I have updated the permissions with those you mentioned and its acting the same. What's weird is, if the player removes the door they cant open and places it back down, it works after that. Is there a permission tied to who placed the door? I should also note, the player is using a house I blueprinted for him. Its on his area protection but i placed it.
Yes, players are always allowed to use their own doors. After removing and re-placing the door, it automatically becomes their door.
But for doors specifically, there are only two permissions relevant: the general useallobjects permission under general (if it's false, the player cannot interact with any objects he does not own) and the new usealldoors permission. If you want players to be able to use other doors, set useallobjects to true and also set usealldoors to true (although that's the default value for this permission anyway).