Hi folks! It took a long time, but finally the long anticipated water update is available You will find water in ponds and lakes, randomly spread over the world, as well in big oceans.
Please note that this is only static water, in other words, it does not adapt to the terrain when you dig up the banks of a lake.
There are of course a lot of other new features, like the ability to drink water, or new vegetations/objects, as well as several bugfixes. Please find the full changelog attached.
Old worlds will still be compatible with this update, but it's highly recommended to create a backup, in case something goes wrong. Please let us know if you have trouble loading your existing worlds.
Have fun
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Changelog:
- [New] New feature: Water
- [New] New biome: Ocean
- [New] Ponds and lakes in regular biomes
- [New] Creative terrain tool to place water
- [New] New trees: Cherry tree, dead willow, dead rowan, maple (swamp variation)
- [New] New plants: Sea plant, tube sponge (although it's an animal)
- [New] New objects (decoration): Wicker beach chair, life saving ring
- [New] You can drink fresh water now to quench your thirst (use interaction key)
- [New] Added error handling for native crashes
- [New] Added detection for outdated graphics drivers
- [New] Added square terrain edit area (Creative mode)
- [New] Added option to keep inventory on death (settings -> miscellaneous)
- [New] Added various other options to settings menu (allow commands, flymode, change custom images resolution etc)
- [New] Added new permission "general_keepinventory" (to keep inventory on death)
- [New] Added falling leaves when cutting a tree or plant
- [New] Added option to set window resizeable (only via config at the moment, will be changed shortly)
- [New] Added various new soundeffects
- [New] Added 'setl' command (to change resize precision for construction elements)
- [New] Added 'clearinventory' console command
- [Change] Greatly increased growth time for plants and saplings
- [Change] Blueprints can hold much more construction elements now (~65 million)
- [Change] Fixed refraction leaking (i.e. wrong refractions when objects were in front of refractive surfaces)
- [Change] Multiplayer: Admins gain full permissions now (unless 'settings_admins_all_permissions' is set to false)
- [Change] Increased despawn time for dead bodies in singleplayer (30 minutes now)
- [Change] Did some smaller visual adjustments to snow biomes
- [Change] Reduced thirst interval, increased hunger interval
- [Change] Command "setr" now also works for image placement
- [Change] Traffic cones can be picked up now
- [Change] Changed some object descriptions
- [Change] Improved some sound effects
- [Change] Commands and Lua output now show up in rcon tool
- [Change] Inactive physics objects (items, chopped trees) will be reactivated on nearby activity
- [Change] Changed recipe of sandstone blocks
- [Change] Updated detection for unsupported graphics adapters
- [Bugfix] Fixed issue which prevented you from walking through doors after teleporting
- [Bugfix] Fixed issue with invisible collision after cutting trees
- [Bugfix] Fixed issue with still getting damage from lava (hell) after respawning
- [Bugfix] Fixed issue with chunks suddenly disappearing after respawn and regenerating
- [Bugfix] Fixed start problems on some machines
- [Bugfix] Greatly reduced occurrence of "flying plants" over cave entrances
- [Bugfix] Inventory no longer closes when looting corpses using the interaction key
- [Bugfix] Fixed false graphics card warning with integrated Intel graphics adapters
- [Bugfix] Fixed some localization issues (message dialogs)
- [Bugfix] Fixed issues with ingame registration
- [Bugfix] Fixed wrong fog calculation for distant objects (furniture etc)
- [Bugfix] Fixed a crash when the clipboard (e.g. in chat) was not available
Bugfix 2016-05-26:
- [Change] Lakes spawn more frequently now
- [Bugfix] Fixed load/conversion problem with old worlds
- [Bugfix] Fixed issue when loading a world once again
- [Bugfix] Fixed permissions not working correctly for admins (Multiplayer)
- [Bugfix] Fixed issue with water effect when reloading a world
Bugfix 2016-05-27:
- [New] Creative water tool can now also be used to remove water
- [New] Added setting to enable/disable water reflections
- [New] Added serveroption (Multiplayer) to determine if Lua output should be forwarded to Rcon
- [Change] Creative paint tool no longer affects water
- [Change] Native crash dialogs are shown in correct language now
- [Bugfix] Fixed crash on Linux and SteamOS
- [Bugfix] Fixed sound issues on some machines (loud, distorted or missing sounds etc.)