1. Homepage
  2. Gallery
  3. System Requirements
  4. Roadmap
  5. Forum
    1. Blueprints
    2. Tutorials
    3. Plugins
    4. Members
      1. Recent Activities
      2. Users Online
      3. Team
      4. Search Members
  6. Shop
  • Login

    Login

    Lost Password

    Third-Party Login

  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • Products
  • More Options
  1. Rising World
  2. Forum
  3. Plugin API (Java Version)
  4. Plugins (Java Version)

SimpleCars

  • Galveston01
  • Oct 20th 2016
  • 1
  • 2
  • 3
  • 4Page 4 of 7
  • 5
  • 6
  • 7
  • zfoxfire
    Professional
    Reactions Received
    149
    Posts
    1,712
    • Oct 24th 2016
    • #61

    Shouldn't be too hard to adjust for terrain height. The surface height at the vehicle's coordinates should already be known. Read in the length of the vehicle and sample the height at the front and back block location of the vehicle and use that to set the height and slope of the vehicle model.


    Takes a bit of trig programming no doubt.

    Master list of Zork

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 24th 2016
    • #62

    First if all thanks for the good feedback ^^


    Well oft course that should be possible, but I don't know how long I'll need to get it to run... But I think I gonna try it :D

    • Quote
  • zfoxfire
    Professional
    Reactions Received
    149
    Posts
    1,712
    • Oct 24th 2016
    • #63

    I think that's my programming mantra. "It's possible and I know what steps are involved but I don't wanna spend the time!" :D

    Master list of Zork

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 24th 2016
    • #64

    Yes all takes so mich time ... if a day could simply have 48 hours :D

    • Quote
  • yahgiggle
    Moderator
    Reactions Received
    492
    Posts
    1,649
    • Oct 24th 2016
    • #65
    Quote from Galveston01

    Yes all takes so mich time ... if a day could simply have 48 hours :D

    i would like 96 hour days please :S

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png
    • Quote
  • ozmods
    Beginner
    Reactions Received
    1
    Posts
    42
    • Oct 25th 2016
    • #66

    you sir are my hero, lol..not really. of course this isn't anywhere near releasable this car is around 80000 polygons, the game has a "small" freeze at the start as it's spawning but apart from that I get a good frame rate when driving it, the car plugin is going to change the way modders will mod this game, so keep up the great work, i'm definitely keen to do mods for this game now (i'm a car modder)


    @red51 here ya go mate. 80000 polygons without any lag.

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 25th 2016
    • #67

    Wow that looks awesome! Can you ZIP the car and upload it? Then I can add it to the firtst post.

    • Quote
  • ozmods
    Beginner
    Reactions Received
    1
    Posts
    42
    • Oct 25th 2016
    • #68

    I would mate but it's not mine, I have permissions to use whatever I see fit, but it is no where near finished yet. it was more just a test, when it's done i'll release it, as a downloadable mod...


    keep up the great week.

    • Quote
  • ozmods
    Beginner
    Reactions Received
    1
    Posts
    42
    • Oct 26th 2016
    • #69

    have a query regarding models with multiple textures.


    red51 said we need texture per model, when I do that, (using your base .car file) I import a body, then a chassis, and put their texture file details into the .car file, one or the other shows up not both, when I request ingame,


    do I need separate .car files per model ie body.car and chassis.car, how would they both show up together as one unit, ingame


    does any of this make sense ? lol

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 26th 2016
    • #70

    Well, that's a good question. The plugin was made to use only one model and texture for every car. I don't know that much about modelling, but isn't it possible to put both in one obj and dds file?

    • Quote
  • Online
    hkurzawa
    Intermediate
    Reactions Received
    65
    Posts
    526
    • Oct 26th 2016
    • #71

    Kann jemand auch ein Pickup reinstellen?

    • Quote
  • ozmods
    Beginner
    Reactions Received
    1
    Posts
    42
    • Oct 27th 2016
    • #72
    Quote from Galveston01

    Well, that's a good question. The plugin was made to use only one model and texture for every car. I don't know that much about modelling, but isn't it possible to put both in one obj and dds file?

    maybe you could change it, to use multiple models and textures, i'm not sure how that would work,


    as for putting everything into one obj, I tried that, didn't work. and I cant redo the mapping it's above my skill level.. oh well it was a nice idea

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 27th 2016
    • #73

    Well, of course it is possible to use multiple models (and textures), but first of all the game would slow down dramatically (I think it could also happen that parts of the car aren't moved) and secondly, I'll have to rework the full code. I think that isn't really worth it... Then I prefer to add physics (I gonna try it with a boat plugin firstly, because the physic of a boat is much simpler than of a car)

    • Quote
  • ozmods
    Beginner
    Reactions Received
    1
    Posts
    42
    • Oct 28th 2016
    • #74

    well if you aren't willing to take the time to add multiple parts instead OF just one model one texture then I wont be able to do anything with this game, I seriously hope you change your mind on that,

    • Quote
  • yahgiggle
    Moderator
    Reactions Received
    492
    Posts
    1,649
    • Oct 29th 2016
    • #75
    Quote from ozmods

    well if you aren't willing to take the time to add multiple parts instead OF just one model one texture then I wont be able to do anything with this game, I seriously hope you change your mind on that,


    @Galveston01 is a member like you, he has put his free time into scripting this plugin for everyone, please keep this in mind when making a comment

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png
    Like 3
    • Quote
  • zfoxfire
    Professional
    Reactions Received
    149
    Posts
    1,712
    • Oct 31st 2016
    • #76

    Since we are having a bit of anti-GEMA discussion in the Discord, I thought it would be cute if someone could come up with a WW2-era German military tank model with a flag attached to it with the following image:


    https://www.residentadvisor.ne…t-german-nightlife-fl.jpg


    I think it would look good on a Tiger 1 :


    https://upload.wikimedia.org/w…Panzer_VI_(Tiger_I).2.jpg


    Maybe paint a red pickaxe on the side too ^^ we shall fight for all German artists. Reise! Reise! Steigenten Welt! :-D

    Master list of Zork

    Edited 2 times, last by zfoxfire (Oct 31st 2016).

    • Quote
  • ArcticuKitsu
    Master
    Reactions Received
    158
    Posts
    2,143
    • Oct 31st 2016
    • #77

    If not that, then something more 'standard' to the German needs.


    - volkswagen kubelwagen:
    http://previews.123rf.com/imag…WII-Febru-Stock-Photo.jpg


    GEMA is stirring up a hell of a lot of trouble, even when simply conversing with Red51 that this seems appropriate to have this, but with anti-GEMA sentiments for trying to stir up WW3 desires indirectly through their greediness & creepy practices.


    If only I could do such myself. *defeated shrug*. Turn something silly into good fun. This joke can wait as the modding community matures, yet it's just a fun thought. I guess terrain adaptability is priority, as with maybe the SimpleBoats plugin, or whatever is planned.

    [My Rising World Unity Plans] :nerd:

    • Quote
  • arlkweith
    Beginner
    Posts
    5
    • Oct 31st 2016
    • #78

    I know I may be dumb, but this kind of a thing is not working for me for some reason.
    I had read the tutorial how to add a plugin.
    I even tried to reload plugins with 'rp' command.
    I even renamed 'SimpleCar' folder to 'MyPlugin2' folder (first one is for block placer, which is also not working... nevermind that reference).


    Its simply not working.What am I doing wrong here?
    Is it because game is running in singleplayer?
    Is it because it is not in 'creative' mode?

    Images

    • 2016-10-31 08_56_15-Rising World - Alpha 0.7.3.2_30.png
      • 119.15 kB
      • 745×408
      • 518
    • 2016-10-31 08_56_46-MyPlugin2.png
      • 10.71 kB
      • 560×191
      • 499
    • 2016-10-31 08_59_43-Rising World - Alpha 0.7.3.2_30.png
      • 202.78 kB
      • 946×445
      • 525


    Sweat saves blood, blood saves lives, but brains saves both.
    Don't fight a battle if you don't gain anything by winning.

    • Quote
  • Galveston01
    Intermediate
    Reactions Received
    97
    Posts
    402
    • Oct 31st 2016
    • #79

    You have to enter the commands in the chat. You can open the chat by typing 't'. ;) That's also why BlockPlacer isn't working

    Like 1
    • Quote
  • arlkweith
    Beginner
    Posts
    5
    • Oct 31st 2016
    • #80
    Quote from Galveston01

    You have to enter the commands in the chat. You can open the chat by typing 't'. ;) That's also why BlockPlacer isn't working

    8o
    Oh my goodness gracious looord!
    Thats how it works.
    Yup, I can confirm I am driving a Lexus now :thumbsup:


    Thanks :)


    Sweat saves blood, blood saves lives, but brains saves both.
    Don't fight a battle if you don't gain anything by winning.

    • Quote
    • 1
    • 2
    • 3
    • 4Page 4 of 7
    • 5
    • 6
    • 7

Information

  1. Privacy Policy
  2. Legal Notice

Support

  1. System Requirements
  • Facebook
  • Twitter
  • YouTube
Powered by WoltLab Suite™
  1. Navigation
  2. Homepage
  3. Gallery
  4. System Requirements
  5. Roadmap
  6. Forum
    1. Blueprints
    2. Tutorials
    3. Plugins
    4. Members
      1. Recent Activities
      2. Users Online
      3. Team
      4. Search Members
  7. Shop
  8. Search
  9. Options
  10. Current Location
  11. Rising World
  12. Forum
  13. Plugin API (Java Version)
  14. Plugins (Java Version)
  1. User Menu
  2. Login
  3. Language
  4. English
    1. Deutsch
    2. English