Poll: Ability to change block shapes or separate items?

  • There are discussion to combine stone and wood. Stone is stone and wood is wood. There is a distinction. Maybe I have to cross a line, but in my head I cannot. These are different materials and they should be treated differently.

  • How about like you produce stone blocks and then on site you can modify them with a masonry chisel? Like old-timey freemasons.


    Similar for wood blocks, you produce blocks/planks and then use woodworking tools on site to modify them.

    Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb

  • How about like you produce stone blocks and then on site you can modify them with a masonry chisel? Like old-timey freemasons.


    Similar for wood blocks, you produce blocks/planks and then use woodworking tools on site to modify them.

    ^ ^ This would be cool, but wouldn't it get very tedious very quickly at some point?
    In the end, the developers are the ones who make the final decision.

  • ^ ^ This would be cool, but wouldn't it get very tedious very quickly at some point?
    In the end, the developers are the ones who make the final decision.

    It could just be quick, like if you have the tool you can choose the shape of block to place. Not a tedious process to shape every block by actually having to hit it to shape it...


    And if tools have decay/finite uses now, it could open up a market for blacksmiths or whoever to have to produce tools for people to use.

    Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb

  • I love this game as an immersive peaceful tame relaxing game....but its in need of a fixed identity and if you PLEASE read on you can see why this is one of the most important aspects of this game and how it applies to the "planned building strategy". If this doesnt get done right for the average player seeking some sort of realism procedure, then all RW will be is pegged as a building simulator, while every big title name game out there is winning gamers and streamers with building survival, recipe's, and procedure.


    This question should really be asked to "new" players and what they want to see in a game to get a true perspective.

    No one seems to have a problem with making fireworks or complain do they?

    1. They get sulfur, then smelt it.

    2. They gather wood, then turn it to sticks.

    3 They gather wool/cotton, spin it to thread, turn it to cloth, turn cloth to paper with water.

    4. Then combine it all at the bench.


    With the logic of just turning something into any shape while skipping everything in between is just catering to creative players type of system and generate comments about the game is lacking immersion.


    I care about where our RW community could go compared to the low player base it has now with so few servers and WHY so many sit empty and its not because of the age of the game.....its the building interaction that keeps a game alive in all aspects, and the continuation of that interaction to keep players wanting more and more. There are other games out there that 10 years of playing them you still dont know all the recipe's and its what keeps people playing them.


    Proof in this is going into any long time server and seeing all the bases built up to a certain point and then the player just quits. There simply are not very many players who just want to build, So the building interaction needs to mean something to them to stay and keep building and be immersed in the game with that experience.


    The players RW has at the moment are mostly builders......my family and I who play together are builders also. But there are 2 types of builders.....the ones like us who like to interact with the stations.....and the ones who just spawn and plop in creative. We prefer going out and harvesting all the resources ourselves and interaction with stations and when we get done its something we are proud of because we did it all ourselves. Its how we get satisfaction from the game. I dont have a problem with creative mode style of play......but then all the builder is doing is playing a 3D cad cam program trying to wow everyone, and not really playing the full game is my take on it. It may as well be cheating in the eyes of many.


    This style of building takes away other competitiveness also.......just like a player working weeks in a server building things up, and then another player comes in and plops a city with blueprints in 10 minutes then leaves. That doesnt impress anyone at all.


    Its not hard to build a block station or sawmill close to where you are working, or move it to another spot as you progress to another part of the building. If we click the wrong part, its our fault, not the design of the game. where we need to switch blocks to something else like its creative mode......the creative mode players are the ones who want this, not us. Everyone has gone to the store before and bought the wrong item in the past is what I am getting at.

    ----------------------------------------------------------------------

    If anything this is what I would suggest to add immersion into the game to keep players interested is below.


    (Have a sledge hammer removal tool that can span a row of blocks instead of one chunk at a time would help for starters).


    1. Tier 1 block station for starting out with basic shapes.

    2. Tier 2 block station for the more intricate shapes. Possibly a way to make a custom shape block.


    3 A sawmill station for making logs into base materials. I mean seriously....I can craft lumber with my bare hands? Make the sawmill out of logs to solve the lumber issue needing to build the sawmill. Then when they get planks, be able to upgrade the look of the sawmill.

    4. A carpenters bench for building those base wood materials into components and furniture.


    5. A recycle station for all the left over blocks from a build or wrongly made blocks that go back to a stockpile of whatever its base material was. You already have the grinder station for turning stone to gravel right? Adjust it with a menu to return blocks back to original materials.


    6. Maybe a tech station for other items not building related.


    I am very sorry if any of my suggestions upset someone......but this is a game....and if based on a easy creative building simulator...nothing will change for player base than what we have now......and this game will not grow anymore than it has now just catering to creative builders without more immersion.


    On another note......this game would bust wide open for player base.....and make the builders we have now look like gods, if the game turned in a direction that role play could be a thing.....steamers would stream and players would be drawn in masses to this game and stick with it instead of leaving when then get everything and all that is left to do is build.

  • Nothing that hasnt already been said in this thread, just chiming in with my 2cents.


    I agree that with games like RW there`s two types of players, Those that want it now with little effort and those who enjoy going the distance, as it were.


    Another game I play is No Man`s Sky. There`s four game modes: creative with free resources, and three flavors of "you want it then go earn it, and dont die along along the way".


    Ive played many games of the latter three but not once have I played in creative. It simply doesnt interest me, but that`s just me and others have a different take on things.


    I understand red`s already has a lot on his platter but I feel that if RW is to succeed it needs to cater to both.

    edit: Spoken in the sense of magically morphing materials vs. "You want, go cut or mine it and make sure you craft what you actually need in the first place.

  • As has been mentioned, placing a 'full' block then chiselling to shape seems most immersive... (for a similar example see the game 'Vintage Story').


    So, place block => select chisel tool/shape => Hit a few times


    Maybe tool should retain last required shape?

  • As has been mentioned, placing a 'full' block then chiselling to shape seems most immersive... (for a similar example see the game 'Vintage Story').


    So, place block => select chisel tool/shape => Hit a few times


    Maybe tool should retain last required shape?


    Since often when building a block is getting placed in position within a few millimetres or even partially inside another block i don't see that as a good option.


    Chiselling before placing is fine. Just not.. You know.. :P

  • I kind of agree with being able to see the fit of the block before placing it.


    As long as its already crafted skinned and shaped at the block bench. I mean this is what a block bench is for. Look at....take a measurement in a way....make the block at the bench and install it. Taking away this basic task between is ok for creative....but not so much a survival server where people want some sense of realism without it being over cumbersome.


    Even making lumber from log in your inventory, with no tool or bench is kind of a cheat also.

  • Hmm maybe allowed if the player is carrying an axe? You can make lumber from logs anywhere so long as you have an axe 😁 I agree though, without the correct tool it should not be possible.

    exactly......problem lies in making the saw bench that requires lumber that technically speaking should be considered a tier 2 bench in its current state.


    To solve this you could have requirement to make a log/saw bench with logs and an iron ingot, or iron plate, which creates a log stand with a handsaw on it and call it a tier 1 log/saw bench......as in something that can just make construction materials on.


    Then after you can make lumber.....allows for a tier 2 saw bench that makes other things like furniture etc.


    Plant pots and all that stuff not related to wood working should have its own bench also.

  • Hi all, not too much experience with the Java game, clocked quite a few hours in (playing around in Hell at this moment), seems like I've bought myself at the right time. I believe (as a software engineer) that a good base will allow future-proofing of whatever the project is. If the legacy compatibility will impede the game's future... I think it's not worth it. Resizing of elements was an interesting quirk and I did like it but on the poll, I chose "I don't care" - RED51 has proven to be a capable developer and if he believes that the game will run smoothly with either of the options - we, the players, can adjust and maybe embrace some change(if that's required).

  • For myself, it would depend on if I'm in gm 0 or gm 1. I would want gm 1 to be quick & easy - making changes to blocks and such on the fly without bench usage, and gm 0 to be more challenging & realistic when building.

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