Just thought I'd leave this here to link up with my signature. Feel free to ignore, or reply; I'll remove them if & when they may or may not be added. I don't want to clutter threads anymore.
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My suggestions to the game:
- NPC Comrades: Just some recruitable roaming wanderers you could allow to settle or turn into NPC Traders or even buddies to follow you as you explore. Must do combat with bonus tending to their hunger & thirst. (Needed for Single, and a quiet multiplayer world)
- NPC EXP & Leveling: Custom NPCs (not dummies) should support gaining EXP & level systems for plugin/modding, as well as to unlock various vanilla & modded abilities. Think Pokemon, or my Japanese 'KanColle' hype of leveling. Some progression should be there.
- NPC VIllages: Populated villages, towns, and etc that pop up every 10,000 or so "meters". (Rough distance estimate)
- Boat + Storage: Boats with passenger spots & with numerous storage abilities. Minecraft failed here.
- Vehicles built "outdoors": Vehicles should be built outside of the crafting tables from a shell. People would build garages, drydocks & hangers to tend to these. They shouldn't be "picked-up", only by other vehicles & specific construction tools (unless bike or similar).
- Donuts: Because I requested it as a jest. ('Animal Crossing: New Leaf' coffee drinking vibes)
- Tea: Same as donuts ('Animal Crossing New Leaf' vibe to it).
- Beverages Holding: Being able to be held in your hand as you would see people holding it to work. Being able to take little sips from them
- Turkeys: For next Canadian Thanksgiving for they were missed. (even for 2017)
- Flags & Banners: To allow for custom & actual default flags & banners to be upped. Real-world flags & ones for us to proudly display.
- Board Games & Computer mini-games: More side-fun to be had; Look at Computercraft for Minecraft for it's a legit idea. Play card games, chess, or arcade games.
- Hostile Oceans/Waters: Humanoids in vessels should lurk the oceans for you to hunt & be hunted by.
- Passive entities Oceans/water: Humanoids swimming & sailing in vessels casually in the water. Even fishing, among other things.
- "Picture" books: Books with the ability to put your pictures in them. May be silly, and get abused, yet should also be treated as "Blueprints" or even pull from .pdfs.
- "Pet" Taming: Having chickens fed to foxes to tame them; Lemmings to Arctic Foxes & etc over time. They (foxes & others) should be able to be tamed, commanded, & follow instructions.
- Stepping Stones: The garden variety to allow for hastfully built pathways, and such. All sorts of variety.
- Further Door Variety: Dutch doors, glass doors, farm fence gate doors, among others. All sorts of added variety to doors. Even doors with windows in them, among others.
- Music Box/Radio object: Streaming music into the world by default & music from hard-drive; Bonus: Having others hear them in multiplayer worlds. (The Sims, GTA 3+, ETS2, & Second Life). Being able to stream youtube into multiplayer, otherwise everything loses its meaning.
- Airships/Helicopters: Something slow, yet something to take advantage of the vast open sky. Again, must have storage chest capacity. Check out "Twin Otter" for slow reliable prop planes. Nothing higher or faster. Saw mention to airships which I enjoy. Blimps basically.
- Customizable Statues: Should be able to be personally customizable, even ability to display own or other player's customization at that point. Humans, animals, & etc.
- Moose Riding [Horse style]: This should be possible after horses & camels for this is a 'fresh' world for us to tame. Taming Moose to use their antlers also as weapons in jousting.
- Biome-Specific Entities: Both Neutral & Hostiles that come and go on timers & triggers to encounter & attack/defend from. Both passive & hostile types (taken from Pixelmon mod spawning).
- Regional Weather: Various chunks explored by the player should gain region specific weather. It would load in as entity to move around as a real front to either pester the player or to just be there as something pretty. Ice, snow, rain, fog, thunderstorms, etc should move around being active in some chunks, yet not so much in others, divided, or unified. Should see storms off in the distance. View the game called 'Astroneer' for an example.
- Kitchen Egg Timer: For cooking at the BBQ, cooking in general, and to use with the big ore furnace to register & notify players when something is complete.
- Tinted coloured windows: Of various shapes, sizes, and styles. Current ones, yet also different types also. Even ones being larger in scale. Missing the opportunity to craft more.
- Coconut/Banana/Pineapple Trees: Just because I saw them in Animal Crossing: New Leaf that i'd desire having them for both scenic & food source. More the merrier.
- Storm Barrels/Liquid barrels: Various types of barrels to contain water and any other sort of liquid. Any apple, orange, oil, and even rain water. Even to leave barrels out in open rainy areas to collect rain.
- Clocktower/Church bells: Being able to toll bells would be a nice immersive addition. [Link] Both automated & manual oriented types.
- Trees (Colour/seasonal): We need more colourful trees to decorate and be found. More orange, purple, red, and other sorts of trees. Even Sakura & crab apple trees.
- Hedges (Garden): We need hedges, flower rows, among other sorts. Both natural & wild hedges, and etc. Everything that's desired would be asked to be in its own massive update for how vast this request is.
- Rounded Planks & beams + Metallic: We need more variety to encourage circular building. We need triangular, circular, and sorts that would be easily applied to builds. Even metallic forms to them.
- Portable Storage: Minecarts & boats would do these first, yet something more on a personal level would also be interesting to place in backpacks, and such. Even adding in forklifts to move stuff on pallets on chests into wagons, carts, ships, and such. (Look at 'Wurm Online/Unlimited for inspiration & examples).
- Water Dispenser: Medieval Era would have those wooden barrel wine kegs to work with, while Modern era would have those cup related ones. The hand-crank ones for miners & the sipping office-park type ones.
- Bed Notifications: Being told who is sleeping on bed in some notification + being able to simply skip a night when an 'x' amount of people are in a bed (2/8, for example).
- Garden Shears: For gaining saplings from trees without losing a tree farm in the progress. Would simply gain branches to plant (as it's a known way) to grow trees. Savannah trees fail to yield proper saplings counts.
- Coconut/Pineapple/Banana/orange Tree: Because we have apples, limes, and cherries we need something more 'tropical'.
- Wheat: Wheat to grow & to make bread.
- Wide Map: The current maps are great, yet wishing for a 'widescreen' version of the maps.
- External Map Viewing: To be able to view your maps externally in an image format, as well as some 'Google maps' style on a website hosting.
- Hay/thatch/straw Materials: Anything that's seen on rural ancient huts should be found in the game as blocks & plank type materials to make roofings, and etc. Even hay bails, and etc. Hay & it's variations should be found in quantity in variety & building styles.
- Pumpkins & Melons Seeds: Both pumpkins & Watermelons should produce their own seeds when you slice them up to be able to plant 2:1, not 1:1 as it is now. There should be a slight gain to them with how food spoilage shall effect them.
- More may come as updates come & go.....
[Extended 1] - [Extended 2] - [Extended 3] - [Extended 4]
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Sorry, and thanks! Just how I view "improving" Rising World from my perspective. I'll occasionally update this thread. I do not want to stress Red51 & his team, just feel these would be "appropriate" for this game.