rotate special areas

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Latest Hotfix: 0.9.2.1 (2026-05-13)
  • Hello, not sure if this is available now or not, but is there a way to rotate special areas to not meet the "grid"? As you can see, the special area is snapped to the grid and I would like to rotate the area to cover the area neatly.

  • Yes, for most areas types this is supported (e.g for the creative mode removal or edit tool). But you can only rotate it around the Y axis. To do that, just hold CTRL and use the arrow left/right keys to rotate it (to reset rotation, press CTRL+Backspace) :)

  • F9 is the area protection. As mentioned by red51 the rotation in F7 works only along the Y-axis and only in Creative Mode. For the area protection, you do not need a grid.

    Why do you need area protection like the one shown in your picture? Just draw a large frame around it, that's much easier.

  • F9 is the area protection. As mentioned by red51 the rotation in F7 works only along the Y-axis and only in Creative Mode. For the area protection, you do not need a grid.

    Why do you need area protection like the one shown in your picture? Just draw a large frame around it, that's much easier.

    That is a pvp only zone. The permissions used to make a section on your server to be a "specific area" use that function. plus if you build off kilter to the grid and you want to protect it, the protection zone will be off and may not cover some corners or sections. Here is the start of the F9 protection/make an area feature on a building that was not "snapped" to the grid......



    now if I expand that, it will end up looking like this.......



    So you can see that the special area/protection area is not able to fill in the gaps unless I expand into the neighboring buildings. So now I have a small section of PVP inside the general store and a small open section in PVE.

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