I am taking a page from ArcticuKitsu's book and compiling all of my suggestions in one place. The point of this is to use it as a reference for new suggestions without me bombarding other threads or creating a new thread. Some of these words may have been taking from some other threads of replies I have said. The goal is to make this as descriptive and as easy to read for those who are interested as possible.
I personally think what would make the game more appealing is if it's building system was a lot like Landmarks. Landmark had one of the richest and most versatile ways of building I have seen in a crafting game to date. You can do so much with the materials given to you to put them into all kinds of different shapes including water. This is the best example I can give for what I would wish the building would be like in the game.
-Water formations/Water biomes-
Getting water formations and water biomes going is one of the things I am most excited for. The world doesn't just doesn't seem as lifelike without them. There is all this beauty and detail in the nature but we have no bodies of water to tie it in together. Waterfalls, lakes, oceans, creeks..etc. I would like all of these. Personally I adore water and things having to do with water. In building games, I often use water features to accent my buildings. So I am really really excited for this to the point where I am kinda waiting on playing the game as much until it is implemented.
Fishing would be one of those things that would be hard to see not be in a game like this. I love fishing in many other games, MMO's, RPG's, actual fishing games...etc. If Rising World had a fun fishing system, I would be really happy.
With this implemented I would also like there to be in depth ways of using fish and other gifts from water sources/sea.
-New and different Sound Effects-
I would like nice sound effects for rain and audio ambiance depending on where you are. If you are in a dense forest you get that environmental sound, if you are in a cave things are more echoy and hallow sounding. Adding ambient sounds based on your location would add a real sense of submersion. Now to address something I have an issue with that is already in the game. I dislike the 'dropping dice in a cup' sound effect that happens when you mine. I don't feel any immediate gratification from mining, its just something I do to get the stuff I need. I would like to hear different clacks and clanks to make it feel like I am mining something substantial up. Perhaps different ore can give off different sound effects. That can happen down the line, but I really want the initial mining sound effect replaced as soon as possible first.
-Rare animals/creatures killed for trophies-
I love the concept of the wall trophies that were introduced. I am hoping that with more animals that get released we can see them all be eventually turned into a display of some sort. That being said when I was thinking about it, I would love if there were some rare creatures randomly spawned out there that you could kill and display in some way either as a wall mount or taxidermy or some other form to show what an accomplishment it was to track down one of these beasts. With it implemented I think it would as some more depth to a hunting aspect of the game and make it feel really outdoors like which compliments the environment and the game.
-High quality textures-
While some of the textures have improved there are others that clash when against a certain backgrounds. For example in some instances I find that certain textures with the trees against the grass textures can make the grass look not so good. I am hoping that the textures get upgraded to the levels that ARK Survival Evolved is able to provide.
Edit: Part of this issue has been resolved for me with messing some graphical features. The textures look waaaay better for me than they did before.
-More threatening creatures-
As it stands, there is not much of a reason for me to build shelter to seek safety from the night or from much of anything. To get away from bears I can just haul up in a cave and be good until I get the equipment to take them on.
Different animals/creatures depending on what biome/cave layer you are in. I want to see the world flourish with various inhabitants that can hinder or benefit you.
-Able to create waypoints-
It can be frustrating to make something, explore and get lost. Waypoints would make this an awesome feature to find the things you created. If there are people that prefer the full immersive experience of being lost, make it just an option or a feature that they do not have to use.
Able to mount creatures and ride them.
I know this is going to be coming in the future, but I am putting it here because I want it. lol
-Furniture of Differing styles-
This can cover a variety of things, so I don't need to get detailed here, but one thing I would like to mention is a plethora of lighting options and designs. Also when water is implemented I would like an aquarium or the ability to house caught fish in glass containers.
I will add more as I think of it, and anything that is implemented into the game I will edit the thread to reflect that.