Posts by Avanar

    Not enough keys, i get it. Maybe alt Gr? But i think it's a German key, not available internationally.


    is there a difference between left and right ctrl key maybe?


    or maybe a key that is toggling the function of either shift or ctrl key

    wait youre saying its possible now?

    Yes and no.


    1. With the blocks we have er hab cold everything. Even ships. But they are not able to move


    2. Some small boats are already in the game.


    3. What you asked for is technically impossible yet for today's hardware. Imagine a huge ship, made from thousands of blocks, and the game would have to calculate each voxel and its position again and again while you steer it across the ocean. not to mention the information stored for each block how is connected to other pieces, the size, texture, etc.

    That's an insane amount of calculation


    But there is hope and the dev is working on that.

    Premade modules that you can individually put together to create your own ship or boat.


    It's in the making ;)

    +/- adjusts the grid in binary steps. Simply instead of one block grid use half block grids. This allows you to snap to centers, or even smaller grids if you want finer control.

    that only helps in some cases. if you use a block i.e. 0.25 x 0.25 it won´t help you. neither if the block is i.e. 0.57 x 0.93

    But in my opinion the grids biggest use is to start a building in allignment with the world direction, so you are not building diagonal. But aside that i see almost no use for it other than causing confusion. Most people it helps in the beginning as its more Minecraft-like but once people discover the magnet function and free placement possibilities they take the Grid as standard and get confused when grid-system and magnet-system collide. They think its a bug in the game and get annoyed. And instead of learning the awesome building system of RW they keep using the Grid because its the path of least resistance, but they do get frustrated because they are not able to create the really detailled buildings and constructions of others.

    I see the grid as a kind of learn-to-walk-help. But once you can walk you should not rely on it anymore.

    I know that others, i.e. Deirdre, still use it and are true masters in building, though i admit i do not know how and to what advantage they use it.

    room6675 Thank you for the response. That is a horrible update in my opinion! For many things Modular Snapping does not help at all. red51 We need the Grid system to have the option to center an object in the center of a grid square. My primary tool for building is the Grid system, and now it is useless for me. :(

    Hey, i just saw your post.


    i rarely build with grid at all. Maybe you can look into how others build? Building is absolutely possible without grid at all.


    Let the community know where is your issue and we all together might be able to help you :)

    Thank. i'm more noob than i thought.
    What's s texture? i tried to search in crafting but i couldn't find it, maybe cause i have a lot of "?" still.

    magnet function is activated with the radial?


    A texture is the style of a block of is looking like stone, brick, wood, etc


    Magnet you activate with the enter button.


    Ctrl + arrow keys and pgup/dn lets you rotate a block.


    Shift + arrow keys and pgup/dn allows you to change the size of a block.


    If you hold a block in your hand and aim at where you want it, use ctrl button once to lock the block in place. it's easier then to modify it.


    In general i recommend to try this on your own with these basics is learning by doing.

    In case you need more help open a new thread ;)

    i really love this, but i'd like to make on my own another half timbered house.
    I'm a noob, so i have to ask you: how did you do the half timbered block? you put togheger different shapes of timber of different color? is it possible to make a blueprint of an half timbered block so you can easily replicate it? i really don't know how blueprint works

    You just resize a block with s texture of your choice to the length and width you need.


    use the magnet function to align all pieces properly and then rotate the block to the angle you want

    well red51? the dummy editor is amazing but they work not pretty well:

    when I spawn a dummy in a normal house sometimes he just walk on a bed or table and he just teleporting on the roof XD

    but it's is sometime sstupid

    finaly we have a new villager! where is he? oh on the roof))

    well maybe something the won't walk on those object or they won't glitch trough the roof;

    there is a good reason for this behaviour. npc teleport to the surface in case they fall into a pit or cave. That's intentional.


    Though there is surely room for improvement :crazy:

    Zebra is a wild horse, you can make a saddle for a zebra. The horse can swim. Add this ability to all animals. Many die in the water. In the southern regions, add a tiger, jaguar, camel.

    Zebras are no horses and can't be ridden in reality

    there is a sub forum for plugins you may search there. Chatgpt is not reliable for such questions and the answer can only be as good as your prompt.


    Nr.1 i can't answer


    Nr.2 - wood is inefficient. better mine coal and use that. It burns much longer. Though it doesn't affect the hardness of metal. Maybe in the future

    You can also go the OpaZeron way and use the frames with stairs. Dig a square hole, Set one frame with stairs, move it downwards, place it and go on to dig down. From below just snap another frame onto the one above you.


    That way you have easy access to all levels even without fly mode

    Currently the main focus is still on building. The system for that is outstanding and keeps me busy for nearly 3k hours now.


    The survival part is just getting implemented. I expect many more things to be added by time