Wanted to make note of a few things, even if Red51 is aware of them. He already started working on some placeholders, even telling me how to enable them, etc. Even so, felt I needed to re-note just to keep it fresh in the mind. Not trying to be annoying.
Auto-Walking & Running:
We already have auto-walking, though my original suggestion was for an automated auto-run. Sure, stamina would negate this over and over, though when the stamina fills up you should be allowed to run at full burst again. I apologize for yelling at Red51 for not updating it quickly enough, though it is a necessary feature for Rising World whether I bring it up or not. It is a necessity, regardless of who suggests it.
(View Skyrim & Kingdom)
Horse Auto-Run:
It's neat that we can ride on horses, though my previous suggestion still stands with how horses (and mounts) should have an "auto-throttle". Similar to Kingdom, Mount & Blade, and even Skyrim, Rising World should allow for mounts to have an auto-run to them. If possible, even at varying speed levels (as done in M&B & Kingdom games). It's just easier, and lessens the stress of the mind. All you would have to then focus on is guiding your horse around obstacles.
Wool & Yarn Automation:
Red51 noted he'll have this covered so all I'll note is how NPCs and machines should play a part. Similar to Conan Exiles (and without the brutality) NPCs should be hired, rescued, etc to then be attached to various 'crafting stations', such as yarn spinners, furnaces, etc. The fee could be food, money, or anything they desire and need at the time. It's been noted we shall potentially rank up to automation with higher-tech technology, something I do agree on.
Boats & Vehicles:
Some vehicles should have a map attachment on them in the future. Allow both primitive and GPS-oriented maps to play a part in navigation in the future.
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That's it, for now. I'm sure I'll remember the others. If I do, I'll edit them into this thread.