Posts by LordFoobar

    The idea that I would shamefully promote someone else's game, here, is ridiculous. Why having to mention it at all? That's what I meant by accusations.


    1. I Know that we can do a line, or fill an area. We can't do an arc without manually aligning the blocks. We can't do a hollow block either. The "hollow sphere" block does not resize big enough for most builds, so manually creating a sphere becomes necessary. And it's currently a pain.
    2. Again, every block needs to be manually rotated. I mean symmetrically place blocks. In fact, this feature would be useful to create spheres and such.
    3. No, you can't drag the sides of a block with the mouse. It's all about keyboard keypress and manually aligning the pieces. You can't drag the corner of a block to resize it.
    4. That is not true. If you can "paint", you have to manually draw the path, point by point. Most servers do not allow creative mode, and "painting" a large area must be done painfully one section at a time.

    Let this be clear, I am NOT criticizing RW! I'm simply sharing some ideas of how things can be improved.

    Avanar You can also draw a line with beams, even with very thin beams it looks even better.


    I think Rising World is the crème de la crème of building games and anyone inspired by another game should probably stick with this one or try to explore Rising World's technical capabilities. I don't mean any offense, of course, we're Just discussing things here. ^^

    Would love to see a tutorial building complex curves or shapes. I tried to create a curved slope and quit when I saw that I could not align the pieces together perfectly. Same thing with a geodesic dome; aligning a block between two angled blocks is such a pain.

    LordFoobar


    Would it be more reasonable to throw that video to whole new thread? I also looked that video's content and I can't see any interesting points in it, what comes to Rising World. I hope you are not advertising your own or friend's game via that video?! Because then it should place to off-topic section. And if you look other's made blueprints, there's enough options to make very complicated buildings / objects. Also, I don't see any connection to my thread with this. I mean, should I add something from this video's content to my first post, or something else??

    Wow! are people quick to judge others! I stumbled across this video, I don't know the guy, and I have not looked further than what I saw from the video.

    • The idea of pointing one location, setting what we're trying to create (i.e. an horizontal line, vertical line, area fill, an arc, etc.) and move mouse to where the shape should end. In the video, an example of this is shown at 2:44, or at 3:21, or at 7:47
    • Symmetrical block placement, as shown at 3:18.
    • Automatic resizing to target, as shown at 8:27, or at 9:16.
    • Ground painting, path curves, etc., as shown at 9:50.

    Can we discuss about features and ideas instead of accusing people, please?

    A water pump is a good idea. Clicking on water should remove 1 grid unit height of water in a very wide circumference. Reapply water physics and you got a water removal tool. Not so complicated to implement either. This solution would also remove water hidden behind ground or dirt, so no gushing surprise with hidden water.

    Remove water with F5 right mouse click.

    For people in survival mode, however, there will only be the option of filling the water with soil.

    It's on a multiplayer survival server.


    There was a player to who this also happened, and he hasn't returned to the server since. I'm just saying, this is an issue and it discourages players from returning to the game. Think about it.


    My temporary solution is : slow down flooding, throttle this. Flooding currently happens horizontally, meaning that areas are flooded as a same height as the source, spreading horizontally from the source. It should fill by layer, and rise vertically. Allow time for players to plug the hole. And only water sources should produce infinite water blocks, like Minecraft. Not sure if this is the same in this game, if any block of water can spawn infinite amount of water.

    After hours of digging down, and sideways, I went up to smelt some ingots. When coming back, I went slightly down (i.e. the water level is at 92, I went to about 76) in search for iron. The ore detector found some and I started digging. Next thing I see is water rushing in. I plugged the hole within seconds, but it was too late. The entire shaft (300 units down) and all connected mines were flooded. This is not realistic. And there is currently no way of easily removing water. I'd like to see a water pump, comparable to the bucket, but with much more water capacity, to cleanup big water messes.


    Also, water should raise to the top when flooding. It should not flood horizontally. A tiny hold cannot flood a 300 meters shaft within seconds.

    Please, also make it possible to remove water! When something huge gets flooded, it pretty much scraps everything as nothing can remove water except filling everything with dirt. And even then it does not grantee water removal.

    Have the same problem. I have some water appearing like magic after I bury it and dig it out again. It spreads and I cannot remove it. For some reason, water does not get cleared correctly and it gores through blocks. Finding leaks should be great; see where water blocks are.

    If you guys work on mirrors, please, PLEASE, allow implementing portals :D they're literally based on the same techniques.

    Do you refer to a french localization of the game? This is definitely planned in the long run ;) Unfortunately we can't add any other languages than english or german at the moment since we would have to rely on external translators in that case...

    Make the translation files available on Github and behold the power of the open source community.

    @wesleybruce: If you can run the current version of the game, it's very likely that you can also run the new version of the game ;) In the worst case, you have to disable certain graphics effects. As @joni909 asked, your system specs would be very helpful in this case :)

    As long as you still offer the game cross platform (I'm on Linux) I do not care about specs; all computers eventually need to be replaced, and upgrading a system is not that expensive. At some point, we need to move forward.

    although this does open up a lot of possibilities it also causes a problem. Some of my builds are too large for one bp so I have had to use up to 8 bp to cover the whole build. It has been easy to reassemble the building because the blocks have been fixed to the grid. If blocks are able to be placed in any location as are beams it will be much harder to reassemble the buildings.



    One solution may be giving us a choice if we want to place a bp on or off the grid.

    I believe blueprints will not be restricted to size, but to the content of materials (i.e. positionss and material types,etc.), and I guess it could even be possible to "align" blueprints much like how many vector image editors allow grid and image alignments. Another solution could be to automatically generate multiple blueprints for one build, and let the game reconstruct them automatically.

    I believe most Linux players have Vulkan-enabled hardware. If not, a video card upgrade is quite cheap. In any case, Any computer that do not support Vulkan will probably die out by the time this game releases with the new engine, so having both OpenGL and Vulkan is a waste of time IMO.

    For blocks, you need that big hammer. Use it to "destroy" the block and you will get a pickable block.


    For building elements, i.e. woodplanks, you can use the crowbar to remove them into your inventory.


    Nice! Thank you for the info.


    There should be some info text whenever such block/element is destroyed, so the players knows what tool to use. These info could be enabled/disabled in the options.