Yes this command works well (using snow vs cold) .. did both a cold and dry region in unused sectors. Love how it warns and shows if there are any construction elements and objects as a precaution. TY!!! The backup option does not work on a server though, only SP.
Thanks for letting me know, it's good that at least the manually spawned biomes work ![]()
About the backup, yeah, unfortunately that doesn't work in multiplayer, that was an oversight
We'll fix that, but unfortunately it won't make it into the next hotfix... however, in the meantime, you can create backups manually by using the createbackup console command.
Sidenote: goto #dryregion and #coldregion still take me to default temperate locations, and do not detect the ones I spawned in. (spawn a cold to the nearest unused sector and a dry to the searest southernly sector)
Still weird... not sure if this is a specific problem in multiplayer?
word.db is small and will PM u right away, the chunks is approx 500MB but can send that too via link if you need that one too.
Unfortunately I would also need the Chunks.db... The relevant files are basically the Chunks.db, the Meta.db and the World.db
Both would be ideal (server and client side setting). Personally it goes against the challenge of 'survival' of predators sneaking up on you. In survival, you should be aware of your surroundings, predators tend to be very quiet for obvious reasons.
Well, in the Java version, the player got sometimes suddenly attacked by a boar or bear when walking through forests, which caused some frustration sometimes... we wanted to make sure to have a few more indicators if an npc has detected the player (the heartbeat was supposed to be one of these indicators) ![]()
The sound is fine if appropriately triggered by: low stamina .. or taking damage/anxiety. Instead of a heartbeat sound if a predator spots you, perhaps their 'attack sound' can be used as a warning (but only if warning is enabled) -- roar, hiss, etc
Aggressive animals also play a "roar" animation (and a sound accordingly) when they detect the player, but I'm afraid there is still a chance to miss that (especially if the animal is not in the fov of the player) ![]()