Terrain healing in Unity

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • i have never experienced/witnessed terrain 'healing' O.o

    ich kann nur ein bisschen deutsch sprechen (mehr lesen). fur alles andere, es gibt google translate.


    any blueprints i share are free to use however you want (aside from selling them obviously), but i would love to see what you do with them, and be sure to credit me when you share projects that involve my work.


    Bitte verlinken Sie zurück zu meinen Blueprint-Threads (oder erwähnen Sie zumindest meinen Namen), wenn Sie Projekte hochladen, die meine Arbeit verwenden.

  • No, the actual ground/mountains.


    Was quite awhile ago now but I recall Red saying (in JAVA) that lower tier ore veins would regrow after a time which would mean the surrounding earth as well.

    I never worked on a project long enough to confirm or deny but some voice in my head took that to mean the earth with no ore would also regrow/heal eventually, though Im thinking it through as I write this and realizing Im likely mistaken.


    Anyway, I started an intensive terraform project in Unity and had a fear it would eventually wreck itself. *shrugs

  • thats the first time i hear this. but there was a bug in java that allowed you to "regrow" veins when you manually fill them with rock again. that wasn´t on purpose though

  • Many of us have done that too. I personal hope that we can blueprint our hard terrain work. ^^

    oh yeah, it would be so cool to be able to save terrain modifications too! i heard we're getting a block that can be sculpted like terrain tho, so that might be used in place of blueprinting actual terrain.

    ich kann nur ein bisschen deutsch sprechen (mehr lesen). fur alles andere, es gibt google translate.


    any blueprints i share are free to use however you want (aside from selling them obviously), but i would love to see what you do with them, and be sure to credit me when you share projects that involve my work.


    Bitte verlinken Sie zurück zu meinen Blueprint-Threads (oder erwähnen Sie zumindest meinen Namen), wenn Sie Projekte hochladen, die meine Arbeit verwenden.

  • Actually terrain doesn't "heal" automatically, neither ore veins nor the surrounding terrain regrow. So if you change the terrain in the new version, the game won't change it back ;)

  • Actually terrain doesn't "heal" automatically, neither ore veins nor the surrounding terrain regrow. So if you change the terrain in the new version, the game won't change it back ;)

    did it ever do that in java?

    ich kann nur ein bisschen deutsch sprechen (mehr lesen). fur alles andere, es gibt google translate.


    any blueprints i share are free to use however you want (aside from selling them obviously), but i would love to see what you do with them, and be sure to credit me when you share projects that involve my work.


    Bitte verlinken Sie zurück zu meinen Blueprint-Threads (oder erwähnen Sie zumindest meinen Namen), wenn Sie Projekte hochladen, die meine Arbeit verwenden.

  • did it ever do that in java?

    No, it didn't ^^ The Java version never changed anything terrain-related retroactively. There was a small design issue though, causing mined ores to reappear when placing stone or dirt there, as mentioned by Avanar . However, this didn't really respawn ores, instead this just made remaining ore blocks visible ;)

  • well if you used my auto path plugin, the ground would change slowly under areas you walk, i guess some holes would indeed heal too lol

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  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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