When the Unity version will be the default version on Steam, will you update screenshots and make a new trailer?
Update 0.8: Seasons and more
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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Just noticed something... when chopping down a young birch tree it dropped branches. I pick them up and it shows up as "missing image" in my inventory.
also, i had a thought.. when crafting something, on the right, just above the "crafting station requirement" text and horizontal line, there's enough space to display "total inventory" of the particular item you're crafting.
also on the bottom area next to "count:" it would be nice to have some buttons for quick count values like 4, 8, 16, and 32. maybe a double or half button as well. this would be more convenient than using the + and - buttons.
a final thought... when using the rake or sledgehammer to level ground, would be nice if the grid was visible. i find this the easiest way to tell if ground is truly level or not. i usually switch to a block in inventory just to get the grid to show.
i also noticed when placing window frames in a building of normal blocks, the frame does not always snap to the grid properly on the edge of the block, my window opening are 6 by 6 blocks leaving a space of 4 by 4 inside. windows are 2 by 2. most of the time it snaps properly and i can center 4 window frames in the opening. even modular mode doesnt work. it only sometimes happens when i'm on a wall that requires me to rotate the window frame 90 degrees before placing it. If i pick up one of the offending blocks and place it down again, it usually fixes the problem.
when animal breeding becomes available, could we get a barge/raft type craft which we could lure animals to and transport them to where we need to? i'm currently stationed on a small island which fortunately has most animals I need. no sheep however. id rather not just spawn them in. should be possible to ferry some about.
just some suggestions... this really is a great update
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also on the bottom area next to "count:" it would be nice to have some buttons for quick count values like 4, 8, 16, and 32. maybe a double or half button as well. this would be more convenient than using the + and - buttons.
Du kannst die Zahl, das Textfeld anklicken, dann kannst du die gewünschte Mänge mit dem Num Block eingeben.
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You can use the number that the text box, click, then you can enter the desired amount with the Num Block.
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Du kannst die Zahl, das Textfeld anklicken, dann kannst du die gewünschte Mänge mit dem Num Block eingeben.
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You can use the number that the text box, click, then you can enter the desired amount with the Num Block.
thanks. i'll give that a try
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Thanks for your reply red!
Thanks a lot for your feedback!
Yeah, unfortunately you can't have more pages atm... but we will add this with one of the next hotfixes
It would be indeed very useful, but it wouldn't play well with the text... text can't wrap around the image automatically, so it would be up to the player to format the text accordingly... I will think about adding that
I hope you can add that, there's two APP's from Play Store called "Fiinote" and "Time Planner" that let you insert images on texts on pages on a very easy way, test those APP's, I recommend that apps.
Right now plants don't die, so they will continue growing after winter. But we will most likely change that in a future update (but then there will be also an option to disable that)
OK, I think I didn't make myself understood. I mean in my world I have put hundreds of trees and plants. Disable growth for all (0%) from the miscellaneous menu.
My question is: if I activate the seasons of this new update, will my plants and trees grow (and consequently change their size and shape) even if I have the plant and tree growth option disabled? Or will they just change color? I would like to see those changes, in color, but I don't want size changes and so on in my plants and trees because they were specifically placed.
Or is there or will there be an option that when placing a plant or tree one can choose the growth percentage of that specific plant? If the option does not exist, personally it would be very useful to me. It would be ideal to have 100% natural growth of the plants and trees in our world (wild, natural areas), but with the option of being able to independently choose how we want certain trees to grow specifically (urban areas).
Adding custom music tracks is problematic... in multiplayer, this requires us to sync it with other players, but this would cause a lot of trouble in terms of copyright (because most likey 99.99% of the music that is played would be copyright-protected music). I'd prefer to have a plugin for that instead.
But when it comes to sound effects, it's our intention to have a creative mode tool to place sound effects in the world. It wouldn't be custom sound effects though, but we will offer a lot of different sounds (nature sounds, city sounds, interior sounds, engines, machines etc)
I understand the copyright thing, it's so tedious concept. But there's a plugin for do that on the new version? I think not yet.
It's so sad read about we can add our tracks via vanilla game I want to play some aboriginal, native and primitive songs for bring a touch of immersion to my world.
Anyway, when you say about this posible tool for put sound fx on the creative mode... We'll, all I can say is THANKS! That would be a great add to the game, together with visual fx like smoke, haze, or breeze (for waterfalls maybe) make the game more customable.
Ideally this would be solved by the power system we want to add in the long run... but we'll think about that
I see... And for the players who's world's are more oriented to medieval age, away from the electricity? Talking more of torches and campfires, etc.
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As mentioned by CursedXistence , you can change the texture scale by right-clicking on the right texture (in the texture dialog)
Thanks, I don't know that are possible now XD. I'm trying and it works, thanks a lot for adding to the game.
Unfortunately the size isn't stored per item atm... however, you can just use the "Adapt to World Element" setting for that (by default it's the Insert key): Just hold the block in your hands and press that key, then it will automatically adapt the size^^
I know, thanks for the advice. I use that "copy block" key a lot. I mean more about also copying the texture size of that specific block (0.5, 1, 2, 4, etc.), in addition to the size and shape of the block of our interest.
If you want more control over the flying speed, you can go to the Miscellaneous game settings and change "Fly Mode Speed Control" to "Advanced Mode". Then when the flying mode is active, hold Shift and use your mouse wheel to change the flying speed
Oh god, this tool is beautiful. How could she not know that they had already included her? I tried it and it has been super useful to me. I mean, I had seen the option in the menus for "advanced flight mode", I just didn't know what that was about. Thank you very much, it has been super useful to me.
Any way to increase the speed to 500 or 600% via commands or the configuration file?
This is a bit tricky to implement... but if you want something like paintings on a cave or terrain, you could place a decal there. Maybe we'll add an option instead to paint a custom image instead of having to upload one (but implementing a useful painting editor will take some time, which is probably better put into other features first)^^
Thats sounds good. I just have the doubt, Im sure that the performance of the game would be super unstable... I know, only think about how easy be work reliefs or paint on terrains materials.
Thanks a lot for your feedback, I'm happy to hear you enjoy it Merry Christmas!
Thank you for your responses, sorry for two posts, I'm via android and it's complex wrote via phone. Happy holidays for you and your family too, and for all here happy new year!!
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Adding custom music tracks is problematic... in multiplayer, this requires us to sync it with other players, but this would cause a lot of trouble in terms of copyright (because most likey 99.99% of the music that is played would be copyright-protected music). I'd prefer to have a plugin for that instead.
But when it comes to sound effects, it's our intention to have a creative mode tool to place sound effects in the world. It wouldn't be custom sound effects though, but we will offer a lot of different sounds (nature sounds, city sounds, interior sounds, engines, machines etc)
I can't speak for anyone else, but personally I'd love to be able to add custom music even if it was restricted to single player usage only. Don't get me wrong it's nothing against the music you have in the game, would just be nice to be able to fit the theme of my world.
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Unrelated question, is it possible for you to eventually change the blueprints so it saves custom images used for posters, etc. in the actual blueprint instead of having to upload them separately?
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Hope you had a good holiday if you celebrate or just a good day if you don't -
Sorry, I've been having trouble with this for a while. When I try to put a terraprint this usually happens
I can't move it to the level I wish (the ground), it moves a long distance, moving 3 or more blocks (squares) in the grid.
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Sorry, I've been having trouble with this for a while. When I try to put a terraprint this usually happens
I can't move it to the level I wish (the ground), it moves a long distance, moving 3 or more blocks (squares) in the grid.
You can use - and + to change the grid size.
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You can use - and + to change the grid size.
I try it, but no works in my case.
I think my world it's big and the game usually lag and I think that's the reason of this type of bugs.
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I try it, but no works in my case.
I think my world it's big and the game usually lag and I think that's the reason of this type of bugs.
If you have a num pad on your keyboard the default keybinds are numpad - and numpad +
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If you have a num pad on your keyboard the default keybinds are numpad - and numpad +
That doesn't help. This is a bug, I can't place my buildings on the ground either since this update even with a smaller grid.
Edit: I tried to place a blueprint building again and there is no issue anymore
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That doesn't help. This is a bug, I can't place my buildings on the ground either since this update even with a smaller grid.
That's weird, I'm not having any issues with it.
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Thanks red for your hard work on this game I have two bugs to report after few days playing this version:
- Grid is not applied correctly on some surfaces (see the screenshot below)
- Placing grass now use 3 grass object each time. It can be fine if its balanced. But in practice, if we collect grass on a determined surface we cannot cover it back with the grass collected. Maybe just increase the collect rate to fix this ? This issue exist in the previous version too, but now its very unbalanced.
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Thanks red for your hard work on this game I have two bugs to report after few days playing this version:
- Grid is not applied correctly on some surfaces (see the screenshot below)
- Placing grass now use 3 grass object each time. It can be fine if its balanced. But in practice, if we collect grass on a determined surface we cannot cover it back with the grass collected. Maybe just increase the collect rate to fix this ? This issue exist in the previous version too, but now its very unbalanced.
Grid bug has been reported already. It's better to put bug reports in the "Help" subforum, that way you can see what bugs are already reported and puts them all in one place so it's easier for red51 to see / keep track of them.
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When the Unity version will be the default version on Steam, will you update screenshots and make a new trailer?
Yes, of course
Just noticed something... when chopping down a young birch tree it dropped branches. I pick them up and it shows up as "missing image" in my inventory.
Thanks for letting me know! Actually the branches weren't supposed to be in this update I was tinkering with them a bit, that's why they're only available from young birches atm (and there isn't anything that can be done with them yet)...
also, i had a thought.. when crafting something, on the right, just above the "crafting station requirement" text and horizontal line, there's enough space to display "total inventory" of the particular item you're crafting.
We'd like to keep enough space above the requirements for the item descriptions But we could add a small label right below the preview image maybe, indicating how many of them you already have in inventory
also on the bottom area next to "count:" it would be nice to have some buttons for quick count values like 4, 8, 16, and 32. maybe a double or half button as well. this would be more convenient than using the + and - buttons.
I'm afraid that adding more buttons there could result in a bloated UI... I will see if we could maybe find a solution for that
a final thought... when using the rake or sledgehammer to level ground, would be nice if the grid was visible. i find this the easiest way to tell if ground is truly level or not. i usually switch to a block in inventory just to get the grid to show.
That sounds like a good idea, I will put this on our to-do list
i also noticed when placing window frames in a building of normal blocks, the frame does not always snap to the grid properly on the edge of the block, my window opening are 6 by 6 blocks leaving a space of 4 by 4 inside. windows are 2 by 2. most of the time it snaps properly and i can center 4 window frames in the opening. even modular mode doesnt work. it only sometimes happens when i'm on a wall that requires me to rotate the window frame 90 degrees before placing it. If i pick up one of the offending blocks and place it down again, it usually fixes the problem.
Hmm... it's weird that picking up the block and placing it again fixes the problem If the window doesn't snap properly (especially if modular snapping is enabled), do you mind sending a report? Just make sure the problem is visible on the screen then (i.e the window frame which doesn't snap properly)
when animal breeding becomes available, could we get a barge/raft type craft which we could lure animals to and transport them to where we need to? i'm currently stationed on a small island which fortunately has most animals I need. no sheep however. id rather not just spawn them in. should be possible to ferry some about.
Yes, a raft is planned
I hope you can add that, there's two APP's from Play Store called "Fiinote" and "Time Planner" that let you insert images on texts on pages on a very easy way, test those APP's, I recommend that apps.
There is unfortunately no built-in way to let text wrap around images automagically. While it's not impossible to implement something like that, there is quite a lot of work involved. Right now it's probably not justified to allocate maybe 2-3 weeks to implement something like that...
This might be different once there is a dedicated "books" feature
Disable growth for all (0%) from the miscellaneous menu.
You cannot disable growth unfortunately. The setting there is actually the "Growth duration", i.e setting it to 0% means that plants will grow almost instantly
Or is there or will there be an option that when placing a plant or tree one can choose the growth percentage of that specific plant? If the option does not exist, personally it would be very useful to me. It would be ideal to have 100% natural growth of the plants and trees in our world (wild, natural areas), but with the option of being able to independently choose how we want certain trees to grow specifically (urban areas).
This sounds like a thing for creative mode only (otherwise the player could skip the plant growth). But in creative mode, you could already use the plant placement tool (F6) - it gives access to all plants, including saplings/seedlings, young trees etc.
But there's a plugin for do that on the new version? I think not yet.
Not yet. Once we have some spare time, we could prepare a "Jukebox" plugin, like in the Java version
Any way to increase the speed to 500 or 600% via commands or the configuration file?
We'll think about that... the problem about too high flying speeds is that world generation could not keep up...
Unrelated question, is it possible for you to eventually change the blueprints so it saves custom images used for posters, etc. in the actual blueprint instead of having to upload them separately?
It is possible, but there is quite some work involved to implement that... unfortunately I can't say much about whether or when this will be implemented
Sorry, I've been having trouble with this for a while. When I try to put a terraprint this usually happens
Do you mind sending me the blueprint? This would help me to reproduce the problem
- Grid is not applied correctly on some surfaces (see the screenshot below)
Yeah, it's unfortunately a bug which happens since the latest update... I'll try to fix it with the next hotfix
- Placing grass now use 3 grass object each time. It can be fine if its balanced. But in practice, if we collect grass on a determined surface we cannot cover it back with the grass collected. Maybe just increase the collect rate to fix this ? This issue exist in the previous version too, but now its very unbalanced.
Thanks for letting me know! I'll see if we could maybe fine tune that a bit
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It is possible, but there is quite some work involved to implement that... unfortunately I can't say much about whether or when this will be implemented
Hey thanks for the reply, yeah figured if it was possible with the newer versions of Unity that it'd be one of those things Unity would want to be overly complex on.
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I dont know if this have been reported but, sometimes the screen flickering black every now and then.
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I dont know if this have been reported but, sometimes the screen flickering black every now and then.
Do you use any plugins, i.e. plugins which add any custom models to the game? Or do you play on a multiplayer server which uses plugins?
Black flickering is often caused if there is an invalid screen pixel somewhere, which typically happens if there is a malformed polygon (e.g. containing an invalid normal etc). It results in an invalid arithmetic operation (e.g. division by zero), resulting in a "NaN" (not-a-number). Any arithmetic operation where one operand is NaN always produces NaN as a result. Certain post processing effects then propagate this value (displayed as black pixel) over the entire screen.
Custom 3d models from the internet (added through a plugin) often contain invalid data, quickly resulting in NaNs. However, if you're not using any plugins but still experience the black flicker, maybe send a report (just open the console when the black flickering occurs and type report).
If you're using plugins and want to get rid of this issue, you can try the console command setoption stopnans when the black flickering occurs - if it's gone then, you can enter saveoptions to save that permanently
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We've just released a small update btw (0.8.0.2), which introduces a few new things, changes and bugfixes
Just in time for the new year, this introduces firework rockets (2 variants). They can be crafted at the workbench, requiring paper and gunpowder. Hold F while looking at a firework rocket to set off multiple rockets at once.
But apart from that, the journal now provides an unlimited amount of pages for custom notes, so you're no longer forced to keep your notes on two pages.
Apart from that, this update introduces various other changes and fixes some of the remaining issues. Multiplayer servers need to be updated.
We wish you a Happy New Year 2025!
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Hotfix 0.8.0.2 (2024-12-30):
- [New] New items: Firework rocket and large firework rocket
- [New] Stone can now be crushed to gravel in the grinder
- [New] Added pages for tungsten and sulfur to the journal (see "Resources")
- [New] Rake, hoe and sledgehammer now show grid on terrain (can be toggled by pressing G)
- [New] You can now get saplings from aleppo pines
- [New] Game shows a message now if world couldn't be saved due to I/O errors
- [Change] Journal custom notes section now provides an unlimited amount of pages
- [Change] Health slowly regenerates now if hunger and thirst is > 90% (can be disabled via "general_healthregeneration" permission in MP). Increased speed when sleeping
- [Change] Reduced durability of all iron and steel tools
- [Change] Certain saplings (e.g. spruce sapling) can now be planted on frozen ground again (unless it's completely covered in snow)
- [Change] Reduced wind intensity on default and clear weather
- [Change] You now get sticks when cutting down young trees
- [Change] Snowfall no longer has an impact on thirst
- [Change] Slightly increased spawn rate for aluminium ore in arctic regions
- [Change] Recipe-unlock notification is no longer shown in creative mode
- [Change] Hostile npcs and animals now react to shots and projectiles again
- [Change] Settings for hunger/thirst, temperature and falldamage are now inverted (instead of disabling they enable it)
- [Bugfix] Fixed Plugin API not working on some Linux distros (need feedback)
- [Bugfix] Fixed durability of sledgehammer and rake not being updated when hitting terrain
- [Bugfix] Fixed issue on some Linux distros that plugins could not be loaded (need feedback)
- [Bugfix] Fixed items suddenly being restored if reloading the world while the item was just about to break
- [Bugfix] Fixed missing parts in blueprint preview if blueprint consisted of many elements
- [Bugfix] Fixed resolution scale (graphics settings) not working
- [Bugfix] Fixed blueprint position if grid was enabled
- [Bugfix] Fixed baked bacon not being displayed correctly
- [Bugfix] Fixed hands still being visible after unequipping a two-handed sword
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