I'll stand by what I had initially stated, and recently stated, especially after a certain someone was bullied by award points on the Rising World Steam forums. It appears the trolls are out in full force mocking people for their honest opinions, something I've notified Red51. It's up to him if he desires to see reality or not, I however brought various things to his attention just so he's aware. I'm not pushing for Red51 to push trains in a queue, it's just to not to underestimate the value of certain features, especially trains. Trains are nothing to laugh at. They're a major feature which shall genuinely boost Rising World, if modding can't thanks to self-sabotage in the community.
I saw that "bought" message, I agreed with them. I'm happy for them. A little naïve, yet nice. I also added, in response to their happy response, trains themselves shall both save, and revive Rising World. I'm not joking about this, and I'm 100% serious about this. I'm not joking, though the people on the forums are as vile as they can be. It's a shame, because Rising World could be so much more instead of people being vile for their own ego. This is not a suggestion, but a reminder not to underestimate the value of trains in Rising World.
- Rising World's future Steam Train, as noted via Trello.
Trello Page - Steam Train & Trains:
https://trello.com/c/dj4Yeuii/…ctivity&u=red5111
How will this save Rising World?:
1) Trains are universal in interest. Kids, teens, adults, and elderly all admire trains. There's a universal respect from them, especially from Asian countries, allowing people to unite under one banner to have fun with trains. Interests in trains aren't niche, and the truth is in people desiring to play trains, if unable to do so with how poorly made simulation games tend to be. Everybody loves trains, more people than you realize. People don't realize trains are an off-brand "house-hold" product, just of their own style. There's at least one train-related item in someone's home, as small or big as it is.
2) Unified Supply Line (Structural): Horses and boats are a nice addition to Rising World, and I do use them whenever able, trains however shall boost things along by speeding supplies up via supply lines. They won't feel various penalties as horses, boats, and other vehicles are effected by, or so noted. Everything is connected and supplied. Connected resources.
3) Moldable Worthiness: Unlike Train simulators, you can actually mold and flex your trains needs and desires to your own needs, as people initially had done in modded Minecraft. You're not stuck on a boring pre-determined line of track. Your train, and the cars behind it, can go anywhere you desire.
4) Stagnated Train Sim genre: People who desire trains shall play train sim games? Sure, if briefly. Keyword: Briefly. They'll see how flawed, stagnated, and broken train sims are in the gaming sphere. Derail Valley being the only true game, the rest being cash-cow material with no real care or attention. Minecraft's & Farm Simulator mods picking up the slack and magic the train sims ironically tend to miss in regards of trains.
5) Customizable Options: If we're looking at sailboats and banners, trains can have similar options for customization. Even via API & Modding POVs.
6) Server Supply Lines: People on servers can boast, as they do with their boat routes, how they've supplied and delivered goods to other people. There's that pride and joy of spending a lengthy while and effort supplying goods around with various types of mounts and vehicles, this also includes trains. That exact feeling is sadly one missing from train sim games, something which fails to be present in train simulator games. A certain lost magic in train sim games.
7) Linked settlements feel more satisfying (Emotional safety): Linking settlements, mines, and points of interests feels safer, more reliable, and easier to ship goods around. Instead of having to rely on roads for horses, or awkward winds with sailboats (ignoring RIBS), you can actually shuttle a fair decent amount via trains. Everything simply feels connected, closer, and more reliable. Can't haul things on your person, horse, or boat? Trains have you covered.
8 ) Multiplayer Players (Rejected players): Rising World can easily appeal to players who desire to play with trains in a co-op/multiplayer environment. They've been constantly denied, rejected by Train Sim forum members, something modded Minecraft allows them to play with. Red51, once able to update Rising World with trains, can also tap into these intentionally abused, rejected, and sideline playerbase allowing people to play with Steam trains, etc. There's a game called 'Railroads Online', it's however wonky and all over the place, something Rising World isn't. Rising World can easily appeal to the playerbase who had desired an open sandbox, co-op experience. Players are willing, and waiting to play a proper train experience in Rising World. Rising World is your "everything game", after all.
But I get it. I understand! It's so much easier to trash on trains, to be rude on forums, and to stroke your own ego simply because you hate someone for making a genuine observation.
Rising World can tap into this void, fairly easily, by providing us a simple steam train (as shown above), various cargo/passenger train cars, and the necessary tracks to run them on. Once ready, and when it's finally ready to be released into an update, you can rely on the train's presence to boost Rising World's player count into higher levels. People shall play in both survival and creative, even going out of their way to make train stations, depots, supply lines, and other fun routes with and without friends. Interests towards trains is universal, and shall gain more love once more trains are also implemented. People desire their trains. People admire their trains to the point they had to mod other sandbox-related games to gain that unrestrictive train simulator game, ones the same train sim games failed to provide them.
View 'Sweet Transit', it was supposed to be a simple game about trains. It was well received, sadly losing the respect to overly convoluted train & city-building themes. You have to choose one (trains) or the other (city building), not both. Dovetail games? Rushed, over-milked, too may sequels, and poor polish. Restrictive, penalizing, and they don't listen. Everything is disconnected and disjointed. There's genuinely no proper, valid train game out there. Everything feels scattered, improper, poorly catered to, something only modded train experiences can provide.
This is where Rising World can succeed, especially matching Modded Minecraft's train mods, Farm sims, and other games out there with trains. I understand it's easier to scoff and make snarky comments, trains shall indeed keep Rising World breathing as you personalize the trains to your liking. Feeling the cargo as you put it into cars, or how you have to transport cargo around. Making a reliable train route to supply your goods, all the while linking your settlements with one train line and another. Everything stays fresh, and updates to your desires. Everything is more personalized to your own desires.
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Using Minecraft's train mods as a template, and a proper reference, one can see where Rising World's train future shall aim for.
- TrainCraft:
https://traincraft-mod.blogspot.com/p/default.html
- Immersive Railroading:
https://www.9minecraft.net/immersive-railroading-mod/
(Only download from trusted sites. I'm only sharing this for reference only.)
- Create Mod:
https://www.curseforge.com/minecraft/mc-mods/create
You can create anything you desire with Create mod, even submarines and battleships. I'll focus solely on trains, and trains is what I shall hype up.
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- TrainCraft
- Immersive Railroading (With Canadian & other themes):
- Create mod - Create-designed Trains & Station:
Bonus - Farm Simulator 2022 with trains:
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Look! Red51 teased me with trains, and I admire trains ever since I was little. Same with other normal-minded individual. We have train nerds, bus nerds, boat nerds, and any type of nerds for every type of vehicle. I happen to have a universal interest, and I do admire trains, especially of the Canadian-Japanese-Slovak variety. I simply desire to see them in, and I do see them providing Rising World a healthy content & population boost. I'm not lying, or saying words lightly when I say 'trains is a universal interest', especially with hobby shops, Youtube channels, kids toys, etc. People don't realize how popular trains actually are, especially from a merchandizing point of view. I simply can't wait for when Red51 manages to get to the train update to finally allow people to have further fun, especially by tapping into an unknowing playerbase desiring to play with trains.
That, and how people simply admire the nitty-gritty train side of things.
Below - Minecraft's Immersive Railroading with extra modded CN Railway livery:
(I genuinely desired to play further, longer, especially with how I have a train with CN livery on it. Train carries cargo from far away projects, and I can have whatever fun I desire with it.)
I wasn't able to get far, it however made things feel far better, far more connected. I left this hanging because I play too many games (spread to thin), though can see this exact feeling and vibe in Rising World working well. I'm 100% certain once people are made aware of trains are both implemented and active they'll flock to Rising World in decent amount of numbers. Obviously, if you give them more to play with the more they'll have fun, but the Steam Train would be a nice start. Diesel trains? Sure. Whatever we're provided we shall have fun with it. Using Minecraft to conceptualize thoughts to imagine how trains could be handled in Rising World is an interesting perspective. Sadly, seeing others not knowing what they're talking about, only hating me because they desire to see me cancelled off the forums, or bullying other people is just disrespectful. Others not seeing value because they're too stiff. I simply hope people shall turn around to see the actual light of Rising World, and trains.
"If you build it, they shall come."
Go play Immersive Railroading and come back to me. You'll desire trains in Rising World as well. Don't talk to me otherwise, but let's converse once you're up to speed on proper train etiquette.