Posts by vinehold

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    All tunnels display these black patches (which I first thought was a new version of coal :lol:). I'm guessing it's shadow related but can't work out how to get rid of it. Any suggestions?


    To replicate:


    Put a building block in hotbar slot '9' (for example), place it in the world then look at it to get the message at bottom left as per the screenshot. Press the hotbar key again and look away or even change to a tool and the message persists.


    Probably one that's been staring us all in the face for ages - should read 'Basics' in English:


    Will check this later, not sure if I'd hit it once after felling or several times but I just stood there looking at the bottom of the tree (in the first image) and the square texture cycled through various versions, changing every second or so.

    Haven't been able to replicate this so I'd ignore it for now. Will repost if it happens again.

    You mean when there are multiple hits, i.e multiple, overlapping "cut bark" textures?

    Will check this later, not sure if I'd hit it once after felling or several times but I just stood there looking at the bottom of the tree (in the first image) and the square texture cycled through various versions, changing every second or so.

    Some oddities with the texture 'patches' that appear on trees when cutting, not sure if it's unique to the new version...


    1 When hitting the bottom of an already cut tree a 'cut bark' texture appears. not a big problem but if I stand and look at it for a little while, the texture alternates with other patterns.

    2 When chopping some trees with the default primitive axe, no cut texture appears on some trees (maybe slightly below the surface??).

    3 When chopping a fallen tree that's resting at an angle on its stump (lying against another tree or terrain) the chopping textures can appear much further up the trunk than it should (sometimes appears to be a metre or more from where it should be).


    Not a big deal but maybe for the 'to do whenever' list? :D

    Hard to tell what caused this :thinking: Was it only a temporary lag when the area was loaded, or did the game stay laggy? If this happens again, maybe send a report (just open the console and type "report") :)

    It's been fine since, just the first time I entered the forest. Could have been something else going on with my PC I guess, best ignore :D

    Haven't played much recently so not sure if this is a long-standing issue or something to do with the new version. I can't pick up this log no matter how I try (any angle, standing/crouching). I guess it's being masked by the foliage, I suppose I can dig out the ground and get it that way. Maybe it's too much of an edge case to worry about!




    I'm noticing huge lag whenever I enter a forest of conifers and try turning around, also something which didn't seem to happen until installing the new version today.


    Ignore that, it seems to have sorted itself out... maybe first time it was visited or something???

    First of all copy your entire world folder and plugins folder if you use any just to be safe. Go-to the option to enable beta and set it to no beta. Once you do you should be able to uninstall Java version by right clicking on the game in library and click un install. It should only un install Java version. Worst case it un installs both. If that's the case bl unity again and drag the world's and plugins folder back into the game directory.

    Thanks for this, I did consider that but wasn't sure what side effects there might be. I'm not too concerned about the Java version staying where it is for now, what's a little annoying is having the steam system tray icon launch the old version rather than the new.

    My inventory just locked up ie I can't move items around. Clicking an item moves it to a free hotbar slot, the sort and stack buttons work ok. It happened immediately after pushing the handle of the grinder if that's any use?

    Another suggestion:


    When choosing to sort inventory, place identical items next to each other. At present it seems to be just compacting the inventory rather than sorting it.

    Is it too quick and easy to make leather? It's possible to bring down a stag or elk with a single primitive spear and it takes a few seconds to gut it so the step of obtaining raw materials (pelt) is about the same as say, mining a surface ore. Converting those ores to bars takes quite a time and an additional fuel resource although it doesn't stop the player doing other things. For leather, slapping the pelt on a tanning rack and giving it a few seconds of scraping creates the final product. I haven't timed it but I feel that creating yarn takes longer which doesn't seem right.


    A slightly more realistic process would be to place the leather on the rack then require some resource to be added (eg tannin) as a second step but that requires additional systems, graphics etc. Personally I think the present simple system is ok it's just too quick... maybe the production should increase by 5% or 10% steps instead of 25%...?

    When using the tanning rack, the message at bottom left says 'Gut animal corpse'. AFAIK the process of scraping off meat, which is what we appear to be doing, is called fleshing and doesn't usually take place on a tanning rack. Maybe 'Prepare pelt' or 'Scrape pelt' or even 'Make leather' would be right since the entire process is simplified to a single step?


    If I launch RW using a right-click on the Steam 'system tray' icon it starts the old Java version of the game while clicking 'Play' within the Steam client library page launches the new Unity version. I have no intention of going back to the old version but can't see a way to uninstall it - how is that done?

    Hi if you press the backspace key that will re-set the object to the correct (original) position, as for the pathfinding I agree that this could be a bit better and im sure that over time Red will improve on that once the game gets more of the main stuff back into the game.:):)

    Pressing the backspace key drops the object but the funky angles return once i pick it up and try to place it again.


    Ignore that, I had backspace mapped to drop items... (I did say I hadn't played for a long time :D)

    I imagine both of these have been mentioned before but...

    1 Put away whatever is in hand when swimming (swimming with pick in hand is crazy ^^)

    2 Fill barrels with water when it rains (or maybe that happens only when rain lasts longer?)


    APOLOGIES: only just noticed the Suggestions section of the forum - can someone move this thread please?

    After an absence of many months I've reinstalled and started to acquaint myself with the game again, not having played with the last update. I've noticed a few minor issues...


    Soon after spawning I was chased by two bears but managed to escape by putting a cave entrance between us; one fell in the other couldn't work out how get round a small hole - maybe needs a path-finding tweak?


    Next I tried to build a small shelter but no matter where I put it (on flat land) it wanted to be sideways, angled down or upside down! Then I noticed the rotation was set oddly so put that right and was able to place it. Maybe this was a hold-over from the last time I played (my keybinds were remembered)? Either way, may be any rotations should be reset when starting a new world?



    I had the same issue with a simple furnace after placing the shelter.



    Finally, I noticed the hotbar color makes is almost impossible to see some items - I mentioned this some time ago, maybe it hasn't been tweaked yet?



    On the same topic, the red message that appears at the bottom of the screen when trying and failing to fuel a furnace is very hard to read on some backgrounds (such as the above pine forest floor). Maybe put the message in a coloured box instead?