Medieval Realms 0.2.1.1

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)
  • Hi everyone,


    Legacy Medieval Realms thread can be found here.


    The first Medieval Realms plugin was launched back in 2017. Since the new game engine was announced I've been working on a rewriting MR from the ground up. So, after two and a half years in development, my first version of Medieval Realms for the unity version of Rising World is now ready.


    The best way to desribe the mod in a handful of words is as a "Procedurally Generated Data Overlay" plugin.


    Medieval Realms works a little like Rising World's world generation, in the sense that it creates chunks of virtual data, data that the MR plugin then links into.


    This data includes (but is not limited to) procedurally generated, irregularly shaped, Realms. These Realms belong to one of the four NPC Monarchies; Human, Elven, Dwarven, and Cursed and form the bedrock for all future MR development.


    Current features in the first release are as follows:

    • Realms Procedural Generation and Integration (RPGi) - the all new bedrock system for Medieval Realms world generation.
    • Advanced Crowns Economy System (ACES) - version 2 of Rising World's first ever economy system - Crowns.
    • Accolades eXtended Ensconce System (AXES 2.0) - version 2 of AXES 1.0 player controlled land claim system. Now with caching and Advanced Permissions Control (APC).
    • Kingdoms - currently there are only NPC Kingdoms, but everything is ready for Player owned/controlled Kingdoms to drop in future updates.
    • 45 Avatars - choose your players in-game avatar. There are currently 15 avatars for each faction.
    • PVP/PVE game modes - switchable game modes every seven days.
    • Land Deeds - take ownership of the land and name your areas. This also includes an automated decay system. If players do not log in for a long time (6 months) their land can then be taken over by others.
    • Over 250 pagan gods - forming the backbone to the Magic System (in development).
    • Statistics - including deaths, survival times, land ownership, realms explored.
    • Leaderboards - currently there are; survival, financial, land ownership, and explorer leaderboards (no GUI for this yet though).
    • Bounties - place bounties on other players heads for PvP players to claim.
    • Fast Travel - players can travel to spawn and can set their own Personal Fast Travel Point (PFTP). In future updates, player will be able to set, name, and share multiple PFTPs.
    • Friends - add friends and family to share full access rights to each others land and build as a team.

    All these features are accessible via a (temporary) graphical user interface. Once all of the MR core features are ready, I will invest some time into making the UX "pretty".


    You can read the full Dev Blog over at https://medievalrealms.co.uk/v…ate/medieval-realms-0-2-0




    Screenshots

    Monarchies



    Elven Avatars



    Human Avatars



    Dwarven Avatars



    Realms (statistics) Menu



    Deeds and Land Management





    Options Menu







    I think that all for now? :thinking:



    Earning Crowns


    You can earn crowns (currently) via three methods:


    1. Time Played ~players will stumble upon a few crowns here and there whilst playing. This isn't going to make you rich.

    2. Mining Gold ~ mine for gold, make the gold ore into ingots, and then sell them to the bank located at Bedridge Castle.
    3.
    Finding Gemstones ~ whilst mining, if you are lucky, you will come across gemstones, gemstones are "insta-sell" at the moment. Once the custom items are back in the game you will need to take your gemstones to the gem shop to sell.

  • yahwho

    Changed the title of the thread from “Medieval Realms 0.2.0” to “Medieval Realms 0.2.1.1”.
  • Another mini server update to version 0.2.1.2


    You can now buy domesticated NPCs via the Z/Y Menu (QWERTY / QWERTZ dependant).


    Horses are also now protected from other players taking them. Place a saddle on a horse to claim it as yours. Horses and other domesticated NPCS are safe on your own AXES land deeds.


    You can also feed your livestock and move them around. They will chase you for more food. Each animal has a group of foods they will eat.


    🐷 Pigs are gready and will eat carrots, sugarbeet, pumpkinslices, watermelonslices, potatos, lettuceleavess, tomatos, and corncobs.

    🐮 Cows will eat carrots or sugarbeets.

    🐐 Goats will eat carrots, sugarbeet, potatos, lettuceleaves, tomatoes, corncobs, watermelonseeds, and pumpkinseeds.

    🐑 Sheep will eat carrots, sugarbeet, lettuceleaves, tomatoes, and corncobs.

    🐔Chickens will eat corncobs, watermelonseeds, and pumpkinseeds.

    🦌 Deers will eat carrots, sugarbeets, lettuceleaves, tomatoes, and corncobs.


    This is the first part of reintroducting the MR animal husbandry.


    Here's a short, silly, video.


  • Hi everyone!


    Development updates for Medieval Realms may have been a bit quiet recently. 🤐


    But I can let you know I'm up to BIG plans! 😉


    I'm currently working on a medieval folklaw will-o-the-wisp fully-autonomous addition to Medieval Realms.


    This update will bring you an AI-enabled will-o-the-wisp to MR.


    Although I don't want to spoil too much of the suprise...


    Here's a tiny sneak peak 🤫


  • It would be nice if you could find iron ore and also spawn animals... You can buy a horse, but how without or too few coins??? There's also nowhere to find how many coins you have or how to find out how to get coins - well, let's continue in SP mode... ciao

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