Posts by Red_Baron

    As far as I understand, there is a limit on the installation of posters where you can find out about this in detail, I also set up many posters, but so far there are no problems

    Yes, I know that. The issue is not the amount of posters one can upload, but that the images that have been previously uploaded/placed are not showing up in the list when someone tries to place a poster.

    Hello, I have had a bug reported by players on my server, Green Valleys, and verified by myself where sometimes the list of images a player has uploaded previously when placing a poster or decal is not showing up. This is making it difficult for some players as they don't know how many images they have uploaded before they reach their allowed limit, and they are unable to delete previous uploaded images.

    Now that the journal is added back into the Unity version, is there a way for server owners to add pages to it for explaining plugins, sever rules, etc., like we were able to in the Java version?

    Maybe it's the scrolling then, unlike most websites you need to scroll horizontally and not vertically.

    If you click on the three dots ... in the top right of the trello board, you can click on "Activity" and see all of the recent updates red51 has made to the roadmap.

    In the server properties file, there's a line to turn down the spawn rate.

    Quote

    # Spawn rate for animals. Lower values for less animals, higher values for more. Default: 1

    Settings_NpcSpawnrateAnimals=0.8

    I set mine to 0.8 and the spawn rate is much more reasonable now.

    For what its worth, we have everything locked down normally so that players can only do things in claimed areas, and Bozbird has played on our server for a long time with only minor issues of disagreements with other players, and he even played on our java version before I believe. But the second he found a vulnerability, he exploited it to destroy as much as he could. Is that a player you want to keep around on your server?

    Thanks! Found who uploaded the shrek image and griefed our spawn area and several players builds too. It was player Bozbird. I suggest all server owners ban him as he seems to create nothing but trouble. SteamID 76561198314424408

    Is there a way to find out who uploaded a poster image or placed it in the world?


    Long-story short, I had installed a new auto-restart program for my server but the directory was properly setup so it didn't load any permissions or plugins or save any logs when the server restarted. Someone took advantage of that and destroyed our spawn building and all they left behind was a poster of Shrek... :|


    All good on restoring our spawn as I had a blueprint of it, just trying to figure out who needs to be banned since no logs were saved while the protection plugin wasn't working. =/


    If there is not a way to track this, it might be a good idea to add since we've had players upload porn or other inappropriate images in the past that need to be moderated.

    There's a few options.

    1. Setup the permissions to only allow people to destroy things made by themselves, though the con with this option is that players can't build things together.
    2. Use the in-game area protection and setup permissions for them. This requires a lot of work by admins to setup each area for players and add friends, etc. I think its the F9 option that allows area creation.
    3. Use the world protection plugin made by yahgiggle which allows players to claim their own land and add friends, change permissions in their area, allow PvP or not in their area, etc. There is a new update for it coming soon that adds and lot of features.

    A warning for anyone using these blueprints: Some of these flowers have over 4,600 tiny construction pieces and massively slows down your game when looking at it and creates a huge amount of lag on multiplayer servers for anyone in the nearby area. I do not recommend placing this blueprint on multiplayer servers.

    Thanks for the info, its quite possible it occurred from the undo bug. I've already disabled flowing water on our server, but we've got a big mess to clean up as its stretching from the cold biome south around the side of our starter island and all the way to the warm biome.


    It would be super helpful if there were some way to delete all water above level 90 in the world, though I'm sure that might crash or bog down the server for quite a while when its processing removing all of that water. Also curious how that might affect spawning of future world gen changes like the underwater biomes since now all the areas covered by extra water would be considered modified chunks.