Posts by Avanar

    +/- adjusts the grid in binary steps. Simply instead of one block grid use half block grids. This allows you to snap to centers, or even smaller grids if you want finer control.

    that only helps in some cases. if you use a block i.e. 0.25 x 0.25 it won´t help you. neither if the block is i.e. 0.57 x 0.93

    But in my opinion the grids biggest use is to start a building in allignment with the world direction, so you are not building diagonal. But aside that i see almost no use for it other than causing confusion. Most people it helps in the beginning as its more Minecraft-like but once people discover the magnet function and free placement possibilities they take the Grid as standard and get confused when grid-system and magnet-system collide. They think its a bug in the game and get annoyed. And instead of learning the awesome building system of RW they keep using the Grid because its the path of least resistance, but they do get frustrated because they are not able to create the really detailled buildings and constructions of others.

    I see the grid as a kind of learn-to-walk-help. But once you can walk you should not rely on it anymore.

    I know that others, i.e. Deirdre, still use it and are true masters in building, though i admit i do not know how and to what advantage they use it.

    room6675 Thank you for the response. That is a horrible update in my opinion! For many things Modular Snapping does not help at all. red51 We need the Grid system to have the option to center an object in the center of a grid square. My primary tool for building is the Grid system, and now it is useless for me. :(

    Hey, i just saw your post.


    i rarely build with grid at all. Maybe you can look into how others build? Building is absolutely possible without grid at all.


    Let the community know where is your issue and we all together might be able to help you :)

    Thank. i'm more noob than i thought.
    What's s texture? i tried to search in crafting but i couldn't find it, maybe cause i have a lot of "?" still.

    magnet function is activated with the radial?


    A texture is the style of a block of is looking like stone, brick, wood, etc


    Magnet you activate with the enter button.


    Ctrl + arrow keys and pgup/dn lets you rotate a block.


    Shift + arrow keys and pgup/dn allows you to change the size of a block.


    If you hold a block in your hand and aim at where you want it, use ctrl button once to lock the block in place. it's easier then to modify it.


    In general i recommend to try this on your own with these basics is learning by doing.

    In case you need more help open a new thread ;)

    i really love this, but i'd like to make on my own another half timbered house.
    I'm a noob, so i have to ask you: how did you do the half timbered block? you put togheger different shapes of timber of different color? is it possible to make a blueprint of an half timbered block so you can easily replicate it? i really don't know how blueprint works

    You just resize a block with s texture of your choice to the length and width you need.


    use the magnet function to align all pieces properly and then rotate the block to the angle you want

    well red51? the dummy editor is amazing but they work not pretty well:

    when I spawn a dummy in a normal house sometimes he just walk on a bed or table and he just teleporting on the roof XD

    but it's is sometime sstupid

    finaly we have a new villager! where is he? oh on the roof))

    well maybe something the won't walk on those object or they won't glitch trough the roof;

    there is a good reason for this behaviour. npc teleport to the surface in case they fall into a pit or cave. That's intentional.


    Though there is surely room for improvement :crazy:

    Zebra is a wild horse, you can make a saddle for a zebra. The horse can swim. Add this ability to all animals. Many die in the water. In the southern regions, add a tiger, jaguar, camel.

    Zebras are no horses and can't be ridden in reality

    there is a sub forum for plugins you may search there. Chatgpt is not reliable for such questions and the answer can only be as good as your prompt.


    Nr.1 i can't answer


    Nr.2 - wood is inefficient. better mine coal and use that. It burns much longer. Though it doesn't affect the hardness of metal. Maybe in the future

    You can also go the OpaZeron way and use the frames with stairs. Dig a square hole, Set one frame with stairs, move it downwards, place it and go on to dig down. From below just snap another frame onto the one above you.


    That way you have easy access to all levels even without fly mode

    Currently the main focus is still on building. The system for that is outstanding and keeps me busy for nearly 3k hours now.


    The survival part is just getting implemented. I expect many more things to be added by time

    Hallo Baron ;D


    Mir geht es ähnlich wie dir, ich spiele Rising World, eigentlich seit es Release wurde. Bin auch mehr survival ;D Motivieren ... hmm .. ist nicht so leicht bei mir zu erklären, ich bin auch kein grosser erbauer. Bin halt übergegangen, in der Natur mir was zu suchen, ein grossen Berg oder so und da meine Basis zu bauen. Aber zur Zeit versuche ich eher mal was selbst zu bauen, was der Avanar und Opa Zeron , sowas hab ich auch vor. Aber ich warte eher noch bis zu der 1.0er release, spiel in moment mehr ein anderes Game, was so ähnlich wie Rising World ist. Aber die meisten Games in der Katagorie Survival sind ja ähnlich ;D

    Daher muss das Motivieren im Game, eigentlich an erstes Stelle stehen, weil wenn der Spieler merkt das man nach einiger Zeit keine richtige Motivation durch das Game mehr hat, dann wendet sich der Spieler vom Game ab. Und lässt es meist links liegen, ein Game muss sich auch von anderen Games irgendwie abheben, irgendwas besonderes haben.

    Bei Rising World sind es die Welten, diese werden ja generiert und jede Welt ist halt anders. Darin kannste stundenlang rumlaufen und immer wieder was neues entdecken, sei es eine grosse Höhle oder was weiss ich. Und daraus kannste dir dann was draus machen, sei es eine Story, wie du da hinkamst oder das du gestrandet bist etc. pp. Und dann fängste entweder anzubauen oder halt was aus dem was dir die Natur im Game so bietet, zu benutzen .. in gewisse Sinne ;D

    Auf 1.0 wirst du aber (leider) noch sehr lange warten müssen :) Zumindest wenn du mit 1.0 die fertige Version meinst. Ich mach auch immer wieder mal eine Pause, meistens weil meine kreative Ader etwas Ruhe braucht um sich zu regenerieren. Aber irgendwie komme ich immer wieder zurück zu Rising World. Ich denke RW ist das Spiel welches ich insgesamt am meisten jemals gespielt habe. Höchstens Skyrim und World of Warcraft könnten da rankommen. Aber inzwischen wurden sie sicher von RW überholt.

    I'm assuming what's happening is when he's rotating it and changing pivot points that it's changing the X,Y,Z, so one time pressing an arrow key rotates the block in one direction but then pressing the same arrow key will rotate it in a different direction. There's a few blocks that it can happen with because the shape has similar sides. It's just one of those things that takes a couple of different circumstances happening at the same time to cause it, easily fixed with either backspace and or a double press of enter key.

    Could be. As i understood it he meant though that once he is looking from the left side on it and the left arrow key will rotate it to the right. Next time he is lining from the right on it and the left arrow key will rotate it now to the right.


    Is a matter of the settings, not a game issue

    Good afternoon! By my dissatisfaction, I mean more the arbitrary reassignment of the movement and rotation buttons during construction. That is, you rotate or move one button in one direction, and after a minute this button works in the other direction. It doesn't happen often, but it does happen, and it's very confusing. Also, what Victor was obviously talking about is the rotation of the ramp block. But there are more problems with fitting the texture to the main array.

    Well, that is a logical thing. It depends on how your character stands. He's point of view.

    But you can change this behavior with the rotation mode. Just fiddle around with it some.


    The ramp works fine. I'm not sure what his or her problem is there. I didn't understand it from the post here

    Blaupausen sind toll aber haben den riesigen Nachteil, dass sie nix kosten. Das würde für mich den survival Spaß kaputt machen.

    Tatsächlich hat opa zeron mich sich motiviert. Indem ich seine Idee von einer fiktiven Welt aufgegriffen habe. Ich habe der Welt und den kontinenten Namen gegeben und mir eine Story ausgedacht warum ich überhaupt baue. Und nicht zum Ziel gesetzt, daß das erste Gebäude perfekt sein muss.

    Eher so wie ein siedler anfangen würde. Erst was einfaches, dann komplexer und dann immer besser.

    Ein Haus, eine Siedlung, eine Stadt, ein Land.

    Und im Rückblick sieht man dann wie man sich verändert und verbessert hat.


    Wenn mir die start Insel zu langweilig wurde habe ich mich der Wüste oder dem Eis gewidmet. Anderer baustil, andere texturen andere Anforderungen.


    Und auch bereits gebautes Kann man verändern us verbessern.

    Добрый день, Виктор! Я, конечно, не великий специалист в этой игре, но мне кажется, что Вам мешает именно сетка. Я ней никогда не пользуюсь. Достаточно включенной модульной привязки. Я отношусь к игре как к настоящему строительству. Делаю бревна, доски и т.д. примерно стандартного размера и строю также, как я бы это делал своими руками. Меня это после рабочего дня очень расслабляет. Очень выручает функция F8, я, практически, при строительстве пользуюсь одним и тем же материалом, а затем уже меняю текстуру и её размер так, как мне нужно. Причем обычно перебираю много вариантов в поисках нужного. Это очень ускоряет процесс и не захламляет инвентарь. Единственное что бесит - это система вращения! Это конечно трэш!:D Привет из Волгоградской области!

    The rotation should be easy. You aim at the pivotpoint and that is your axis for rotation.

    Everyone can lose their temper sometimes and there's no need to make a problem out of it. My opinion has not changed and I have the right to express it without offending anyone.The construction has become too complicated, they will simply build less.I have a dozen drawings from the old version on the server and so far there are no problems.

    Keeping a civilized tone should not be an issue for you then.


    If you think it's too complicated you didn't learn enough. That's my opinion and it's based on experience with other players that had the same issue like you. But most listened to the support r of the community and learned from it.


    Building works not much different from planks and beams in unity. Just the pivot points are new and that there are no static blocks anymore, which is a great improvement.


    It's my opinion. If you and your players are not willing to learn, better look for another game for you. That's better than "losing temper" and blaming this game.