in the setting menu for example, it scrolls the window contents so slowly that it's unusable for that purpose, I end up dragging the scrollbar.
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Your CPU and RAM are totally fine, but the bottleneck is the graphics adapter. It is an integrated RX Vega 7 graphics adapter? In this case, it doesn't meet the minium requirements of the game unfortunately
Thank you for the detailed reply, I'm afraid I wasted some of your time due to a typo: my card is a Radeon RX570 (ie not integrated and quite adequate I should think at passmark 8097) I've no idea how I ended up typing RX7! Sorry
As examples I can run 'No Man's Sky' at high detail levels with good lighting and distant detail eg vegetation, structures etc and that has modifiable terrain although I run it at slightly lower res than my desktop 1920x1080 and voxel based 'Vintage Story' at pretty much max settings at desktop resolution. I'll have a fiddle with various settings later and see what can be done.
With regard to volumetric clouds, I noticed the effect in this screenshot - many have a darkened edge and quite often there's a horizontal band in which the 'shimmering' occurs (look at left edge and near pickaxe head). I'm not at all bothered about having fancy clouds and will happily turn them off completely!
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I've just found that setting LOD cross face to OFF seems to solve the issue and apparently has no other impact.
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In the new version, I chopped a few trees to the right of the start position. When I approach the tree indicated it 'shimmers' and disappears then reappears roughly when I get to the first boulder. It does the same thing again as I get to the second boulder. What causes this? I can understand it happening maybe once as I get nearer to a tree and it comes into view but why does it happen a second time?
Incidentally, the performance seems much worse on my PC than many comparable 3D games - I have to turn off almost all visual effects but most especially grass which absolutely kills the framerate. I have an AMD Ryzen 5 2600, Radeon RX7 8gb, 16gb RAM running MX Linux. Not exactly cutting edge but even lowering the resolution, performance isn't good. Any help/suggestions welcome!