Well, the sound issue from the beta is still within the game that it's now pestering me so much. It was fine on day 1, yet the longer I play the more I'm finding that it's hounding me because I'm now traveling around trying to visit my various settlements that it causes everything to lag out. The worst settlement for this sound issue & lagging is 'Brisko Village', my desert city. It's one of those you move and stutter, you move and starter.... Think of it like very 2nd second you lag that. I then tried running from the mid point of the work from halfway to the desert to my fort where the stuttering became far more noticable.
846 mb in sound memory. The first time when I visit Brisko you could hear a static 'pop' where I had to then restart my client as a whole. I traveled from my Fort to the desert city where once I loaded my settlement things went downhill.
The time now, reason why I'm posting this, I walked back to my fort where I can now no longer hear the footsteps, the furnace smelting my sulfur ore for dynamite, and such.... it's now almost at an unplayable state for me that I'm in a highly frustrated state right now. The sound memory, or whatever it may be, is killing the vibe for me. I also can't hear my dude eating watermelons. I can hear torches and such, but nothing else.
ALso, posters phase through walls that you can see them clearly phasing through my Canadian Tower & mini museum/Touristy center. You know about that one though, yet still noting it here......
This is the second time this has happened where the sound would stop where a certain sound effect would play..... Both in the beta & now. Now it's making the inventory item switch noise in repetition to eventually lead into a very weird sound of the mining drill. More 'ambient'.
Also, when you try and pick up the garden torch it says you can't, yet you still can when you press F again.